Red, green, blue and yellow paint now work on pipes.
fix for bad indentation

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
- Added numeric value polls. These allow multiple options to be present in each poll, each option has a drop-down list that goes from a low value (-3 in screenshot) to a high value (3 in screenshot), both of these can be set per-option. Along with text descriptors for the lowest value option, middle option and highest value option (In the screenshot 'Worst', 'no change' and 'Best')

Example screenshot (if you ignore the poll text):
http://www.kamletos.si/numval%20polls.PNG

Also note that the screenshot above only has one option (or question). It can have an unlimited number.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4848 316c924e-a436-60f5-8080-3fe189b3f50e
Small bug with engineering cyborg radio channels.
- Added ground code for logic elements. Currently supports sensors, indicators, negators, two input and gates, or gates, xor gates, xnor (equivalence) gates and a relay, with one control input that works by logic laws and another input and output that work by powernet laws.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4849 316c924e-a436-60f5-8080-3fe189b3f50e
Remove the silly examine messages that give away wounds even when under clothing.
Fixes the say_quote runtime.
Bluespace artillery actually checks for its cooldown between shots now.

Syndicate simple animals wont shoot a corpse forever. They also fire slightly less frequently in general.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4850 316c924e-a436-60f5-8080-3fe189b3f50e
Admin Observers have lost two verbs: 'gibself' and 'investigate' by request.

Telebacon has been commented out. Fixes(haha) issue 999.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4851 316c924e-a436-60f5-8080-3fe189b3f50e
Changed the way corpses get named (cause the old one isn't working). They just take the landmark name as their name.

Tweaked my away mission spawn points/loot/enemy locations, and named all the corpses correctly this time.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4852 316c924e-a436-60f5-8080-3fe189b3f50e
Changed conditions on which wounds bleed.
It was 'any wound with damage over 4', which caused even lighter burns to bleed.
Now it's either cuts or bruises with over 20 damage (if you got hit with so much force SOME skin is bound to tear there, I think).
Some work on surgery system.
Added steps for
cutting wounds open;
clamping bleeders;
retracting skin flap;
cauterizing;
cutting appendix;
removing appendix;
Merge branch 'master' of https://github.com/CIB/Baystation12

Conflicts:
	code/datums/organs/organ_external.dm

Carried over my previous commit with CIB's change.
Used bandage() proc in surgery step too.
Fixes lack of children organs.
More work on surgery system.
Appendectomy fully working
Bone surgery working

Added bone gel and bone setter items

Made bandaging stop bleeding instantly, instead of waiting for next wound update.

Added variabe to groin organ to track appendectomy stage.
Medical stacks(bandages etc.) now are non-instant again.
Fixed the problem where :h would be holosay even for cyborgs.
Ported BS12 medbots.
Fixed a bug in radio code where it would expect the user to be a human.
- Committing additional work done to security in the 3.0.0 map.

Screenshots:
http://www.kamletos.si/security%203.0.0%20alpha3.png
http://www.kamletos.si/security%203.0.0%20alpha4.png (no darkness)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4854 316c924e-a436-60f5-8080-3fe189b3f50e