Resize the Back button in System Information
Fix Reading from cheat.db and enable/disable all
Better Bezier patch fix
Render-to-texture : Add affected game list as reference
Allow for up to 6 lines of translator names(I guess 7 if you add some on the "this translation by:" line..).
Add a blank line in between translators6 and the written in C++ line.
Properly handle invalid attachments.
Factor out texture from framebuffer.
Keep framebuffer sources alive.

Hopefully this is not too dangerous...
Keep track of fbs so there's no lag texturing.

Before, there would always be at least one bind with the incorrect memory
before using the framebuffer as a source.
Try to use the most recently rendered fb.
Fix parentheses
Don't trash a list the GE interrupt handler needs.

Even after it's marked COMPLETED, the CPU needs it to start and finish the
interrupt.  Fixes #2956, where an existing completed list was not having
its interrupt run correctly.
Disable reporting when copy framebuffer is used.

Causes too much noise.  Also, use a proper interface to enable/disable it.
This should prevent future problems with accidentally enabling it.
Update reporting support immediately.

Well, it'd be nice to pull rather than push, but this is okay.
Update language immediately in UI.
Small warning fixes in MIPSAsm.
Fix multiple windows UI translations.

Just keep track of the original values used as keys.
Fix "stuck" control key in memory view
Merge pull request #3559 from Kingcom/MemViewSearch

Fix memory view search bug