Runtime data structures for nodes
Renames
Improve runtime node creation
Cleaner renderer resource creation
Better sampler creation
Merge branch 'gltf' into gltf-datastructures2
Test app tweaks
Add a few optimized matrix functions
Change model to use optimized matrix multiply
Remove memory allocation
Remove allocations in camera update
Remove memory allocation
Merge gltf to gltf-datastructures2
More renderer resource creation cleanup
Preprocess model developer errors
Optimize updateModelMatrix so only nodes targeted by animations and their children are updated
Fix node target optimization for moving models
Streamline and optimize node/mesh commands.  for appears quite a bit faster than for...in
Always define command nodes array
Internal bufferview rename