Bug 829602 - Enable self-hosted ParallelArray r=dvander,till
Bug 849911 - upload new talos.zip to pick up changes for components disappear for content. r=armenzg
Bug 847942 - Make active tap highlight color gray instead of orange. r=wesj
Bug 783059 - Add do_lookupGetter helper to SpecialPowers. r=bholley
Bug 783059 - Plugin instantiation tests for embed/object tags. r=josh
Bug 847600 - Remove SVGEvent, r=jwatt

--HG--
extra : rebase_source : 5b9452c1757b2cec02d469337ae3876a554f0081
Bug 823285 - Use foreground notification service for downloads. r=kats

--HG--
extra : rebase_source : 004e31f0379819c5f72420223b24ed0ceccb2e2e
Bug 846499 - [B2G RIL] Don't reject so many numbers in nsIDOMTelephony.dial(). r=gwagner
Bug 847814 - Remove browser.geolocation.warning.infoURL preference for mobile/andriod if it's not used. r=margaret
Bug 849442 - Fix EXPORT_NAMESPACE typo. r=ted
Bug 849772 - make certain layout/reftests/css-gradients tests fuzzy for Win8. r=roc
Bug 848941 - make certain layout/reftests/border-radius tests fuzzy for Win8. r=joe
Bug 849771 - adjust annotations in layout/reftests/bugs for Win8. r=roc
Bug 817899 - Use ListView.getChildAt responsibly in robocop tests; r=jmaher
Bug 849713 - Part 1: Add DOM bindings for AudioBufferSourceNode loop attributes; r=roc
Bug 849713 - Part 2: Accept the loop parameters on AudioBufferSourceNodeEngine; r=roc
Bug 849713 - Part 3: Set the loop parameters on AudioBufferSourceNodeEngine if looping is turned on when start() gets called; r=roc
Bug 849713 - Part 4: Refactor the logic for borrowing the output buffer from the input buffer; r=roc
Bug 849713 - Part 5: Implement the looping logic in AudioBufferSourceNodeEngine; r=roc

The logic in this function is mostly around the mLoop variable.  mLoop being
NotLooping means that the playback of this node is never going to loop, in
which case the logic doesn't change compared to the ProduceAudioBlock function
before this patch.

If the loop mode is turned on when start() is called, mLoop will initially be
WillLoop.  In that case, we play back until mLoopEnd, and then we will wrap
around to mLoopStart, set mLoop to be IsLooping, and start playback again.
From that point on, mLoop will always be IsLooping, and we will loop between
mLoopStart and mLoopEnd.  Where possible, we'll just use BorrowFromInputBuffer
to avoid copying the buffer, and if we hit the edges right around the time that
we loop, we copy some frames from the end of the input buffer and some from the
beginning in the memcpy loops at the end of the ProduceAudioBlock function.
Backed out changeset 151b845b0fa9 (bug 849713 part 5) because it has not been reviewed yet!