Moving to Bitbucket.
Cut out a lot of useless debug information.
Revert to Bugsense crash reporting
Commit before I break something
Refactoring, altering how tiles and entities are stored, preparing for
the THIRD DIMENSIONNNNNNNNNNNNNNnnnnnnnnnnnnnn
Fix rendering, change the way tiles and layers are stored (now support z
axis if required in future)
Final commit before moving to Bitbucket

Fixed rendering, changed the way tiles are loaded and stored to support
z axis