liq| ui|: +"Select liquidGlobals"
liq| er|: use ER_SPN() for parameters in liq_checker, liq_flatcolor, liq_skylight, maya_physicalsky
liq| er| eiSHADER_user|: move er_checker from ElvishRenderer project to eiSHADER_user project, and rename the shader to erChecker.
liq| er| eiSHADER_user|: +erFlatColor (move er_flatcolor from ElvishRenderer to eiSHADER_user)
liq| er|: bugfix:liq_skylight MUST synchronize with maya_physicalsky's output parameter ("o_result")
liq| er| ER_SPN|: don't handle "in" prefix
liq| eiSHADER_user|: +erSkylight
liq| eiSHADER_user|: +erPhysicalsky
liq| eiSHADER_user|: update test case erChecker/erFlatColor/erPhysicalsky/erSkylight/erTestLight