Apple seems to be really pushing OpenGL3, let’s see if I can make an OpenGL 3 context on the Software renderer.
We’ll begin by splitting up the renderers into different files.

git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87979 e17a0e51-4ae3-4d35-97c3-1a29b211df97
More localization stuff for OS X.

git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87980 e17a0e51-4ae3-4d35-97c3-1a29b211df97
OS X: Moving things around.

git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87981 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Minor changes.

git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87983 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Some more OS X refinement.

git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87984 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Even MORE OS X localization work.

git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87985 e17a0e51-4ae3-4d35-97c3-1a29b211df97