Added a friendlies per enemies balance to Spawner..

Not tested yet.
Not used in the adding ScoreBalls function yet.
The balance can be changed at any given moment. The spawner will adept ScoreBalls to the new state if necessary.
Spawner ready for testing..

TODO before testing: Add SpawnPortals to a level.
Implemented friendly per enemy balance in AddBall.
Implemented state depending color to ScoreBall.
Edited the ReverseYMovement in ScoreBall so it actually does something.
Binaries which are ignore by .gitignore.
Correction: Now Spawner is ready for testing..

Added a safety check to Spawner.
Made sure the counter reset when Spawner gets reset.
Implemented random friendly color generator for friendly ScoreBalls.
Spawner tested..

TODO: Adjust the random position in the SpawnPortal so it is actually random.
TODO: Add a texture to the portal and add it to the component list.
Spawner is fully implemented in GameplayScreen.
Improved the list Insert so it only inserts collidable objects.
Added Unload to Ball and Wall..

Textures will now be disposed.
Cleanup Screen + binary stuff.
Design changes to Score mechanics..

An enemy ball will lower the score by 1% (down from 5).
The score lost by the first time tick starts after 20 seconds (up from 10).
The score lost by time ticks is now 1% (down from 5).
Small changes to ScoreBall..

Timer added, a ScoreBall now only lives for 15 seconds.
Prevented double initialization. Texture is now only loaded once.
Cleanup and binary files.