Completely reworked the Gaussian blur filter to use optimized, on-the-fly calculated shaders. This uses the techniques of the Fast Blur filter, so it is no longer necessary and has been removed.
Expanded Gaussian shader generator to support kernels beyond the limit of OpenGL ES varyings, using dependent texture reads after that.
Reworked the box blur in the same fashion as the new Gaussian blur, so it is now truly smooth across various radii.
Restructured the interfaces of classes relying on the blurs to use the new parameters. This will break anything using these classes, so you might want to read up on what the new parameters do.
Made the Mac side compatible with the new blur changes, fixed some 64-bit compatibility issues with them.
First implementation of a blur that simulates iOS 7's control panel background blur.
Adjusted the color for the iOS 7 blur filter to match the color correction seen in the control panel. Added a better example of this to the FilterShowcase. Cleaned up after a few of my tests.