cleanup + formatting
always add event layer
fix function name
testing 'tessellate' jni
polygon geometry: holes do not need a 0 index separator
beginning of texture pattern shader for tile polygons
move labeling to separate package
fix loop on 404
fix for changed GeometryBuffer index
change rendertheme 'rule' to 'm' (matcher) - makes themes better readable imo
SpriteManager using TextureAtlas - not ready yet
use text 'dy' theme option
pass zoom-level relative 'scale divider' to PolygonRenderer
- use scale div for blending pattern textures
log++
cleanup
add SymbolLayer to labeling
clear bitmap reference after texture is loaded
forgot to remove after testing...
cleanups
hide river under water area