String added as a Vroom3D type, it's a typedef of std::string... until the demand for something better arises
Added Marcin Kalicinski's rapidxml library to the project dependency tree...
Added the whole lot of the SFML library (once again...)
Added a simple and fairly limited XML wrapper to rapidxml
And of course project files...
Made the destructor virtual
Added virtual destructor to VolumeRenderer
XML node can now return value as an integer
Polygon::GetVertexCount() and Polygon::GetVertex() now const
TexMapVolumeRendererNode can now only be created by TexMapVolumeRenderer
Added openGL extension header
Added const alternative to Volume::GetData()
Screenshots of heads...

currently my local repo is a bit ahead,
but it needs clearing up as it contains a lot of "hacks"
Normal mapping images
Added getter for Volume, clear memory when creating a volume
Use String for public interfaces
Added 3D texture object
Use String for public interfaces
Added getter for Volume, clear memory when creating a volume
GLEW as a sub-project for GL extensions glueing.