2013-08-02  Marcelo Morais  <m.morais@samsung.com>

        Declaring GLint type on GraphicsContext3D.
        Issue #196

        Reviewed by Antonio Gomes.

        This type wasn't declared for EFL platform and it is needed by
        the fix of Issue #241. Without this, the EFL build won't work.

        * platform/graphics/GraphicsContext3D.h: