add folder compression with zip (and skeleton for 7zip)
addendum to 0321ee8568 (reduce response strength, limit it to 2D)
update changelog
Merge branch 'spring-develop' into develop
fix attack-ground orders placed on water
GuiTraceRay now stops at water surface by default, not ocean floor
add sixth argument 'ignoreWater' to LuaUnsyncedRead::TraceScreenRay
fix #3465
Merge pull request #57 from gajop/develop

add folder compression with zip (and skeleton for 7zip)
tweak drag for in-air units (minor)
add VFS protection to LuaZipFolder::ZipFolder
ZipFolder: close zipfile on error
fix #3467 (assimp textures)
add runtime recompression of the ground textures to ETC1 via rg-etc1 & libsquish
only used when graphics drivers don't support S3TC
-> fixes white terrain with out-of-the-box ATi FOSS drivers
TODO: recompress such textures in Bitmap.cpp, too
LuaVFS: less code
fix broken ud.hasShield after wd.isShield removal in 92 (thx [BoS]nixtux!)
update pr-downloader: fix path for 92.0 / security fix
buildbot: fix regex for version detection
update pr-downloader: fix CMAKE_C_FLAGS
added another argument to GetPlayerRoster to let lua access pathfinding progress of players
update pr-downloader: typo
allow whisper between spec <-> spec, player -> spec and spec -> player whispers are still forbidden
fixed displaying of your own whispers, before it was visualized the source ( yourself ) instead of destination