No fun allowed.
Fixes some hilarious stool glitches.
Merge pull request #3005 from Baystation12/bleeding-edge-freeze

Bleeding edge freeze
Merge pull request #3004 from Zuhayr/master

Psychic villain gear.
Changes to increase readability



Specifically formatting the messages a bit differently by putting
them onto multiple lines. They line up properly inside of dream
maker, making them /much/ more readable. This format would be preferable
for new additions into this file.
This just fixes a small typo in build mode.



Specifically, the throw and select buttons were 'switched'
in some instructions. This quickly fixes that!

closes #3001
Fixes a spriting issue



Specifically, the sprite for laying down with clean tajaran
cut didn't have the correct icon_state name. I changed it
to the correct one.
Fix for ordering hidden supplypacks.
Merge pull request #3013 from Segrain/master

Special Operations crate.
Fixes an issue in grammar!

Specifically, the way that it was coded made it so that the word
the would appear twice. There... really wasn't a way to fix that
in a way that would effect a lot more things, that I could find.
As a result, I simply reworded it so that it can work with or without
the word, 'the'.

closes #2771
Added the ability to give traitors all objectives.



Specifically, admins were unable to give players, traitors,
that is, the objective to brig/maim someone. This gives them
the ability view the traitor panel.
Compile fix.
Fixes #3017
Looks like will have to put speshul check back...
Fix of breacher chasis to keep anyone but Ughanti from wearing it.
Fix of gun suicide - lethal is lethal, nonlethal just hurts like a mother.
Despamming electrode resistance.
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Updates
Response Team still isn't ticked on. Dunno if it's ready. Re-re-uncommented.
Removes a few typos from channel names


The literal only two instance of gazette in the code.
This should fix it entirely.

fixes #3006
Adds Uranium Capability to Circuit Imprinters


Well, looking over the RUST circuits... They required uranium
which we didn't even have implemented in the code to work with
circuit imprinters. I considered simply changing them to use
a different resource, but it honestly makes more sense to improve
the current code to have it more versatile-- To this end, I've made
circuit imprinters capable of using uranium.

As a further note...

closes #2757
Merge pull request #3021 from Zuhayr/master

Added psychic items to wizard's tower, added focus to spellbook.
Merge pull request #3016 from NicholasDV/tweaksAndFixes

Tweaks and fixes