Updated builds.
Changed *Library approach.
This will avoid ending up with arrays full of nulls.
Updated builds.
Editor: Changing dummyTexture to be of a Texture instead of DataTexture.
It was creating problems with the Texture widget...
Moving *Controls to examples/js

The reasoning is because I see a lot of people asking for tweaks so the control X works on their project.
The problem is that they can't just tweak the code because the controls is inside the lib.
By having them outside they should be able to guess they can customise the file for their project.

And yes, it also removes some bloat from the lib.
Includes to editor and examples.
Fixed jquery dependency in OBJMTLLoader. Fixed variable redeclaration in OBJLoader. Fixed unreachable code in GeometryExporter warnings.

This Closure compiling of JS files from the examples already starts to be useful ;)
More Closure compile warnings / errors fixing in examples/js.
Added var to Detector.js
Implemented the new deallocate() methods in  webgl_test_memory.
Merge remote-tracking branch 'alteredq/dev' into dev
Added config and batch files for creating "max" build with JS files from the examples folder.

See https://github.com/mrdoob/three.js/commit/04b652ae26e228796f67838c0ec4d555e8b16528
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
Editor: Added material.endMap, or so I think
Editor: material.envMap actually working\nobjectSelected event was nulling the widget texture...
Editor: Wired up material.bumpScale
Editor: Wired up material.reflectivity
Merge branch 'dev' of git://github.com/alteredq/three.js into dev
Fixed physical shading example controls include.
Made TrackballControls a bit nicer