Added more changes for Singleplayer mode

-Removed Kinect.Toolkit reference (wasn't needed)
-Added enum ScalingType for scaling purposes
-Changed scaling so that it gets what type of scaling to do and does
small/big
-Put the gamelevel if statements into a switch (case) statement
-Added cases for all gamelevels for singleplayer
NOTE: This has not been tested yet. It runs and debugs, but not tested
the functionality