Added basic world + entity code
Multiplayer code
Input code, fundamental networking code and basic multiplayer synching
Fixed network data being too long/short screwing up
interpolation code
Changed to using udp
Added a menu, and decoupled multiplayer a lot more
Various abstraction and restructuring
More abstraction
Game now knows what player it controls, change in how controls are handled
added utils module, implemented aiming
Oops, actually added utils
Added interpolation and minor restructuring
Oops, forgot to remove particle import
projectile and npcs
rotation + projectiles
gamepad support + tons of other stuff
Styling fixing
implemented ai and enemies
projectiles