-readback does not go red is there's no input buffer
-Now do a semantic check if layout is not valid, to have a bit more meaningfull error message
copy local
-Fix for new interface
-Preview/Renderer implement new input interface
Added buffer support pin in stream out shader
Renamed rendercontext node by info
debug n tags
CreateProject now only creates .fx that have a dx11 technique
-Moved space layer node to core
-Fix bug on texture fx when recompiling with multiple techniques
-Info dx11 has bang to clear all unlocked resources
-Fix on dynamic buffer with nil input
-Render context option to clear unlocked resources
-Preview node clears PS input resources when done
-Renderer node to work with inputhandle
-Added feraltic as submodule, so build should be easier
UserInputWindow
-Added Quad Layer node (should behave same as old DX9 one).
-Node factory builds AA Enum
-Renderers now use enum for AA per pixel
Temp Target now auto resolve.
AA Texture is now other pin
AA Texture Out hidden by default
Added pixelbillboad layer