Red, green, blue and yellow paint now work on pipes.
Changed conditions on which wounds bleed.
It was 'any wound with damage over 4', which caused even lighter burns to bleed.
Now it's either cuts or bruises with over 20 damage (if you got hit with so much force SOME skin is bound to tear there, I think).
Some work on surgery system.
Added steps for
cutting wounds open;
clamping bleeders;
retracting skin flap;
cauterizing;
cutting appendix;
removing appendix;
Merge branch 'master' of https://github.com/CIB/Baystation12

Conflicts:
	code/datums/organs/organ_external.dm

Carried over my previous commit with CIB's change.
Used bandage() proc in surgery step too.
Fixes lack of children organs.
More work on surgery system.
Appendectomy fully working
Bone surgery working

Added bone gel and bone setter items

Made bandaging stop bleeding instantly, instead of waiting for next wound update.

Added variabe to groin organ to track appendectomy stage.
Fixes get_organ not working properly for eyes and mouth target zones.
removed unnecessary backup

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
Commiting for the night, in case KGB steals my laptop.
Pretty much finished surgery system.
-working appendectomy, bone surgery, eye surgery, face surgery, brain surgery (humans only) and metroid core surgery.

-moved operation stages tracking vars to one op_stage datum. Left brain opstage var alone because way too many things reference it.

-added bone gel and bone setter.

-added check for surgery tools, so new doctors won't beat shit out of patients on optable too often.

-pretty much emptied surgery_tols.dm, it was unneeded by this point.

Still need to test it more, slap sanity checks everyfuckingwhere.
Also more literate messages written with help of trained monkey (faux).
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
made the alien player limit a config option

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
moved mod panel to a new file, removed the admin stuff from it

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Surgery done.
Merge branch 'master' of https://github.com/Baystation12/Baystation12

Conflicts:
	code/datums/organs/organ_external.dm
	code/modules/mob/living/carbon/human/human.dm
Merge pull request #1762 from Asanadas/master

Misc: Nerf Lighters
Added a vent and scrubber to cargo
Surgery was working, yes yes, but not good enough, no.
Must stay true to the System, yessss.

Aside form fixing lots of mix ups with who cuts who in messages, separated some steps in their own datums.
-mending skull from setting bone (different message and different failure penalty)
-incising eyes and face (2 separate steps) from generic incising (different start condition (eyes), different messages, different failure penalties)
-cautering eyes and cautering face (2 separate steps) from generic cautering (different messages, different effects on success, different penalties on failure)

COuld have realized them as cascade of ifs in generic steps, but though this way will be more in spirit of step system, and generally a bit more readable, if longer.
Merge branch 'master' of https://github.com/Baystation12/Baystation12
Raises cell timer cap from 10min to 60min