Added an actual Kalya's dead frame.
Added new Bronann's kneeling frame from Lilou used when dying/reviving.
POT + fr translation update.
Made the translation files installed and used in /usr/shar/locale on Unix/Linux.

(Only when the ones from the current directory aren't found)

This should fix #102.
Deharcode the bin name for mo files.
Starting reworking the battle command menu.

- I made the attack icon use the current character weapon,
or a fist if none equipped.
- I changed Defend to Support and Support to ??.

Still need to make the special category be able to be customly named
and have a custom, per character icon.
Added manpage for the valyria tear executable
Merge pull request #103 from Ablu/man

Added manpage for the valyria tear executable
Made the script table to vector functions close the table only when opened.

I also added a return value to the openTable functions.

This will avoid closing accidentally a mother table when the child table
doesn't exist and should prevent future savegames bugs or the same style.

Closes #105.
Added a Kalya kneeling frame for dying/revive sequences.

The dead offset doesn't look right for now, but this will be solved
after the offset feature addition.
Added a small reminder of how to get the game keys in the boot mode.

as suggested by Ablu.
POT + fr translation update
New adapted Bronann full portrait by Lilou.

This is actually a small change over previous Bronann's full portrait
but this simply does it for now. :)
de translation update by NaN :)
Forest NE: Finished putting trees where missing.
Added the last missing trees in the forest SW part.
Prevented some overlapping by moving the stats + textboxes a bot to the right.
Fixed incorrect-fsf-address rpmlint warning
Merge pull request #111 from Ablu/patch-1

Fixed incorrect-fsf-address rpmlint warning
Ported the engine to lua5.2.

+ Missed a few LUA_GLOBALSINDEX calls.
+ Made tablespaced files work again in lua 5.2
+ Made the editor work against lua 5.2