Japanese: update translation.

Change-Id: I5b54243591fb5d51d1115c8261a2a5955337d3c3
Fix 5772: Pattern screen lock shows incorrect attempts

Hide incorrect draw paths. If the pattern is incorrect a message is displayed
instead of incorrect pattern.

Change-Id: I6183bfda22c266e6d5ecd100efd23f1b802b8fc2
Fix 5761: Power widget bar widens if >6 toggle buttons enabled

If more that 6 button widgets are enabled in the power widget, and hide scrollbar is active,
the space of the scrollbars is not recovered

This change make 2 modifications:
- Recreate the button layout, when a EXPANDED_HIDE_SCROLLBAR is received, instead of only update
the scrollview. This remove the scrollview if it is not needed.
- Move the setPadding of the buttonLayout to updateScrollbar to determine the correct botton padding

Change-Id: Ib8f149d9d220391ea0606da2252df4ace8cd7611
QCOM/LPA: flag to disable pause IOCTL from seekTo

reference: https://www.codeaurora.org/gitweb/quic/la/?p=platform/frameworks/base.git;a=commit;h=16e390e5d57489e1429b0862c4b154684506d6e6

Change-Id: I44c8df35a0e68b7ab17435a8780d4c4de5fa927c
frameworks/base: Added more log messages in LPAPlayer

- Added more log messages in LPAPlayer for better debugging

(cherry picked from commit 585d32158ab2c13009dbb015f47551c235cdb1f3)

Change-Id: I8f7968da367aaefe2ead70b848237cdc452e8842
frameworks/base: Fix for seek issue while LPA Playback

- During LPA playback if we drag the progress bar to seek
  several times, it is observed that audio will play the
  sound of previous position for 2-3 sec.
- When seek command is issued decoder thread is not blocked, which
  is trying to send data available at old position. Due to this we hear
  data available at old position for few seconds.
- Block the decoder thread till all the buffers are flushed

CRs-fixed: 358928
(cherry picked from commit 79165acf34bcd63de27dc735d807e0ef35d9d8c3)

Change-Id: I05203de136430876e61d6ef53a8a45c8fa54cb56
Roboto: Fix for Unicode Character U+1EE1

LATIN SMALL LETTER O WITH HORN AND TILDE (U+1EE1) looked like
LATIN SMALL LETTER O WITH TILDE (U+00F5)

Change-Id: I4916514e2dc8dfd665b174023fae26a8a61790e3
Merge "Fix 5772: Pattern screen lock shows incorrect attempts" into ics
Merge "Fix 5761: Power widget bar widens if >6 toggle buttons enabled" into ics
Merge "Roboto: Fix for Unicode Character U+1EE1" into ics
Merge "Japanese: update translation." into ics
Merge "QCOM/LPA: flag to disable pause IOCTL from seekTo" into ics
Merge "frameworks/base: Added more log messages in LPAPlayer" into ics
Merge "frameworks/base: Fix for seek issue while LPA Playback" into ics
Fix keystore access when utilizing quick unlock

Change-Id: Ia37b380312268f26235858612c93a84eb06e76ea
framework: fix notification icons not animating till ticker is updated

Fixes Android issue #15657

Change-Id: I7e9d3fedcd3643c50ee1367d07e2d5233dc02f2b
Merge "Fix keystore access when utilizing quick unlock" into ics
Give consistent names to properties controlling camera shutter sound

There is a property named "ro.camera.sound.force" which control if camera sound should be played
even if phone is in silent mode. This is standard property and it is not affected by this change.

Another property (used for HTC vivo/vivow/mecha devices) disables camera shutter sound on system level.
Currently it is named "persist.camera.shutter.disable". Renamed to "ro.camera.sound.disabled" to
keep consistent naming with previous option. Also, this property is intended to be read only
and therefore should live in "ro.*" namespace.

Adding support for third property, "persist.sys.camera-mute" which will allow control over camera
shutter sound if it is not disabled by prevoius property.

imported from gingerbread f62a0e8b12f06215454eee2a30f648e3d190be78

Change-Id: I447f9bc61ca20022d5b62ef9ea231d6a1d0b38d7
telefony: SonyQualcommRIL: misc update

* Check call status before validating data call state
* Add RIL_UNSOL_DATA_NETWORK_STATE_CHANGED string to RIL

Change-Id: I1620f1898c6c3ea64ec6c5991dc711c7a5ca789a
Merge branch 'ics' of git://github.com/CyanogenMod/android_frameworks_base into HEAD