Separated Client and Server Game Logic from actual Server and Client
Game objects/attacks/events/npcs are now loaded from modules dynamically
hooked at runtime

New projects:
-Modules	-	Contains logic for hooking a module and object
templates
-Server.Logic	-	Contains game logic branch of server
-Client.Logic	-	Contains game logic branch of client
-DefaultModule	-	Module implementing functionality formerly
hardcoded in server and client (incomplete)