Code for 3D mesh generation added. Note, the X axis doesnt seem to be
aligning the meshes correctly
Upgraded to GL20. Check the Graphics/TestScreen class for demos
Actually added the TestScreen :p
Shader Test supered. Added test vertex lighting and fragment lighting
Level drawing added + roofs
Lighting updated
Mushas updates
Fixed Obj models - Check the Attribute names!
Fixed rotation - mostly :p
Collision working, mostly
lots of stuff
lighting update - camera still fucked
Some Optimization and item pickup works. Frame issue still persist -
theyre related to the ShaderProgram#setUniform3fv function
Massive improvement! Using Prototype Renderer now instead of my own
implementation
Game now visible! Yay! Look at culling lights depending on room (BSP
tree for game culling rather than tile?)
Editted TestFrame so that level generation can be tested on its own
Upgrading level generation algorithm
Added code for generating levels in a much better way
Level Generating working!
Chunk based loading!