Directx9 Gpu
update gpu

Conflicts:
	GPU/GPUState.cpp
update gpu
use vmx for QuickTexHash
redid endian on indexed texture => fix ff2 blur
update gpu code
more on rtt effect
Start of mixed transformation
disable direct copy, crash :s
Mixed Transformation start to run in rr2
buggy hw transformation
some swapping optimisation
some small fixes on gpu
fixed stencil
generated code cleanup
some fb fixes
cleanup shader manager
cleanup shader manager
Add vertex cache
plop