Rip out OIS, fill the holes with SDL goodness. WIP.
Merge branch 'master' into sdl_input
fix compile errors, work with unmodified SDL
remove some more of my mess
MyGUI doesn't care for SDL's mouse button ordering, send it what it expects
Merge branch 'master' into sdl_input
add ability to check if a window is on the stack (to see if we're in the main menu)
Wrap the mouse to the window (except in debug mode)
Grab the mouse when not in the main menu (except in debug mode)
Always hide the cursor when it's over the window
Allow warping the mouse around
Handle ^C properly
use native relative mouse movements where available, have the cursor follow the hardware cursor in the main menu
Merge branch 'master' into sdl_input
begin to support text input
Move SDL helpers to their own package in extern/, allow conversion from sdl to ois keycodes, (maybe) fix unicode handling
fix the mouse wheel in mygui
Merge branch 'master' into sdl_input
remove dependency on boost::locale, use system mouse position in in-game menus
support the printscreen button properly
fix compile error with boost includes
add preliminary hardware cursor support into sdl4ogre and windowmanagerimp, handle alt-tabbing away from fullscreen gracefully
Merge branch 'master' into sdl_input
Fully working hardware cursors (if you compile SDL2 with XCursor support)