Game server/party system: the client now updates the party leader status (and the AI server is now updated for consistency), so promotions are completed. Resolves #231.
Merge branch 'master' of https://github.com/twostars/snoxd-koserver
Game server: scarecrows are now attackable (not sure if their name colour is correct, but it behaves fine regardless). Resolves #122.
Game server: found the reason for the incorrectly coloured scarecrow names; the byType for these NPCs should be 171, not 2 (database needs to be updated to match).
Merge branch 'master' of https://github.com/twostars/snoxd-koserver
AI server: fixed a bug with NPC neutrality (it should have functioned the same, if it were run from Ebenezer -- however, there's no user logic in the AI server, so it didn't check hostility).
Merge branch 'master' of https://github.com/twostars/snoxd-koserver
Game server: Behold the greatness, of ... SET ITEMS, ALL TURKS LEECH WHILE YOU CAN #YOLO. Resolves #210.