endgame evaluation 2 light pieces (N or B) vs 1 light piece plus 1 or 0 P

I noticed that Stockfish playing against himself, often ends 2 pieces vs 1 (BN vs (NP or BP)) if the search does not find a simple or a quick checkmate or quick pawn promotion then it would be nice to test performance forcing evaluation 0.0, this would allow Stockfish to recover weak positions more easily and fast, and not to evaluate better a 0.0 position.
Ciao and thanks you!