Implemented GetData<T> for MacOS
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Implemented Texture2D.GetData<T> for subregions on DirectX
Normalized line endings
Place cursor at end in Android KeyboardInput
[MacOS] Added TestInput
Fix for Sampler States that used object.Sample() rather than tex2D(sampler, texCoord).
Added async calls per nezz's advice. These changes were tested in cocos2d-xna.
API fixes for latest SharpDX release.
Updating Libs submodule for latest SharpDX.
Missed a few more SharpDX API changes.
Removed message from error in OnTextInput parameter validation
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Fix for iOS Orientation on iOS6+

When using Guide.BeginShowKeyboardInput and having both Landscape Left
and Right orientations enabled, this method was forcing the orientation
of the presented KeyboardInputViewController to be LandscapeRight, even
if the current orientation was different. Now the code tries to keep the
current orientation. If this is not possible, only then it will try to
force Right, then Left and then Portrait.
Merge pull request #1786 from mkilling/keyboard-input-cursor-placement

Place cursor at end in Android KeyboardInput - there were no objections
Merge pull request #1787 from azchohfi/InterfaceOrientationFix

Fix for iOS Orientation on iOS6+
Merge pull request #1788 from dellis1972/develop

Re-enabled windows installer build for windows machines
Updated implementation of Texture2D.GetData<T> for MacOS to handle subregions properly
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
HalfTypeHelper no longer uses unsafe.
Added HalfSingle, HalfVector2, HalfVector4 and Short4 to WindowsPhone project.