Initial commit
add netbeans repository, for easy testing of native lib. add test code for frame-testing.
add string of openGL 11 statements, shading and drawing done using quads.
add simplified frame rendering and moved LWJGLException handling outside methods.
add libraries and other binaries, now local in repository. add class for world layout, to contain all permanent, non-volatile objects in arena.
remove javadoc for lwjgl; not included in package and a non-essential ref.
add things after testing. this is not functional.
increase organization, add additional objects and edit for encapsulation.
add more framework and structure to the project. no actual graphics pertaining to project
add more framework. now has projected static methods to be used in the future, currently filled with substitute 2D statements
add color gradients to dummy statements to imitate depth, as a reminder to implement color gradients to arena.
add class World, blank now. To be used to create arena, obstacles, player, and enemies.
edit colorscheme, add double layer to the artificial floor, to make more apparent.
add messy in-between state from converting from 2D dummy statements to OpenGL 3D
more messy in-between conversions.
revert back to original; perspective fails, ortho draws fine. make imports static to avoid repitition.
add first working model. add unrefined formula for vectors.
rewrite GL_QUADS with wire frame alternative.
remove experimental code; stable formula established.
add 3D arena walls