Edge Detection Algorithm with UnitTests.
EdgeDetection now provides the "centerPoint" to aim to. The center point is the closest point of the edge to the extrem points of the edge!
- Dijkstra improvement
Merge remote-tracking branch 'origin/Simulation' into EdgeDetection
- Correct Size Canvas

- Faster Robot turning
- Correct Dijkstra Implementation
- Code Refactoring
Merge remote-tracking branch 'origin/Simulation'
Changes background color back to white.
Cleanup and Create Base of Path Finding.
Path Finding Algorithm.
Added Target + TargetShadowed to fix detection of Target.
Improved Transition of Elements from View to MapExplored.
Implemented Path Finding Algorithm.
Fixed missing rotation of minimap. Tried to improve Edge Detection Algorithm, still very slow.
Merge remote-tracking branch 'origin/PathFindingInterval' into Simulation
Edge Detection Improvement.
Removed Border because it results in incorrect Dijkstra Data.
Reimplement returning of Waypoints and drawing.
Setup for NoRotation Approache.
Implemented a None Rotating Map Discovery. Fixed Issues with not detecting correct Values.