FIX: networkmode multithread laden_abschliessen list ordering

git-svn-id: svn://tron.homeunix.org/simutrans/simutrans/trunk@5979 8aca7d54-2c30-db11-9de9-000461428c89
FIX: build AI station first, otherwise way-building could create weird stations

git-svn-id: svn://tron.homeunix.org/simutrans/simutrans/trunk@5980 8aca7d54-2c30-db11-9de9-000461428c89
FIX: could not build headquarter in network game

git-svn-id: svn://tron.homeunix.org/simutrans/simutrans/trunk@5981 8aca7d54-2c30-db11-9de9-000461428c89
update help files

git-svn-id: svn://tron.homeunix.org/simutrans/simutrans/trunk@5982 8aca7d54-2c30-db11-9de9-000461428c89
FIX: players can remove public-owned way-objects

git-svn-id: svn://tron.homeunix.org/simutrans/simutrans/trunk@5983 8aca7d54-2c30-db11-9de9-000461428c89
ADD: station buildings can be restricted to above/under ground (parameter allow_underground, =0 only above, =1 only under, =2 both/default)

git-svn-id: svn://tron.homeunix.org/simutrans/simutrans/trunk@5984 8aca7d54-2c30-db11-9de9-000461428c89
FIX: detect again too high building versions

git-svn-id: svn://tron.homeunix.org/simutrans/simutrans/trunk@5985 8aca7d54-2c30-db11-9de9-000461428c89
FIX: correctly set default value for allow_underground

git-svn-id: svn://tron.homeunix.org/simutrans/simutrans/trunk@5986 8aca7d54-2c30-db11-9de9-000461428c89
ADD: autosaveformat config option

git-svn-id: svn://tron.homeunix.org/simutrans/simutrans/trunk@5987 8aca7d54-2c30-db11-9de9-000461428c89
Hajo name change request

git-svn-id: svn://tron.homeunix.org/simutrans/simutrans/trunk@5988 8aca7d54-2c30-db11-9de9-000461428c89
CHG: rework scenario directory structure: scenario my_scen is in my_scen/, script file is my_scen/scenario.nut

git-svn-id: svn://tron.homeunix.org/simutrans/simutrans/trunk@5989 8aca7d54-2c30-db11-9de9-000461428c89
compile again

git-svn-id: svn://tron.homeunix.org/simutrans/simutrans/trunk@5990 8aca7d54-2c30-db11-9de9-000461428c89
FIX: stop server if savegame could not be loaded and COLOUR_DEPTH==0, emit warnings

git-svn-id: svn://tron.homeunix.org/simutrans/simutrans/trunk@5991 8aca7d54-2c30-db11-9de9-000461428c89
FIX: factories can be built in multiplayer again

git-svn-id: svn://tron.homeunix.org/simutrans/simutrans/trunk@5992 8aca7d54-2c30-db11-9de9-000461428c89
Remove unused code

git-svn-id: svn://tron.homeunix.org/simutrans/simutrans/trunk@5993 8aca7d54-2c30-db11-9de9-000461428c89
Project file for makeobj was outdated

git-svn-id: svn://tron.homeunix.org/simutrans/simutrans/trunk@5994 8aca7d54-2c30-db11-9de9-000461428c89
Tweak to make makeobj compilable in Visual studio again, had a undefined symbol error. Tested in linux too.

git-svn-id: svn://tron.homeunix.org/simutrans/simutrans/trunk@5995 8aca7d54-2c30-db11-9de9-000461428c89
FIX: new map number of factories

git-svn-id: svn://tron.homeunix.org/simutrans/simutrans/trunk@5996 8aca7d54-2c30-db11-9de9-000461428c89
factory creation speedup: randomize start of search, then accept first suitable location

git-svn-id: svn://tron.homeunix.org/simutrans/simutrans/trunk@5997 8aca7d54-2c30-db11-9de9-000461428c89
FIX 1:2 zoomin, no spurious transparent pixels

git-svn-id: svn://tron.homeunix.org/simutrans/simutrans/trunk@5998 8aca7d54-2c30-db11-9de9-000461428c89