first commit, pulled in Cocos2D engine
engine clean up 1
add tile map in, will be less flexible than alternative means of level generation, but faster
got the synth working with collisions
shooting shapes is working mostly
shooting shapes works correctly now
game reset partially working. Need to figure out how to remove physics shapes without messing up phsyics world. OR remove physics world and start a new one
got multiple levels working correctly by adding a shared audioContext object to the shared cc.director class
physics circles working, menu added
all levels working, beginning and end scene working
complete game working! now on to level design and maybe a music vamp if possible
final level tweaking done. time to turn in
fixed ios audio
Merge remote-tracking branch 'upstream/master'