Loadable skills: Step one: Basic framework: The subtitle
Loadable skills: Part Two: The kills.
Loadable skills: Part three: skill_count()
Defines, operators, accessors.
New Skill array.
SkillLevel::comprehension()
Expanded comparators for SkillLevel
Significantly upped skill comprehension to better match old values.
Fixed an appearance of a ghost skill.
exposed excercise through an accessor
display using new method, save and load
final display fixes
conversion: bionics, books, guns, melee
Merge branch 'master' into loadable-skills
traps updated
odds and ends
items, melee
driving, disarming traps
savant handling
crafting