Reorganized Mo Creatures file content
Updated NEI Plugins to 1.2.2.3
Added initial build of Technic version 7.1.0
Updated Additional Pipes to version 3.1.0
    Teleport Pipes GUI Redesigned. Frequency can now be named and saved inside the GUI.
    Teleport Tethers will now load chunks on startup and keep the chunks loaded.
    Numerous Bug fixes.
    Teleport Tethers now show up in Creative Inventory.
Updated Logistics Pipes to version 0.2.5b

  - 0.2.5B:
	Bug Fixes:
		* Fixed a null pointer exception crash when a provider module is inserted in a chassis that is not connected to an inventory and a request is made

  - 0.2.5
  	Bug Fixes:
  		* Fixed the delayed send by modules, hopefully this causes no other problems, let me know if it does!
  		* Another attempt at fixing the concurrent iterator modification crash, hopefully the last time.
  	New stuff:
  		* Added Provider Modules - Like provider pipes, but modules!
  		* Added upgraded extractors - extracts once per second

  - 0.2.4
  	Bug Fixes:
  		* Repaired integration with AdditionalPipes (teleport pipes)
  		* Fixed the bottom 3 slots of MK5 chassis to not be configurable
  		* Fixed chassis pipes not using the configured item ids
Updated Additional Buildcraft Objects to revision 100
0.9.1@97
- mc 1.2.5 compatible
- bc 3.1.5 and 2.2.14 compatible
Updated CodeChickenCore to version 0.5.3
Updated EE2 to version 1.4.6.1
1.4.6.1:
	For: Minecraft v1.2.5
	Required: Minecraft Forge v3.2.6.131

	Bugfix: Better MystCraft support for EE2 in SMP (should no longer crash, thanks xcompwiz!)

1.4.6.0:
	*** Note - As of Minecraft Forge 3.2.3.110 you no longer need Risugami's ModLoader (It's still compatible with Forge however) ***
	*** Note 2 - If you are getting errors with NEI (crashing) make sure you are using NEI v1.2.2.4. There is a bug in NEI v1.2.2.3 (and earlier) that causes it to crash with EE2 v1.4.6.0 ***
	For: Minecraft v1.2.5
	Required: Minecraft Forge v3.2.5.120

	Bugfix: EMC exploit with Vanilla Minecraft Fireball Charges
	Bugfix: Mercurial Eye can now properly use the various wooden planks
	Bugfix: Some better null protection on Loot Balls
	Change: Nerfed the size of Pillar Mode on the Mercurial Eye (Was: HUGE, Now: 3/6/9/12 depending on charge level)
	Change: Nerfed the EMC value of BuildCraft Oil Buckets (Was: 17152, Now: 2816)
	Added: EE2-NEI tooltip helper - If you have NEI installed you can mouse over items to see their EMC values
	Added: EE2-NEI crafting overlay - The Philosopher's Stone crafting grid now can show the NEI recipe overlay
	Added: Ability to disable the Transmutation Table/Tablet in SMP (in mod_EE.props on the server set 'AllowTransmutationTable' to 0)

1.4.5.1:
	For: Minecraft v1.2.5
	Required: Risugami's ModLoader v1.2.5, and Minecraft Forge v3.1.3.*

	Bugfix: Loot Balls now properly "open up" when sucked into Alchemy Bags, Condensers, or Alchemical Chests with a Black Hole Band or Void Ring
	Bugfix: Updated the included Forestry API (Forestry v1.4.6.0)
	Added: EE2 will now check your version of Minecraft Forge against the minimum required, and will exit with an error message if you need to update it

1.4.5.0:
	For: Minecraft v1.2.5
	Required: Risugami's ModLoader v1.2.5, and Minecraft Forge v3.1.3.*

	Bugfix: Loot Balls drastically improved; should no longer have ghost Loot Balls, and Loot Balls work much better with mods that utilize IPickupHandler (ie, Forestry)
	Change: Dropped Audiomod requirement for EE2's custom sounds to work
	Change: Installation process - only need to place the EE2Client jar in your /mods to install EE2 now
Updated EnderStorage to version 1.1.3
Updated IC2 Nuclear Control to version 1.1.8
v.1.1.8
- client crash via Howler Alarm GUI fixed. Thanks to HanFox for report
- range setting GUI added to Industrial alarm

v.1.1.7
- Range Upgrades for Remote Thermal Monitor added (maximum range is doubled by each upgrade)
- Howler Alarm is configurable via GUI (check OP for SMP and custom sounds details)
- fixed rendering of Thermal Monitor and Remote Thermal monitor. Indicator shouldn't flicker any more, even with optifine and flat world. Thanks to redled72 for detailed report.
- you can get two circuits from used Sensor Location Card
- default alarm sound changed. Thanks to Forecaster for the new sound.
- the Reactor's coordinates are shown in the tooltip of Sensor Location Card
- full localization support. You can localize not only names of blocks and items but also GUIs and Thermometer/Sensor Kit messages.
- better shift-click support for Remote Thermal Monitor GUI. You can put items to/from the corresponding slot of Remote Thermal Monitor with shift-click
Updated IC2 Advanced Machines to version 4.1

Version 4.1
added fallback explosion method when feeding too much power into a machine
re-implemented ISidedInventory to fix Tube/Pipe compatibility
Updated Railcraft to version 5.3.2
Version 5.3.2 - (06-05-12)

    FIX: Changed all Orientations.dirs() calls to Orientations.values() to facilitate compatability with Buildcraft 2.x.

Version 5.3.1 - (06-05-12)

    FIX: Crowbars take damage again when rotating things and opening GUIs.
    FIX: Tweaked some code that was causing Steve's Carts to crash.

Version 5.3.0 - (06-05-12)

    NEW: Added new Module, Transport. This module will contain everything related to moving items, liquids, and entities from one location to another. This module will include the new Engine that is planned for the future.
    NEW: Added Water Tank, a 3x3x3 structure that generates water over time (amount based on biome and other factors). Place a Liquid Loader next to it to fill carts (no Buildcraft Pipes required, but pipes will work just as well).
    NEW: Added Sheep Detector, filters sheep by shearability and wool color.
    NEW: Added config option to adjust the drag of empty basic carts, disabled by default. May have introduced some bugs, especially in SMP, let me know it there are issues.
    NEW: Added missing recipe to convert Blocks of Steel back into Steel Ingots.
    NEW: Added a Steel minecart recipe that outputs two carts.
    CHANGE: Buildcraft dependencies removed. In other words, you no longer need Buildcraft installed to build Tank Carts and Liquid Loaders. Recipes changed to no longer require Buildcraft Tanks.
    CHANGE: Buildcraft Module merged into new Transport Module.
    CHANGE: Item Loaders/Unloaders moved into Transport Module.
    CHANGE: Liquid Unloader no longer requires a Wooden Waterproof Pipe and Redstone Engine to pump liquid out. Just connect any Waterproof Pipe or any other ILiquidContainer, ie Tanks.
    CHANGE: Liquid Loader can now be placed two blocks above the tracks and still fill carts. Will not work with vanilla Powered Tracks below the Loader, you must use one of the Railcraft tracks.
    CHANGE: Liquid Loader and Unloader got new GUIs and can now hold 4 buckets internally.
    CHANGE: Tank Carts got a new texture not dependant on Buildcraft and a filling animation.
    CHANGE: Tank Carts now have a built in filter system so that you can mark certain carts as accepting only certain liquids.
    CHANGE: Tank Carts got a gui that allows you fill/empty buckets directly from the cart. (DO NOT ATTEMPT TO OPEN THE GUI WHILE HOLDING A FILLED BUCKET!!!)
    CHANGE: Increased Tank Cart capacity from 14 buckets to 16 buckets.
    CHANGE: Increased Tank Cart fill rate from 14 milli-buckets to 25 milli-buckets.
    CHANGE: Tank Detector got an upgrade, it can now sort carts by empty. partially filled, and full.
    CHANGE: Tweaked Item Loader/Unloader to better interface with ISpecialInventory + added the ability to interface with carts that implement ISpecialInventory. May have introduced bugs, not thoroughly tested.
    CHANGE: Increased reset delay on Train Boarding/Holding Track to improve synergy with Trains & Zeppelins mod.
    CHANGE: Minecart separation recipes outputs reversed (empy cart into the output slot, cart contents into the player inventory)
    CHANGE: Multi-Block structures now only test for a valid structure when a change to a nearby block is detected. This means that there are absolutely no periodic updates to generate lag anymore and changes to the structure are more responsive. They still suffer from the general (if small) lag that all blocks with tile entities produce, but replacing all the Dirt in a test world (using MCEdit) with Coke Oven Brick resulted in ~10-20 fps and was still almost playable. You would likely see similar results if you replaced all the dirt in a world with Furnaces. If these results hold up, Infernal Brick will likely be merged with Blast Oven Brick in a future patch.
    FIX: Fixed a bug that caused fill rate to be used as Tank Cart capacity (result was that the capacity has been 14 buckets for ages). -.-;
    FIX: Anchor Aura now works with World Anchors in SMP.
    WARNING: Removed all the old "Obsolete" versions of items. They will disappear from your world if you haven't already converted them to the new items.
    API: Added ILiquidTransfer, minor extention of ILiquidContainer specifically for carts.
    API: Added new versions of many of the InventoryTools functions that are better suited for dealing with ISidedInventory and ISpecialInventory.
    API: Added new EnumItemType, BUCKET.
    API: Liquid functions in GeneralTools moved to a new class called LiquidTools.
    API: Removed ICrowbarTarget, all blocks now respond automatically to any item that implements ICrowbar. All that is required to give another tool all the functionality of the Crowbar is to make it implement ICrowbar.
    WARNING: The changes in this version to the API will likely cause compatibility issues with other mods that use it until they are updated.

Series 5.2
Version 5.2.4 - (05-24-12)

    NEW: Added a "Anchor Aura" that will rain purple sparkles in chunks loaded by the Anchors, toggled via F12.
    NEW: Adv. Loaders/Unloaders can now face up/down.
    FIX: The client no longer spams error message in SMP.
    FIX: World Anchors are now correctly being registered on world load.
Updated Thaumcraft to version 2.1.6c
v2.1.6c (current)
- Blocks like arcane seals, void chests and void interfaces should now be a lot happier about being moved by RP Frames or similar mod items.
- The Wand of Equal Trade now only exchanges visible blocks (blocks with at least one side adjacent to open air or a non-opaque block.
- Fixed some crashes with Mystcraft
- Using Arcane Tinkering Tools on blocks that force chunks to be loaded (teleport seals, void interfaces and chunkloading seals) will outline the loaded chunks with a particle effect. The effect remains for 2 minutes or until you use the tools again. Only the chunks loaded via TC chunkloaders will be displayed.

v2.1.6b
- Updated Forestry API usage
- Updated to newer Extrabiomes XL API
- Fixed issues with Void Interfaces and session changes where items would get lost/duplicated (Thanks to JRoush for the solution to this one).
- Fixed crashes with certain items in the TC enchanters.
- Fixed Soul Charm occasionally counting xp-orbs multiple times.
- Fixed the way custom sounds are loaded/extracted which should improve compatibility with MCPatcher and solve some other issues people were experiencing with my custom sounds (once again thanks to JRoush).

v2.1.6
- Added the ability to enchant tools like the wands, thaumium hoes, tinkering tools, etc. Also added a new enchant to go with these changes. This only works with the TC enchanters.
- Goggles of Revealing can now be enchanted, but are now damagable.
- Magic boosting seals now no longer causes taint charge to skyrocket. They are also slightly more effective.
- Removed both the Herp and the Derp from the API. It no longer references classes that might not be present. It was actually pretty much unusable in its previous state.
- Added Secret Sauce.
- Added the Forestry API. TC items should pop into the correct forestry backpacks.
- Wand of Water is a lot more squirty now and causes minimal damage to most mobs and not so mininal damage to others. It can also put out fires.

v2.1.5b
- Added support of Extra Biomes
- Fixed some bugs with the chunkloading seals
- Fixed some bugs with the void bracelet and teleport seals in general
- Natural tainted areas can now be larger than just a single chunk

v2.1.5a
- Rebalanced the costs of the Occultic Enchanter
- Fixed a bug where some of the higher level enchantments weren't showing up in the Occultic Enchanter
- Added the ability to scroll through all the available enchantments if more can be placed on an item than can be displayed on a single screen.

v2.1.5
- Added a few odds and ends
- The Hoe of the Mystic now only tills a limited amount of blocks before stopping
- The Axe of the Stream and Elemental Cutter now won't destroy themselves when multi-harvesting - they will stop once they only have 1 durability remaining.
- The behaviour of shift-harvesting for the elemental tools can now be changed in the config file
- Animated textures should now work properly in higher rez texture packs
- Arcane Furnace receives greater boosts in speed and multismelt-chance from bellows than it used to
- Nitor can now be placed in the world as a light source.
- Numerous minor tweaks and bug-fixes

v2.1.4
- Loads of minor bugfixes and balance tweaks
- Unnerfed natural taint areas a bit
- Vastly improved the handling of the Flying Carpet
- Added some custom enchants
- The main ability of the Pickaxe of the Core has been toned down. Instead of breaking multiple blocks it instead automatically smelts any items you mine.
- Portal seals and void interfaces keep the chunk they are placed in loaded at all times. In addition two new seals have been added: Magic+Earth and Magic+Earth+Earth. These seals keeps a 3x3 and 5x5 area of chunks loaded around where they are placed.
- Boots speed boosts should work now... finally. All the boots also now allow you to step up 1 block without having to jump.
- Loads of new stuff as well Posted Image
Updated Wireless Redstone - CBE to version 1.2.2.1
1.2.2.1
Combatible with latest Forge.
Fixed devices not saving their busID.
Added initial configs for Technic version 7.1