Fix Summon Night 5 shadow breaking
This seems to be better
Fix typo
-scan functions on vscroll
-scroll without moving the cursor with ctrl+up/down
-set cursor to start/end of window with ctrl+prior/next
Change register value by "assembling" "reg=value"
Workaround for symbols defined in .sym files
Ignore changes to r0
Improve copied disassembly
Merge pull request #4552 from Kingcom/Debugger

Debugger changes
OSX build fixes for the Qt version
Merge pull request #4554 from Bigpet/QtMacOSBuildFixes

OSX build fixes for the Qt version
Qt desktop Buildfix.
Merge pull request #4529 from raven02/patch-19

Fix Summon Night 5 shadow breaking
Merge pull request #4560 from unknownbrackets/font-minor

Fix fields in char info and font info, speed up font loading a little
Support reversed buffer formats in the ge debugger.

So that it doesn't show garbage under the softgpu.
Detach the GE debugger on close.

And attach in a few missing places, clean up a few comments.
Add a some more defines for ELF values.

Mostly flags and stuff.
Add support for fpu and vfpu regs in expressions.

This way you can break based on the value.