* Re-added reverse pickpocketing. Resolves #792.
 * Increased the time to empty pockets.
 * Split pockets into the left and right pocket slots.
 * You can tell if a pocket is empty or full from the strip menu.
 * Cleaned up the interface a bit.
 * Made the window name be the pointer of the mob, instead of the name, to prevent multiple windows opening when the mob changes name while being stripped.
Cheridan broke my git the first time, here's try #2!

Makes the "coder secrets" in secrets panel become general secrets for all admins. Adding myself to admins.txt for test server purposes, in case I ever forget to change it again.

Reasons:
It's very helpful to use the admin log for a quick glance to see who spawned the mateba for the clown, rather than open the serverlog to check.

Plus I see no reason why it should be restricted to coders, considering it's not really at all able to affect the game by admins seeing it.

Testing force overwrite

Cheridan broke my git the first time, here's try #2!

Makes the "coder secrets" in secrets panel become general secrets for all admins. Adding myself to admins.txt for test server purposes, in case I ever forget to change it again.

Reasons:
It's very helpful to use the admin log for a quick glance to see who spawned the mateba for the clown, rather than open the serverlog to check.

Plus I see no reason why it should be restricted to coders, considering it's not really at all able to affect the game by admins seeing it.
makes crackers garbage collect, and parrots drop crackers when they don't drop it gently.

added a directory of parrot snowflake code

Parrots can now hear from their headsets!

Fixed a problem with parrots not taking damage from simple animals. Rest in peace, robust god.

tweaks parrots a tiny bit, fixes most of the oversights that nodrak pointed out.

fixes a ton of stuff with parrots
and also some stuff with simple animals

parrots now eat crackers
parrots now use attack_animal instead of snowflake attack code
parrots toggle between harmless and aggressive, player parrots can do this with a verb
player parrots can use headsets but cannot hear their headsets.

simple_animals now return after using healing items on them, they will also ignore ointment as simple animals only take brute damage.
parrots can no longer use common channel.
reverted changes to headset.dm.
Parrots can no longer hear headsets.
Blob revamp!

Re-introduced the concept of a player controlling the blob in an RTS fashion, expanding the blob and building structures such as nodes and factories.

All blobs will try to find ghosts, with the BE_ALIEN flag, to be the blob overmind. Even random event blobs will try to get players to play as the overmind.

Added a /mob/camera that is now being used by the AI eye and the blob overmind. It is a mob that isn't dead but acts as a camera for the player, to be controlled by something like the AI or the blob.

There are now a resource currency for the blob to spend it's points on blob expansion and upgrades.

Added a small blob_act to mechs.

Made all camera mobs max invisibility. Because of this I removed the AI best friend button as it would be not working.

Blob mode will send a normal intercept report.
 * Forgot a file.
removed part of the snowflake directory
 * Added the changes into the changelog.
Missing file.
now crackers poly eats from his own hand garbage collect instead of stacking up inside of him.
Re-added ninja shoes sprites

The mob sprites for ninja shoes got deleted somehow, this re-adds them.
New powers, such as rally.
Blob spores can move through blob pieces now.
Blob gamemode chooses someone to turn into the blob
Other small changes based on feedback.
no more garbage collecting, only del()
Shows who the blobs were at the end of the round.
Small tweaks to values, such as increasing the resource rate of the core.
Overminds will have different names.
Removed the nuke code. You cannot nuke the station anymore.
Added a Jump to Node power.
Cleaned up the code.
Changed some more values.
Added a blob_act() to camera.
Removed most "if(gamemode == "blob") checks to stop people from using it to metagame.
Removed cells exploding when being blob_act()'d
Fixed a bug with the revert power leaving behind icon-less blobs.
Fixed a typo.
Gave a blob_act to simple animals.
Increased damage of mecha blob_act().
Merge pull request #909 from Intigracy/Cheridanbrokemygit

Second try at changing the "Coder Secrets" into "General Secrets"
Now it is ready.
Changed the secret rotation value of the blob game mode to 2, from 0.