Worked on normal mapping, plus fullscreen mode, but stubbed out win32 fullscreen
Merge branch 'develop' of git://github.com/adam4813/Sigma into planets
Merged upstream changes
working on skybox rendering
Fixed merges
Working on converting to sc format
First refactor for Linux support.

* Unified directory layout (lowercase directories with UpperCamelCase file names)

Signed-off-by: HACKhalo2 <hackhalo2@gmail.com>
More directory fixes, set up a basic autodetect for *nix and Apple devices

Signed-off-by: HACKhalo2 <hackhalo2@gmail.com>
Force C++11 mode (for gcc and such)
Fix some preprocessor errors
Implement the missing virtual functions in SDLSys.h
Fixed some of gcc's bitching about the '>>' thing with maps

Signed-off-by: HACKhalo2 <hackhalo2@gmail.com>
Welp I screwed that up

Signed-off-by: HACKhalo2 <hackhalo2@gmail.com>
Sweet Jesus Tapdancing Christ on a bagel! It compiles!

Signed-off-by: HACKhalo2 <hackhalo2@gmail.com>
Merge pull request #5 from HACKhalo2/linux

Linux support with correct file and directory case..
It almost works, need to iron out the SDL2 import issues

Signed-off-by: HACKhalo2 <hackhalo2@gmail.com>
Almost done, Undefined refferences need to be taken care of.

Signed-off-by: HACKhalo2 <hackhalo2@gmail.com>
Fixed GLCubeSphre to compile

GLCubesphere is hard coded to use SDL. This causes issues when not using
SDL. Commented out the appropriate sections.

Also included the change to rename Initialize to InitializeBuffers
Fixed GLCubeSphere to compile without SDL

GLCubeSphere has a strong dependency on SDL. This has been commented
out.
IT COMPILES AND LINKS!

Signed-off-by: HACKhalo2 <hackhalo2@gmail.com>
bugfix for file paths

Signed-off-by: HACKhalo2 <hackhalo2@gmail.com>
Merge pull request #6 from HACKhalo2/linux

Compiling under Linux
Fixed duplicate body for GLCubeSphere::InitializeBuffers()