cleaned up print statements
added turn and dungeon_level to print outputs
added Game.tick
tweaked death functions to give XP to correct players/monsters
more death function tweaks
playing around with stats trying out Early Battle Royale
some edits to Dungeoneer.py to handle AUTOMODE
edits to entities.py to handle AUTOMODE and enhanced printing
added entities.nearest_item
modified get_distance to allow objects as inputs.  somewhat redundant since Object.distance_to already did this
fixed entities.cast_confuse to work correctly for monsters
added Object.id
improved entities.BasicMonster() AI
changed object id format.  = initial monster level . object number (based on floor)  so 1.13, 2.32
attempt to fix entities.BasicMonster item pickup
set all objects to same clan
turn off individual clans in map.py
syntax error fix in entities.BasicMonster item pickup routine
had to add dungeon_leve to items when they are created and placed on the map during map gen
added dungeon level to item when dropping it