gallium-egl: Fix compile errors introduced in de315f76a

The commit changed API in a helper library shared by both egl_dri2 and
the gallium egl state tracker, but only egl_dri2 was updated to use the
new interface.

Tested-by: Giulio Camuffo <giuliocamuffo@gmail.com>
docs: import release notes for 9.1.1, add news item

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
gallium: add TGSI_SEMANTIC_TEXCOORD,PCOORD v3

This makes it possible to identify gl_TexCoord and gl_PointCoord
for drivers where sprite coordinate replacement is restricted.

The new PIPE_CAP_TGSI_TEXCOORD decides whether these varyings
should be hidden behind the GENERIC semantic or not.

With this patch only nvc0 and nv30 will request that they be used.

v2: introduce a CAP so other drivers don't have to bother with
the new semantic

v3: adapt to introduction gl_varying_slot enum
nvc0: fix max varying count, move CLIPVERTEX,FOG out of the way

The card spews an error if I use all 128 generic slots.
Apparently the real limit isn't just dictated by the address space
layout.
draw/gs: fix allocation of buffer for GS output vertices

Before, it accounted for the size of the vertices but not the other fields
in the vertex_header struct, which caused memory corruption.
mesa: add EXT_geometry_shader4 and ARB_geometry_shader4 to extension list
mesa: account for geometry shader texture fetches in update_texture_state
glcpp: define extension macros for EXT/ARB_geometry_shader4
glsl: add builtins for EXT/ARB_geometry_shader4
glsl: add ir_emitvertex and ir_endprim instruction types

These correspond to the EmitVertex and EndPrimitive functions in GLSL.

v2 (Paul Berry <stereotype441@gmail.com>): Add stub implementations of
new pure visitor functions to i965's vec4_visitor and fs_visitor
classes.
glsl: lower gl_ClipDistanceIn to gl_ClipDistanceInMESA in lower_clip_distance

This corresponds to the lowering of gl_ClipDistance to gl_ClipDistanceMESA.
It converts the 2D array gl_ClipDistanceIn from EXT/ARB_geometry_shader4 to
a 1D array of vec4s, gl_ClipDistanceInMESA.
glsl: support compilation of geometry shaders via EXT/ARB_geometry_shader4

This commit adds all of the parsing and semantics for EXT/ARB_geometry_shader4,
including support for 2D arrays as inputs.

v2 (Paul Berry <stereotype441@gmail.com>): Adjust i965's
brw_link_shader() to pass the new is_geometry_shader argument to
do_set_program_inouts.
st/mesa, glsl_to_tgsi: add support for geometry shaders

Note (Paul Berry <stereotype441@gmail.com>): I'm not sure I rebased
this correctly.  It appears that some amount of 2D array support was
added to tgsi after the patch was originally written.
WIP: make vec4_visitor::vp more generic
WIP: clean up uses of prog_data.
WIP: split brw_vs_compile out to brw_vec4_compile
WIP: split brw_vs_prog_key
WIP: split brw_vs_prog_data
WIP: make vs_vec4_visitor class
WIP: extract virtual functions from ir_variable visitor

Includes making a new function to handle variables of type
ir_var_system_value, which differ in VS and GS.

The following functions have been renamed to reflect their generic
purpose, rather than their VS-specific behaviour:

- emit_attribute_fixups() -> emit_prolog()
- emit_vertex_program_code() -> emit_program_code()
- emit_urb_writes() -> emit_thread_end()