TG: Fixes commsat turrets to actually require comsat access as opposed to AI upload.
Fixed door controls to actually respect access requirements set on them.
Revision: r3211
Author: 	 VivianFoxfoot
TG: Changes a & to an && from last commit
Raises the loopsanity variable in /turf/entered from 10 to 100.  Having the
value so low means it generally evaluates the nine surrounding turfs and then
the area, and no objects.  Raising the value makes proximity-based items work
again.
Revision: r3212
Author: 	 VivianFoxfoot
TG: Integrated BS12's improved uplink code, courtesy of SkyMarshal.
This means items now spawn in your hand if possible, items are sorted into
categories, and only items you have enough telecrystals to purchase will be
displayed.  Also, the same basic code is now used for PDA, headset and nuke-
round uplinks, and it should be easier to add new items.
Revision: r3216
Author: 	 musketstgstation
TG: renamed "scary" to "hallucination", organization is the key to success
- also switched the adminhelp notification to a cute kitten meowing as per
tsaricide's request
Revision: r3223
Author: 	 LastBatt...@hotmail.com
TG: (Does not actually remove Revhead uplinks) Removed revhead uplinks! See:
http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=7975
Fixed a couple of spelling errors.
TG: Adds a option to config.txt called PROTECT_ROLES_FROM_ANTAGONIST.
If PROTECT_ROLES_FROM_ANTAGONIST is set, sec/hos/captain/AI cannot be
antagonists in most modes
If it is not set, only jobs that are mutually exclusive to the role (sec/head
during rev, etc) are immune from being antagonist
Revision: r3225
Author: 	 VivianFoxfoot
TG: End of game prints out the AI's and any borgs ckeys.
Revision: r3228
Author: 	 VivianFoxfoot
TG: Buffed/bugfixed hallucinations.  Uncommented the "Fake Attackers", for the lulz.
Revision: r3230
Author: 	 joe.heinemeyer
TG: Added some hallucination/Detective work stuff I realized I missed AFTER I went
to bed last night.
Revision: r3231
Author: 	 joe.heinemeye
TG: Committing fixes to code for examining mobs. Burn damage wasn't showing properly
on some mobs. Fixed grammar, icons and stuff.
Added some  stylesheet classes. Approved by Urist. If you're adding game text,
please use the class that best describes the text. This way all the text
formatting can be edited from the stylesheet rather than traipsing through the
code like I am.
Cyborg names reflect their module choice.
Cyborgs can no longer drop their module-items on conveyor belts.
Please remember to add the line: gender = PLURAL to any new item defines if the
item is plural, ie metal rods and such.
Much more to come. ;-; Just need to check them and merge... why did I start
climbing this mountain?
 Revision: r3232
Author: 	 elly1...@rocketmail.com
Date: 	Mar 2, 2012
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
Reverts sdisability vars, centcom uniform changes, removed nuke radio colour, command colour, job shuffling.
Changing an item path.
Merge pull request #920 from Hawk-v3/master

Antiquia Path Fix
Merge pull request #915 from Erthilo/TGUpdates

TG Updates up to r3232
Merge pull request #918 from Erthilo/master

Fixes security records not changing properly, welding healing shortsightedness, singularity not increasing beyond 5x5, singularity eating ghosts
Merge branch 'master' of git://github.com/Baystation12/Baystation12
TG: Removed cloakers. Removed security's thermals. Added disguised thermals as a new
4 telecrystal traitor item. See:
http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=7984
Revision: r3234
Author: 	 petethegoat
TG: Simple animals capable of dealing damage can now attack bots (medbot, beepsky,
etc)
Revision: r3239
Author: 	 kortgstation
TG: Fixes for NTSL. NTSL now has a fixed statement-processing cap: scripts will
crash when more than 1000 statements are called, and alert admins (scripts over
1000 statements are assumed to be buggy or malicious).

You can now properly sleep without waking up every half a second.

Work on footprints. There are now different kinds of footprints, and different
blood makes different colored prints. Animals leave pawprints, humans leave
footprints, aliens leave big claw prints.