Merge pull request #11 from CrazyCasta/TestVer

Test ver
Merge pull request #12 from CrazyCasta/TestVer

Test ver
D2BotChannel.dbj/D2BotFollow.dbj/D2BotLead.dbj/D2BotMuleLog.dbj - added click cancel on waiting in line timeout
D2BotMule.dbj - added handling for the rest of out of game locations
MuleLogger.js - error handling + wait for me.gameReady
NTItemParser.dbl - added/fixed some item colors
OOG.js - don't call getArea().name directly
BaalHelper.js - move to the center of throne before scanning for baal's portal (antihostile can break the run without this)
Questing.js - added some ptints and town chores
Summoner.js - added offset to preset unit move
Attack.js - fixed attack for vultures, attack.kill throws error if it fails to kill the boss
Barbarian.js - fixed find item switch
Paladin.js - use the faster dodge function on dolls (instead of getIntoPosition)
Sorceress.js - static fix
Misc.js - town check now sends messages with TownChicken.js
Pather.js - fixed exit taking for some areas (harem/cellar etc), added journeyTo stuff, grab wp if the character doesn't have it
AntiHostile.js - some more tweaks, added assassin entrance camping
ToolsThread.js - global quit fixes, don't call getArea().name directly
TownChicken.js - added potion check

added WPGetter.js for testing purposes (add Scripts.WPGetter)
hotfix
town tweaks
jslint'd OOG.js, small fix in D2BotMule.dbj
version 1.0.1.4
fixed remove key error from key wizard
fixed a potential bug that caused continuous restart
fixed legacy profile detector
Town.js fix for repeated logging
Merge branch 'TestVer' of https://github.com/kolton/d2bot-with-kolbot into TestVer
Merge pull request #13 from CrazyCasta/TestVer

Read profile based config
aug 16.
D2BotLead.dbj - added the ability to join different channels for different profiles without having to make copies of the same file.
D2BotMule.dbj - added ignore list, mule won't pick up junk and will throw away scrolls
AutoBaal.js/BaalHelper.js - misc tweaks and temporary edits
Diablo.js - added stray monster handling, the bot will check previously cleared positions for monsters
Cubing.js - fixed magic (and probably rare) item rolling
Misc.js - added Misc.spy(name) function to log other players' gear to d2bot#
Town.js - added a check for Town.identify() to avoid unneeded NPC interactions
AntiHostile.js - more experimental code
RushThread.js - updated diablo sequence with new fastdiablo code

Fixed gloves crafting lines in char configs (thanks Futon)
Added gems and token cubing to char configs
Update d2bs/kolbot/libs/bots/ShopBot.js

Comparing pickit with item wasn't working.
Merge pull request #14 from MrSithSquirrel/TestVer

Update d2bs/kolbot/libs/bots/ShopBot.js
Added eth transparency and made item search over 9000 times faster
Console: Line color fix, clear option Item Log/Char; Items: Clear List; Profile: Enable schedule option
Item Searching now uses standard regular expressions, no more '+' use '|' instead, and any other regex you want.
fixed the listview clear, images save as full quality .pngs you have to resize then yourself if you want lower quality
D2BotLead.dbj - added TorchSystem and torch muling
D2BotMule.dbj - added torch muling, don't login until a signal is given from the caller profile, drop scrolls, ignore scrolls and other trash items
default.dbj - added TorchSystem, consolidated events
AutoMule.js - added torch muling
NTItemParser.dbl - fix for maxquantity regarding items in stash and owned items, fixed buying a sold item back from NPC because of this
OOG.js - added login account timeout
ShopBot.js - fixed pickit check
Attack.js - added invalidated unit check to checkMonster
Assassin.js - linked trap range to a variable that can be changed from other scripts (namely antihostile)
Paladin.js - melee skill and hammer tweaks
Sorceress.js - added energy shield recast, added valid monster check to static
Config.js - added the option to use Profile.js format for character config (for when class doesn't matter like whith leeching)
Misc.js - added item quality color for item viewer reports
Pather.js - removed arcane sanctuary as previous area to canyon because it's not possible to pather there without the portal (which would make having to path to arcane obsolete)
Prototypes.js - me.findItems returns an empty array on no items now, added getColor prototype
Town.js - tweaked screen canceling and delays to address a certain crash bug
AntiHostile.js - event consolidation, attack tweaks
ToolsThread.js - event consolidation. main events are now here, all the other files have script event that relays info from ToolsThread. added config caching to prevent a certain (and odd) bug of losing reference to Config object
TownChicken.js - added init lines for pickit/runewords/cubing which fixes valid runeword rerolling or potentially valid unid item selling
Pindleskin.js - call kill instead of clear for Nihlathak

Added files
OrgTorch.js
TorchSystem.js
keyorg.nip
torch mule hotfix for lobby chat
disable orgtorch by default