added toggle of automated lightview parameter
make creating spinbox shorter in ShadowMapSettingDialog
updated translation
little change with the latest libav

need a little change if using the latest libav (git clone
git://github.com/libav/libav.git libav)
fix errors while compiling libvpvl2 with bullet2.80

the error log:
16:21:07: Running build steps for project libvpvl2...
16:21:07: Starting: "/usr/bin/make"
Scanning dependencies of target vpvl2
[  4%] Building CXX object
CMakeFiles/vpvl2.dir/src/core/vmd/MorphAnimation.cc.o
In file included from
/Users/ooyama/Downloads/MMDAI/libvpvl2/src/core/vmd/MorphAnimation.cc:39
:
In file included from
/Users/ooyama/Downloads/MMDAI/libvpvl2/include/vpvl2/vpvl2.h:40:
In file included from
/Users/ooyama/Downloads/MMDAI/libvpvl2/include/vpvl2/Common.h:66:
/Users/ooyama/Downloads/MMDAI/bullet/src/LinearMath/btAlignedObjectArray
.h:328:12: error: no matching function for call to object of type
'const vpvl2::vmd::MorphAnimationKeyFramePredication'
while (CompareFunc(m_data[i],x))
^~~~~~~~~~~
/Users/ooyama/Downloads/MMDAI/bullet/src/LinearMath/btAlignedObjectArray
.h:353:5: note: in instantiation of function template specialization
'btAlignedObjectArray<vpvl2::vmd::MorphKeyframe
*>::quickSortInternal<vpvl2::vmd::MorphAnimationKeyFramePredication>'
requested here

quickSortInternal(CompareFunc,0,size()-1);
^
/Users/ooyama/Downloads/MMDAI/libvpvl2/include/vpvl2/Common.h:159:18:
note: in instantiation of function template specialization
'btAlignedObjectArray<vpvl2::vmd::MorphKeyframe
*>::quickSort<vpvl2::vmd::MorphAnimationKeyFramePredication>' requested
here
m_values.quickSort(comparable);
^
/Users/ooyama/Downloads/MMDAI/libvpvl2/src/core/vmd/MorphAnimation.cc:15
2:16: note: in instantiation of function template specialization
'vpvl2::Array<vpvl2::vmd::MorphKeyframe
*>::sort<vpvl2::vmd::MorphAnimationKeyFramePredication>' requested here
frames.sort(MorphAnimationKeyFramePredication());
^
/Users/ooyama/Downloads/MMDAI/libvpvl2/src/core/vmd/MorphAnimation.cc:68
:10: note: candidate function not viable: 'this' argument has type
'const vpvl2::vmd::MorphAnimationKeyFramePredication', but method is
not marked const
bool operator()(const BaseKeyframe *left, const BaseKeyframe
*right) {
^
In file included from
/Users/ooyama/Downloads/MMDAI/libvpvl2/src/core/vmd/MorphAnimation.cc:39
:
In file included from
/Users/ooyama/Downloads/MMDAI/libvpvl2/include/vpvl2/vpvl2.h:40:
In file included from
/Users/ooyama/Downloads/MMDAI/libvpvl2/include/vpvl2/Common.h:66:
/Users/ooyama/Downloads/MMDAI/bullet/src/LinearMath/btAlignedObjectArray
.h:330:12: error: no matching function for call to object of type
'const vpvl2::vmd::MorphAnimationKeyFramePredication'
while (CompareFunc(x,m_data[j]))
^~~~~~~~~~~
/Users/ooyama/Downloads/MMDAI/libvpvl2/src/core/vmd/MorphAnimation.cc:68
:10: note: candidate function not viable: 'this' argument has type
'const vpvl2::vmd::MorphAnimationKeyFramePredication', but method is
not marked const
bool operator()(const BaseKeyframe *left, const BaseKeyframe
*right) {
^
2 errors generated.
make[2]: *** [CMakeFiles/vpvl2.dir/src/core/vmd/MorphAnimation.cc.o]
Error 1
make[1]: *** [CMakeFiles/vpvl2.dir/all] Error 2
make: *** [all] Error 2
16:21:07: The process "/usr/bin/make" exited with code 2.
Error while building project libvpvl2 (target: Desktop)
When executing build step 'Make'
forgot to set centerPosition to center argument
depth texture can be changed size dynamically
disabled soft shadow checkbox (because this is not implemented)
added enable/disable self shadow button (and changed to QRadioButton)
fixed a bug that doesn't render projective shadow
update translation
splitted InterpolationWidget to dialog and graph widget
integrated methods and changed scrollTo behavior to EnsureVisible
changed to open interpolation widget by double click a model index
renewed interpolation dialog setting
changed to reset initial values, shows only IP dialog invalid keyframes
clear to prevent increasing items and set position to 0
splitted KeyFramePtr in SMM, fixed a bug of camera interpolation
renamed variables (frames -> keyframes)
camera motion should be loaded on bootstrap