E2 Global Vars: Fixed table validity check not returning 1
Fixes if(GTable) never working
Thanks Divran
Holograms: Fixed occasionally not scaling on spawn
Bug introduced by my previous commit, #234
PropCore: Cleaned up a little lazy coding
Fixes #241
Holograms: Improved clip direction precision
Fixes #240
PropCore: Add a propCanCreate function
PropCore: Add a propCanCreate function
fixed string select gate

fixed mistake in string select gate and optimized string length
Merge pull request #242 from nrlulz/master

PropCore: Add a propCanCreate function
Target Finders: Fixed not duping the range
Fixes #243
Fixed some aspects of UWSVN not loading
Fixes #244
Was removed by Jetbeard's 278fc78408d72e35896559f1b6f771a8c4caad71
but the reason UWSVN was loaded by Wire was to ensure Wire loaded first
E2: Fixed setTrails failing in an obscure case
If the ent already had trails, but the trail SENT was removed via lua, like PP
Fixes #245
[E2] ranger: add rangerHull(evv) which uses util.TraceEntity
and change entity:ranger(n) to ranger(en)
Merge pull request #238 from natrim/ranger-trace

[E2] ranger: add rangerHull(evv)
[E2] rename rangerHull(evv) to rangerOffsetHull(evv)
Merge pull request #250 from natrim/ranger-trace

[E2] rename new rangerHull(evv) to rangerOffsetHull(evv)
EGP: Raised egpPolyOutline max elements from 256->65565
Re: #252
E2: Added getCode [S] getCodeIncludes [T] E:remoteSetCode(ST)
Credit to @Divran, #233
EGP: Added egpLineStrip(n id,r), Similar to egpPolyOutline
Identical to egpPolyOutline, without the final line between first & last vertex
Closes #248
Laserpointer: Attempt to fix a rare error with player models
May help with #253
Keyboard: Added slightly better error handling for bad keys
Trying to track #239