Fix border on tooltips
Try to fix the output of netlogs.
Fix the lock icon to always show it being locked when a password is set.
Remove the box when we don't use a password & in skirmish games.

refs ticket:3357
Add IMAGE_NOJOIN_FULL and IMAGE_NOJOIN_MOD.
Distinguish between wrong version, wrong mod and full game.

Using IMAGE_NOJOIN, IMAGE_NOJOIN_FULL and IMAGE_NOJOIN_MOD, respectively.
Subtract closed slots from displayed max players.

For example, in a 6 player map with 2 players and 2 closed slots, show 2/4 instead
of 4/6.
Add debug command "damage me" to facilitate debugging issues related to
damage level.
Note: you can't kill a droid / structure with this command.
Used to debug retreat levels & autorepair issues & ...
Handle host drop errors.
Restart the background screen on errors (instead of looking at a small map preview)

fixes ticket:3313
Don't bother even checking to send maps if not host.
Avoid mixing up droid orders during lag.

Droid were sorted (in order to better compress net data) and queued, each game tick.
During lag, multiple build orders could be queued, and executed in an unintended order
due to being sorted. Queueing droid orders immediately after processing user input
should fix this, while maintaining net data size efficiency.
Disable unit design when HQ gets destroyed in mp.

Fixes #3342.
Make unit design/radar depend on the existence of an HQ, not the base setting.
Update translations.
Spanish translation update by Saberuneko.

Closes #3361.
Actually use the include from our included quesoglc.

Fixes #3098.
Merge branch 'bugfixes' into 3.1

* bugfixes: (22 commits)
  Actually use the include from our included quesoglc.
  Spanish translation update by Saberuneko.
  Update translations.
  Make unit design/radar depend on the existence of an HQ, not the base setting.
  Disable unit design when HQ gets destroyed in mp.
  Avoid mixing up droid orders during lag.
  Don't bother even checking to send maps if not host.
  Handle host drop errors. Restart the background screen on errors (instead of looking at a small map preview)
  Add debug command "damage me" to facilitate debugging issues related to damage level. Note: you can't kill a droid / structure with this command. Used to debug retreat levels & autorepair issues & ...
  Subtract closed slots from displayed max players.
  Distinguish between wrong version, wrong mod and full game.
  Add IMAGE_NOJOIN_FULL and IMAGE_NOJOIN_MOD.
  Fix the lock icon to always show it being locked when a password is set. Remove the box when we don't use a password & in skirmish games.
  Try to fix the output of netlogs.
  Fix border on tooltips
  Try to switch to windowed mode if user is in FS mode on LOG_FATAL errors. This may, or may not work on some platforms. (http://www.libsdl.org/docs/html/sdlwmtogglefullscreen.html) "Toggles the application between windowed and fullscreen mode, if supported."
  Don't display repair icon if we are hovering the mouse over ourselves, and we are damaged.
  Update changelog
  Fix problem with continent generation, where rightmost and bottommost tiles would be treated as passable. Closes ticket:3269. Thanks to NoQ for debugging.
  Fix problem with trucks not being available before HQ. This closes ticket:3344 and closes ticket:3337 and adds new qtscript function enableTemplate(). Original patch by vexed.
  ...