IOManager class in the ogre_basics package completed
renamed stuff
Added input and state interface and manager classes
need to make changes to CMakeList.txt file
ogre_basic build works, needs to use correct path to plugins.cfg and other files in source code
test program displays a window with a brick wall texture on it, it produces segmentation fault when the application exits (window is closed).  Input handling is to be implemented too
test_class up loads and runs well, still some issues during cleanup
test_class cleanup issue in ogre_basics package solved
Started Camera Controller class
Modified CameraController class in order to improve camera handling, stil some issues displaying plane in the scene
Fixed Camera Controller issues, need to complete keyboard input guided movement
Camera Controller performs x,y moves relative to the view
made refinements to the camera controllers
Created test state for displaying an image, camera controller speed control needs tweaking
resources local lists the same resources relative to the local media directory
Added Bullet Physics References, still preliminary and may need fixes
Added Game Level interface
Preliminary Game Elements library builds
GameLevel2D class under development, proceed with cleanup methods (double check only), ShapeDrawer class for visualization and step simulation methods
Added boost::shared_ptr nested typedef for GameObjects