Added essential papers
Merge branch 'master' of github.com:domme/KoRE
Updated gitignore
Began implementing VBO-loading of Mesh data
New branch "hax"
Super-cool new VBO-loading of mesh data with support for both interleaved and sequential attribute layout
operations: working on shader bindings
camera: added shader inputs
Modified BindAttribute operation and included stride- and offset calculation to the meshloader
Implemented a few gl-wrapper functions and changed execute() for the BindAttribute- and BindUniform-operations
Implemented the cube-rendering again with the new bind-ops
Rendering-Paths for VBO and IBO-using Meshes
Qt5 window
update
fix glew bug
cmake qt
bugfix
rebase to hax branch -> bindUniform throws access violation
mergefixes