level 1 complete, warrior can walk in forward direction each play_turn
Level 2 is complete and level 3 now appears on README
level 3 is complete, Warrior can decide when is better time to rest and when attack
level 4 complete, if warrior take damage don't rest, should walk to find and attack the guy who is the cause of damage.
level 5 complete, the warrior can rescue the captives
level 6 complete, the warrior can feel when is dying and escape for take health
level 7 complete, if warrior is feeling the wall, turn around to continue explore all world.
level 8 complete, Warrior can shoots when is possible
level 9 complete, some code was refactored and finally the warrior can defeat any enemy
last change in .profile file