Renderer Component Improvements

print GLEW initialization result to console
added field of view and view distance to settings
Settings Storage provides default value
Wireframe Mode Added

extended Renderer Component to toggle wireframe mode
toggle wireframe mode by pressing the F2 key
Texture Support Added

replaced color of forms by texture support
added two non progressive jpeg images as example textures
Readme and Screenshot

added screenshot
fixed readme
added features section to readme
added branches section to readme
Readme Updated
Normals Added

added normals buffer to Form Storage
automaticly calculate normals in Form Component
Pass Normals to Shader

minor adjustments in Renderer Component, Shader Storage and vertex
shader
Basic Vertex Lighting

updated shaders
modified shader compilation error output
Shadow Intensity Adjusted

updated shader files
Mipmapping Rearranged Scene

added chess ground
rearranged cube in the scene
added mipmapping
Readme Fix
Rearranged Shaders

rearranged and renamed shader files
added shader files to Visual Studio project
added light effect amount to vertex shader
Shader Normals Correction

renamed shader attributes and uniforms
modified shader files
fixed output of shader and program test functions
Deleted and Ignored Thumbs files

removed thumbs files and ignored them
fixed readme
Merged Lighting with corrected Normals