Added the ia64 cpustring
Added ia64 to the ARCH define
Added ia64 to the Makefile under the arch check
Extended the arch check in src/client/header/client.h to include ia64

For ia64 it's necessary to define int as long long instead of long int. I know
this for a fact because pointers that were encoded as long int in my LLVM and
CLIPS bridge would fail horribly when passed out of clips back into LLVM. long
long fixed it.
Fixed a bug in src/common/header/common.h with respect to ia64

I had written #elif define __ia64__ instead of #elif defined __ia64__

This has been fixed.
Merge pull request #15 from DrItanium/ia64

Added Itanium Support
Fix the "help computer" keybinding option; some whitespace cleanup.
Fix an unfortunate typo in yq2.cfg.
Make the Load/Save menu multi-page (support low-res).
framworks -> frameworks (spotted by many)
Fix game saving on page 2(+).

Fixes issue #16.
Mention the last changes to the menu system in CHANGELOG
Update the appbundle

- Use symlinks instead of copies
- Give a hint what to do if no game data was found

Both suggested by W. Beser
Update the frameworks to use symlinks instead of copies
Some load/save menu tuning.
Some more load/save menu tuning (better QMF_GRAYED use).
Cleanup the keybindings menu code.
Bump version number to 5.10
Update the frameworks to use @rpath
Update the appbundle to use the new frameworks