Ray

I did notice an issue, we are supposed to be able to control the
TextureFormat of the SpriteFont via the ProcessorParams which we pass in as
a dictionary to the Manager , at the moment this doesn't happen. Is that an
easy fix do you think?

On 12 August 2013 22:16, Dave Leaver <notifications@github.com> wrote:

> In MonoGame.Framework.Content.Pipeline/Graphics/GraphicsUtil.cs:
>
> > @@ -240,6 +240,7 @@ private static void CompressDXT(TextureContent content)
> >
> >              var compressionOptions = new CompressionOptions();
> >              compressionOptions.SetFormat(outputFormat);
> > +            compressionOptions.SetQuality(Quality.Fastest);
>
> Wow, strange. Thanks Ray
>
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