Added Makefile `again` target and updated lvimrc.
Updated more lvimrc files.
Wrote basic Drawable class.
Added studdedmetal height map.
Made changes to shader and attributes to prepare for attributes expected by Drawable.
Fixed incorrect definitions and finished basic definition of Drawable.
Set up CubeDrawable class.
Changed cube type to CubeDrawable and initialized cube in Init.
Added loads of OpenGL error messages all over Drawable and CubeDrawable.
Uncommented vertex array bind in Game::Draw and called cube.Draw.
Changed Game to use vec3 instead of i8vec4 and updated references in shader.
Temporary (hopefully) changes to fragment shader.
Fixed issues in Drawable.
Changed control speeds and commented out old cube drawing code.
Coded vertices and normals for CubeDrawable.