|SOURCE|
[All:Arithmetic|Vector3.hpp] Added Matrix3x3 forward declaration
[All:Arithmetic|Vector3.hpp] Removed operator*=( float, Vector3 )
[Pandora:Arithmetic|Vector3.cpp] Fixed Normalise function
[Pandora:Arithmetic|Vector3.cpp] Implemented all but the operator*( Matrix3x3 ) functionality
[Pandora:System|Debugger.cpp] Implemented zedTrace

/TODO/
[Pandora] Implement rendering functionality
[Pandora] Implement Matrix3x3 functionality
|SOURCE|
[Pandora:Arithmetic|Matrix3x3] Implemented Identity, IsZero, IsIdentity, SetRows, GetRows, and GetRow

/TODO/
[Pandora:Arithmetic] Finish implementing the Matrix3x3 class
|SOURCE|
[Pandora::Arithmetic::Matrix3x3] Implemented Clean, Transpose*, Inverse*, Adjoint, Determinate, and Trace

/TODO/
[Pandora] Implement Renderer
[Pandora] Finish Matrix3x3 class
Added unstable branch for bleeding-edge releases
|GIT|
Added a .gitignore file
Removed the .hgignore file

|SOURCE|
[Matrix4x4]
Added a forward-declaration for Vector4
[Vector3]
Added a forward-declaration for Matrix3x3
[RenderTypes_Linux_x86]
Stubbed-out the VS_SHADER_MAP enum to work around the requirement for it
in the source for GLShader
[GLExtender]
Changed the return type of RegisterBaseGLExtensions to ZED_UINT32
[GLModel]
SetOrientation uses a Quaternion for the parameter instead of a Matrix3x3
|GIT|
Added LGPLv3 LICENSE file
Merge branch 'build_configuration' of https://github.com/El-Rico/ZED
|BUILD CONFIGURATION|
[Pandora]
* Using the Pandora SDK from the BBS

|SOURCE|
[Pandora::DataTypes]
* Using cstddef for size_t
Merge branch 'master' of https://github.com/El-Rico/ZED into unstable
|BUILD CONFIGURATION|
[Pandora]
* Fixed the debug build and added the CPPFLAGS* to release and profile
|BUILD CONFIGURATION|
[Pandora]
* Added TOPDIR and TOPSRC to the Makefile

|SOURCE|
[Pandora::DataTypes]
* Added a different header file for the Pandora data types
Merge branch 'unstable_pandora' of https://github.com/El-Rico/ZED into unstable
Merge branch 'unstable' of https://github.com/El-Rico/ZED into unstable
|SOURCE|
[Matrix4x4]
* Added non-destructive AffineInverse methods
* Stubbed out class for Pandora

|MISCELLANEOUS|
[Pandora]
* Removed System's a.cpp stub source file
|BUILD CONFIGURATION|
[OpenGL Headers]
* Moved all OpenGL header files to Source/Common/Headers/OGL

[Pandora]
* Makefile now copies all directories and files under the Common/Headers
  directory

|SOURCE|
[Pandora::Matrix3x3]
* Implemented all Rotate* member functions

[Pandora::Matrix4x4]
* Implemented all but the Quaternion Rotate* member functions
|SOURCE|
[Matrix3x3]
* Added the Scale* member functions
|SOURCE|
[Matrix3x3]
* Removed Scalar*Matrix non-member friend function
[Pandora::Matrix3x3]
* Implemented all non-destructive Matrix3x3 operators
|SOURCE|
[Pandora::Matrix3x3]
* Completed the class (bar for the parentheses-bases accessor and  manupulator)
|SOURCE|
[Matrix3x3]
* The parentheses-based accessor and manipulator are now inline
|SOURCE|
[Compiler_GCC]
* Added the ZED_CPPVER_* pre-processor definitions
[Compiler_MSVC]
* Added the correct ZED_CPPVER_* pre-processor definitions
[Arithmetic::Matrix3x3]
* Removed the Copy and Clone member functions and exposed the copy constructor
  and copy assignment operator
[Arithmetic::Matrix4x4]
* GetRow and GetColumn return void and accept a reference to a Vector4
* Removed the Copy and Clone member functions and exposed the copy constructor
  and copy assignment operator
[Arithmetic::Quaternion]
* Removed the Copy and Clone member functions and exposed the copy constructor
  and copy assignment operator
[Arithmetic::Vector2]
* Removed the Copy and Clone member functions and exposed the copy constructor
  and copy assignment operator
* Removed the scalar*vector operator
* Removed the scalar*=vector operator
[Arithmetic::Vector3]
* Removed the Copy and Clone member functions and exposed the copy constructor
  and copy assignment operator
* Removed the scalar*vector operator
* Removed the scalar*=vector operator
[Arithmetic::Vector4]
* Removed the Copy and Clone member functions and exposed the copy constructor
  and copy assignment operator