Initial Setup
Moved mod SRC to a external location for better git intergration, finished setting up basing classes
Added LGNU licensing to the current mod classes
Added Proxy, Log Helper, Config File Support. Reworked paths slightly
Added licensing to new classes
Continued Block framework, staretd adding a 'test' block ("BlockOre"), need to set up the lang xml file and a creative tab, as well as th etexture preloading
Added ore block to game with 2 sub blocks, also licensing has been added to required classes (I hope)
Next step is to set up the creative tab
Added creative tab, updated localizations.
Added a texture mapping system for ease of tracking. Also added Items (Misc which is currently not in use, and the tab icon item).
Improved Texure Tracking
Changed text output slightly for map information
Changed mapping to support non-consecutive sprites
Added Titanium and Aluminium Ores
Added ore generator for all blocks in the BlockOre.class (data input may be moved to Block class at a later date)
Fixed Texture Preloading. Added new glass block with connecting texture, on 2D constructs only with this build. 3D spaces planned in world save
Moved Texture Side Coordinator into seperate class. Added pane which I hope to add connected textures to although it may be a bit complex
Made Pure panes use renderer that allows connected textures, needs it's own handler to manage detection slightly differently
Started on texture support for panes
Worked on texture connection in 'thins', also added codechicken-public to the mod
Thin rendering now working for basic shapes if thin is not ajacent to a block, else it is broken adn at presetn there is no way to fix this