cmake: Avoid depending on MinGW runtime DLLs.

It makes the binaries easier to deploy.

Tested-by: Brian Paul <brianp@vmware.com>
getteximage-formats: add debug code to disable blending

Sometimes useful for diagnosing failures.
getteximage-luminance: test readback of GL_LUMINANCE textures

Test various combinations of getting a luminance texture.

v2: also test reading back an RGBA texture as GL_LUMINANCE with glReadPixels.

See https://bugs.freedesktop.org/show_bug.cgi?id=46679
point-line-no-cull: probe two pixels instead of one

If the OpenGL max line width is really only one pixel (despite requesting
width=3) the black_pixel() probe function could miss the line because of
rasterization differences.  We'd report a false failure in that case.
Probing two pixels instead of one avoids that issue.

v2: change array size to be [2][3] since we're reading two RGB pixels.
cmake: Include GLEXT_INCLUDE_DIR wherever OPENGL_INCLUDE_PATH is included.

Because on Windows glext.h is not part of system headers, and needs to
be provided separately.
glean: use piglit-util and initialize GLEW.

Later patches in this series will introduce a new mechanism for
binding Piglit to GL functions, called piglit-dispatch.  This
mechanism will reside in the piglit-util library, and will require
initialization.

To ease the transition, this patch causes Glean to link to
piglit-util, and initializes GLEW using the glewInit() function.  When
GLEW is replaced with piglit-dispatch, the call to glewInit() will
serve to initialize new piglit-dispatch mechanism.
Add glewInit() calls to glx tests.

Previously these tests didn't initialize GLEW, presumably because they
only use GL 1.0 functions, and those functions bypass GLEW.  But once
we switch to using piglit-dispatch instead of GLEW, we will need to
initialize it in order for any GL functions to work.  This patch adds
a call to glewInit() in the place where a call to
piglit_dispatch_default_init() will eventually be needed.
Add glewInit() calls to GLX_ARB_create_context tests.

Previously these tests didn't initialize GLEW, presumably because they
only use GL 1.0 functions, and those functions bypass GLEW.  But once
we switch to using piglit-dispatch instead of GLEW, we will need to
initialize it in order for any GL functions to work.  This patch adds
a call to glewInit() in the place where a call to
piglit_dispatch_default_init() will eventually be needed.
piglit-dispatch: Introduce OpenGL API spec files.

This is the first in a series of patches that replaces GLEW with a new
mechanism called "piglit-dispatch".

This patch introduces files which describe the OpenGL API in
machine-readable form.  These files are duplicates of those found at
http://www.opengl.org/registry/.

Later patches in the series will transform these spec files to C code.
piglit-dispatch: Corrections to OpenGL API spec files.

This patch corrects a few minor errors in the OpenGL API spec files
from http://www.opengl.org/registry/:

- ALL_ATTRIB_BITS was incorrectly defined as 0xFFFFFFFF.  The correct
  value is 0x000FFFFF, since ALL_ATTRIB_BITS is not meant to apply to
  MULTISAMPLE_BIT (see extension specs 3DFX_multisample,
  ARB_multisample, EXT_multisample, and SGIS_multisample).

- IsProgramARB and IsProgramNV were incorrectly marked as aliases of
  each other.  This is not the case, since IsProgram is used for GLSL
  programs, and IsProgramARB/IsProgramNV are used for assembly
  programs.

- GenVertexArraysAPPLE was incorrectly marked as an alias for
  "GenVertexArray".  There is no such function--the correct function
  is "GenVertexArrays".

- TransformFeedbackVaryingsNV was incorrectly marked as an alias for
  TransformFeedbackVaryings.  This is incorrect--the two functions
  interpret their arguments differently.  Similarly,
  GetTransformFeedbackVaryingNV was incorrectly marked as an alias for
  GetTransformFeedbackVarying.

- StencilFuncSeparateATI was incorrectly marked as an alias for
  StencilFuncSeparate.  This is incorrect--the two functions interpret
  their arguments differently.

- NV functions dealing with vertex attributes
  (GetVertexAttrib{d,f,i}vNV, VertexAttrib{1,2,3,4}{d,f,s}{,v}NV, and
  VertexAttrib4ub{,v}NV) were incorrectly marked as an alias for the
  corresponding core functions.  This is incorrect--NV extensions
  handle vertex attribute numbering differently.

The reason these errors were not caught by the maintainers of
opengl.org is likely because they don't affect the contents of the
glext.h header file.
piglit-dispatch: Additions to OpenGL API spec files.

This patch adds descriptions of the extensions
OES_compressed_paletted_texture, ATI_texture_compression_3dc, and
NVX_gpu_memory_info to the OpenGL API spec files.  The extension
OES_compressed_paletted_texture was previously commented out (since it
is part of GLES), and the others weren't present at all.
piglit-dispatch: Code generation scripts.

This patch contains the code generation scripts that convert the files
gl.spec, gl.tm, and enumext.spec into C code, as well as the CMake
directives to run the script.

Code generation occurs in two phases: first the script
glapi/parse_glspec.py converts the .spec and .tm files into an
intermediate JSON format, which is stored in glapi/glapi.json.  Then,
the script tests/util/gen_dispatch.py converts the JSON file into two
files, tests/util/generated_dispatch.c and
tests/util/generated_dispatch.h.

There are two motivations for breaking code generation into two phases:
(1) there are other code generation tasks we may add in the future
(e.g. generating the tests/util/piglit-util-enum.c file), and it would
be nice not to have to rewrite any parsing code when we do so.  (2) if
the GL consortium ever decides to change the format of gl.spec, gl.tm,
and enumext.spec, then we only have to change parse_glspec.py.

These code generation scripts can be run by invoking "make
piglit_dispatch_gen" from the toplevel source directory.
piglit-dispatch: Add generated files.

This patch adds the files glapi/glapi.json,
tests/util/generated_dispatch.c, and tests/util/generated_dispatch.h,
which were generated using the command "make piglit_dispatch_gen".
piglit-dispatch: Remaining infrastructure.

Previous patches introduced code generation for the auto-generated
portions of the piglit-dispatch mechanism.  This patch supplies the
remaining hand-written code, which includes:

- Code to initialize piglit-dispatch.

- The actions to be taken when looking up a function, when function
  lookup fails, or when a function is unsupported.

- Code to determine whether piglit-dispatch has been initialized,
  which GL version is supported, and whether a given extension is
  supported.

- Code to look up a function using a name supplied at run-time.

- Definitions of basic GL types.
piglit-dispatch: Switch to using piglit-dispatch instead of GLEW.

Previous patches set up the piglit-dispatch infrastructure but did not
use it.  This patch enables piglit-dispatch and uses it instead of
GLEW.

No piglit regressions on Intel SandyBridge (Linux).
piglit-dispatch: Remove GLEW.

This patch removes the files glew.c and glew.h, which are no longer
used.  The "piglit-dispatch" mechanism is used instead.
Remove GLEW workarounds.

This patch removes workarounds that were in place to compensate for
bugs in GLEW.
glean: use piglit_get_proc_address().

Previously glean got the address of GL functions by directly calling
an OS-specific function (e.g. glXGetProcAddressARB(), dlsym(), or
wglGetProcAddress()).  This patch changes it to use
piglit_get_proc_address(), which uses piglit-dispatch.  This will help
pave the way for adapting glean to test using GLES and
forward-compatible contexts.