Refactored getPlayerRace() inPlayer to getPRace(). Added race and class information to examine command for Player. Fixed persistence of Player/NPC money values, code needed to return number for each slot, even if it's 0, so it necessitate a modification to Coins toString(...) method. Not having money right breaks loading the Player/NPC objects. Had to modify WhereCommand because of the change to the Player class. Fixed the db to deal with some lost objects (not sure how the NPCs disappeared, maybe they don't save?).