Also receive "More Settings" or "Control Mapping" message in GameSettingsSreen and ControlMappingScreen.
Don't push the second srcreen.
Win32: Only show the resolution information when selecting resolution sizes or window sizes from the Settings menu.
Adjust a few calls. Display fullscreen/normal resolution mode info only one time.
Make savestate slot message translatable, and shorten it so it can be more language neutral in word order("Using savestate slot %d" -> "Savestate slot: %d").
Don't show resolution info when entering/exiting fullscreen. It's not really necessary.
Add tab control to GEDebugger
Make GEDebugger the parent, not the tab control
Removed unused files from Common.
Implemented sceUtilityGamedataInstallUpdate.
Add some comments.
Forget DoState.
Removed some unused content from Common
Fix savedata to support old savedata.
Some more changes
Rename roundTo255th to roundTo255thf
Workaround fix issue #3912
Stop should do the same things reset does(in terms of core stepping and stopping), so let's re-factor that code into a function.
Rename StopEmulation to WaitForCore.
Make fullscreen info conditional. Don't show it if the Resolution Mode isn't Auto.