Made path hitboxes considerably smaller, now they fit their appearance much better. However they still jut out a bug (set DFlag.drawAllObjectBoxes to see). This is because they act like lines and yet are (like everything else) rectangles. I could have them have their own internal representation as lines and just have them draw like rectangles... but it would be more work than is worth it and still not the correct solution.
Oops, added a bug which made towers always attack random, fixing now.
Helped aleviate dragging bug, so that each tower can only make 1 network dragging indicator.
All of the attack types should now scale properly.
Fixed delete button not showing up.