load projectiles, muzzles and explosions from DATA.R8
move vehicles to load sprites from DATA.R8 directly
read the production icons from sequences

this allows d2k to read them from DATA.R8 without trouble
read support power icons from sequences

so that d2k can grab them from DATA.R8
port map actors to DATA.R8 sequences
load DATA.R8 per default and not mouse.shp
remove dependency on mouse.shp conversions
remove foreign dependencies from d2k mod entirely
remove utility dependency on d2k DLL

partly fixes #3298
remove unused allyrepair

wrong palette anyway
removed legacy 90mm SHP trails

they are too big
cleanup weapon yamls

- removed Red Alert sounds
- WaterExplosion? Arrakis is a desert planet...
- remove unused weapons/defaults and merge explosions
- give bazooka smaller sized explosions
- bigger explosions for orni strikes
use the cool new additive blend mode for Dune 2000 explosions
repair pad animations are not yet supported for overlays
added wind trap zaps with overlays
spinning radar dishes
added Ix Research lights as overlays
welding in the heavy weapon factories

overlay + alpha blending = awesome
animate the repair button using Frames:
I think every instance of HackyAI needs those definitions.