Omega via svn r9750:
no idea why this is erroring but lets see if this works
Omega via svn r9751:
fix combat debug, pulls should work again. Also interesting to note is that IsEncounterInProgress is true in old raids too, it's true on ANY raid boss, this could prove very useful in pull sync filtering.
Omega via svn r9752:
Seems like this will work
block pull syncs if IsEncounterInProgress() isn't true and we are in a LFR group.
Bye bye spoofed combat syncs.
Going to leave the bug for a bit to see if the bad pulls happen now that this sync block is in.
Omega via svn r9753:
refine debug so that we now only print bad pulls. IsEncounterInProgress returned true in EVERY valid pull i tested in kara, SSC, and even in throne of thunder LFR. now lets just keep an eye out for bad pulls, pulls where IsEncounterInProgress is false and figure out where they came from (if it can even happen at all cause remember we are already ignoring bad syncs, at this point the debug only remains to test remote chance there still may be a dbm debug behind the mispulls)
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r9754:
add a print to megaera torrent name, see what the mismatch is.
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r9755:
also filter world boss start combat prints.
Omega via svn r9756:
fix battle of high seas bugs
Omega via svn r9757:
also, remove some comments, improve debug more (ignore in scenarios too)
Omega via svn r9758:
Add blind hero to brawlers
Omega via svn r9759:
not enough time to run away there for some melee, so move warning to a pre warning on 4th fast strike, add run away sound too as it's honestly just too hard to even notice a special warning on a fight that fast pace
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r9760:
add more torrent of ice debug
Omega via svn r9761:
fix bug with boom booms special warnings going off for everyone instead of just fighter
Omega via svn r9762:
This should help make ro-shambo easier
Omega via svn r9763:
that doesn't work, gonna have to do it this way
Omega via svn r9764:
fix more fail. i can't think of any cleaner way to do this, unless i want to copy and paste all of the match begin and end code from brawlers mod into ro-shambo, this is only way to ensure it works for more than one pull.
Omega via svn r9765:
god damnit. why is it so hard to write a mod without fucking it up for 5 hours.
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline