Some misc changes for the WP8 XamlGame
Activated and Deactivated events on WP8
WP8 touchpanel dimension hacking with correct code
Removed pointless client bounds scale
Full support for DXT/S3TC textures
Based on reported extensions for OpenGL, DXT mipmapped textures are now supported by all devices that claim support for the formats.
Merge branch 'develop' of https://github.com/mono/MonoGame into full-dxt-support
Merge branch 'develop' of https://github.com/mono/MonoGame into full-dxt-support

Conflicts:
	MonoGame.Framework/Graphics/GraphicsExtensions.cs
Fixes for Mouse class
Small fix
Small fix
Added null checks to fix crash on exit if game has been disposed.
Merge pull request #3 from dancrevier/wp8_activated

Added null checks to fix crash on exit if game has been disposed.
CLS Compliance
Adding the CLSCompliant attribute allows for easier use of the assembly with all .NET languages.
CLSCompliant(true) attribute added to assembly.
CLSCompliant(false) added to fields, properties and methods that are not CLS compliant.
LzxDecoder class is no longer public.

Built with Windows, WindowsGL, Windows8, WindowsPhone and Linux.
Apply changes before sending event, so values will be correct
Merge branch 'develop' of https://github.com/mono/MonoGame into clscompliant
Fix PSM build.
Found more CLSCompliant issues in Android.
GraphicsExtensions is no longer public as it is for internal use by MonoGame.
Merge branch 'develop' of https://github.com/mono/MonoGame into full-dxt-support

Conflicts:
	MonoGame.Framework/Graphics/Texture.cs
Corrected case for DxtBitmapContent, PvrtcBitmapContent.
DxtBitmapContent now matches XNA and C# naming conventions.
PvrtcBitmapContent follows suit.
Second part of rename.
Fix missing abstract keyword.
Fix reference to renamed PvrtcBitmapContent class.