Core/Spells: Implementing some hooks for split damage taken, fixes the limitation of dmg such auras can split, for example at Hand of Sacrifice. Might have unexpected results, but they are called unexpected for a reason.. .Author Tibbi

closes #6025

Made new one as https://github.com/TrinityCore/TrinityCore/pull/7423/ was closed.
Small correction to readme file
Battlegrounds: Better log message for unhandled area triggers in battlegrounds
DB/Loot: Fix loot for VoA (thx to Gecko32 for the work)

closes #6833
Core/Spells: Fix Crash
Core/SmartAI: revert previous setfly change.
DB/Achievements: Dwarfageddon (10/25) repair previous fix

* Remake SAI in a way it will work with a broken attribute for cast while dead
* Null some fields in spell.dbc, add proper attributes in case it get fixed and fix spell radius type
* Add conditions to prevent lag

Renew commit: 61d7252
Merge pull request #7820 from Trista/master

DB/Achievements: Dwarfageddon (10/25) repair previous fix 
Core/DB: Utgarde Keep
Core/Conditions: Add relation to creator

* This is used in spells with effect summon where the summoned creature doesn't get a *summonedby* flag and so relation to owner is not working. This way the unit get relation to the master who created it.
* World case where I'm going to use this is summoning Oculus drakes
* Blizzard seems to handle such cases with special spells in dbc that are missing and sniff gives nothing for them.  The number of spells is unknown, but existence of atleast 10 is seen. They are used usually as bonus effects to make the check however mechanic is unknown. Guessing it is good as adding this.
Core/DB: Utgarde Keep - Codestyle and eventmap
DB: Utgarde Keep - Codestyle
Merge pull request #7828 from Trista/master

Core/Conditions: Add relation to creator
Merge pull request #7551 from Gacko/utgarde

Utgarde Keep 
Rename SQL after PR merge
Core/Combat: Fix Evade Mechanics

- Can now kite mobs beyond ThreatRadius (CONF) if continuing to damage them. World bosses still use ThreatRadius to prevent pulling them to cities
- A mob that is beyond the ThreatRadius, it will return home (evade) after 10 seconds of no damage if there are no valid targets within attack distance of it, otherwise it will still attack
- Mobs now properly report "Evade" if attacked while returning home.

(modified - Nayd)

Closes #830
Closes #7748
Scripts/Sm: Fix quest I was a lot of things

(Modified - Nayd)

Closes #6295
Closes #7577
[DB/GameEvents] Correct length of Brewfest event
Credits goes to nelegalno

Closes #7826
Merge pull request #7835 from Geodar/master

[DB/GameEvents] Correct length of Brewfest event
Core/GameObject: Implement method GetDisplayId, use it for GameObjectModels