Make sure that SELECT argument is an integer or return an error.

Unfortunately we had still the lame atoi() without any error checking in
place, so "SELECT foo" would work as "SELECT 0". This was not an huge
problem per se but some people expected that DB can be strings and not
just numbers, and without errors you get the feeling that they can be
numbers, but not the behavior.

Now getLongFromObjectOrReply() is used as almost everybody else across
the code, generating an error if the number is not an integer or
overflows the long type.

Thanks to @mipearson for reporting that on Twitter.
A reimplementation of blocking operation internals.

Redis provides support for blocking operations such as BLPOP or BRPOP.
This operations are identical to normal LPOP and RPOP operations as long
as there are elements in the target list, but if the list is empty they
block waiting for new data to arrive to the list.

All the clients blocked waiting for th same list are served in a FIFO
way, so the first that blocked is the first to be served when there is
more data pushed by another client into the list.

The previous implementation of blocking operations was conceived to
serve clients in the context of push operations. For for instance:

1) There is a client "A" blocked on list "foo".
2) The client "B" performs `LPUSH foo somevalue`.
3) The client "A" is served in the context of the "B" LPUSH,
synchronously.

Processing things in a synchronous way was useful as if "A" pushes a
value that is served by "B", from the point of view of the database is a
NOP (no operation) thing, that is, nothing is replicated, nothing is
written in the AOF file, and so forth.

However later we implemented two things:

1) Variadic LPUSH that could add multiple values to a list in the
context of a single call.
2) BRPOPLPUSH that was a version of BRPOP that also provided a "PUSH"
side effect when receiving data.

This forced us to make the synchronous implementation more complex. If
client "B" is waiting for data, and "A" pushes three elemnents in a
single call, we needed to propagate an LPUSH with a missing argument
in the AOF and replication link. We also needed to make sure to
replicate the LPUSH side of BRPOPLPUSH, but only if in turn did not
happened to serve another blocking client into another list ;)

This were complex but with a few of mutually recursive functions
everything worked as expected... until one day we introduced scripting
in Redis.

Scripting + synchronous blocking operations = Issue #614.

Basically you can't "rewrite" a script to have just a partial effect on
the replicas and AOF file if the script happened to serve a few blocked
clients.

The solution to all this problems, implemented by this commit, is to
change the way we serve blocked clients. Instead of serving the blocked
clients synchronously, in the context of the command performing the PUSH
operation, it is now an asynchronous and iterative process:

1) If a key that has clients blocked waiting for data is the subject of
a list push operation, We simply mark keys as "ready" and put it into a
queue.
2) Every command pushing stuff on lists, as a variadic LPUSH, a script,
or whatever it is, is replicated verbatim without any rewriting.
3) Every time a Redis command, a MULTI/EXEC block, or a script,
completed its execution, we run the list of keys ready to serve blocked
clients (as more data arrived), and process this list serving the
blocked clients.
4) As a result of "3" maybe more keys are ready again for other clients
(as a result of BRPOPLPUSH we may have push operations), so we iterate
back to step "3" if it's needed.

The new code has a much simpler semantics, and a simpler to understand
implementation, with the disadvantage of not being able to "optmize out"
a PUSH+BPOP as a No OP.

This commit will be tested with care before the final merge, more tests
will be added likely.
.gitignore modified to be more general with less entries.
Fix compilation on FreeBSD. Thanks to @koobs on twitter.
Added the SRANDMEMBER key <count> variant.

SRANDMEMBER called with just the key argument can just return a single
random element from a Redis Set. However many users need to return
multiple unique elements from a Set, this is not a trivial problem to
handle in the client side, and for truly good performance a C
implementation was required.

After many requests for this feature it was finally implemented.

The problem implementing this command is the strategy to follow when
the number of elements the user asks for is near to the number of
elements that are already inside the set. In this case asking random
elements to the dictionary API, and trying to add it to a temporary set,
may result into an extremely poor performance, as most add operations
will be wasted on duplicated elements.

For this reason this implementation uses a different strategy in this
case: the Set is copied, and random elements are returned to reach the
specified count.

The code actually uses 4 different algorithms optimized for the
different cases.

If the count is negative, the command changes behavior and allows for
duplicated elements in the returned subset.
SRANDMEMBER <count> leak fixed.

For "CASE 4" (see code) we need to free the element if it's already in
the result dictionary and adding it failed.
Test for SRANDMEMBER with <count>.