Shield Modifications

Adding Shield attribute modifiers
Decreasing Shield duration to 8 seconds from 10
Accuracy penalty multiplier changed from 40% to 60%
Crayven Mods

Afterburner removed from bomber
All crayven sentry gun equipment reduced to 2 uses
All crayven sentry gun equipment cooldown reduced to 10 seconds
CC Repairstation cooldown reduced to 20 seconds
CC and WC mine equipment reduced to 2 uses
Radar enabled for CC scout vehicle as equipment

Basically, removing nuke trick, removing mine spam, allowing a cray
player to take all jeags and still have a radar, and preparing for the
sentry gun buff
Sentry Guns Beefing

All CC sentry guns health increased to 1800 from 1000
All CC sentry guns damage resistance increased from 80 to 100
All CC sentry guns stealth increased to 40
Sentry autocannon, rocket, and AA view range increased to 310, 340, and
350 respectively
Sentry autocannon weapon damage increased to 180 from 120
Sentry autocannon weapon range increased to 300
Sentry autocannon burst delay decreased from 1.5s to 0.8s
Sentry AA weapon range increased to 440 from 400
Sentry AA weapon damage increased to 480 from 400
Sentry AA weapon blast range increased to 35 from 25
Sentry rocket weapon range increased to 340 from 250
Sentry rocket weapon damage increased to 400 from 250
Sentry rocket burst delay increased to 1.8s from 1.5s
Sentry rocket weapon max speed and acceleration increased to 350 and
250, from 250 and 200
Sentry rocket weapon blast radius increased to 35 from 25

So basically, the sentry guns can shoot and see farther, are harder to
kill, and (with stealth) are harder to aim at.
Fine Tuned Cray Sentry Turrets

Cray AA sentry weapon acceleration increased to 230 from 180
Cray AA sentry weapon brake factor increased to 200 from 150
Cray rocket sentry weapon accuracy increased to 150 from 100

Basically, the AA turret's rockets did not track well enough to be an
effective AA, and the rocket sentry did not have good enough accuracy.
Cray Sentry Fine Tune Round 2

Cray AA sentry gun: Fixed Typo, and slightly increased brakefactor
General Cray Buff

Jeagers get 30% stealth boost when set to recon, but gain 10% armor
penalty
Bombers now have repair kit as special equipment to replace the
afterburner
Cray Light, Medium, and Heavy tanks speed boost when configured to speed
increased from 20% to 30%
Cray Light, Medium, and Heavy tanks speed boost when configured to
balanced increased from 0% to 10%
Cray Heavy tanks armor boost when configured to defensive increased from
20% to 30%
Cray Heavies have a special version of Advanced HE Rounds that allows 3
charges.
Added special AHER version to the tech tree with normal Advanced HE
Rounds

Basically, Jeags set to recon are more set up to 'infiltrate', bombers
get a repair kit, all cray battle tanks get a speed buff, and cray
heavies get an armor buff when set to defensive. Cray heavies now get a
third advanced HE round.
General Cray Buff Fine Tune

Cray Heavy and Med Tanks speed modifier when configured to either
offensive or defensive increased to 82% from 75%
Cray APC health buffed to 8200 from 7000
Cray APC weapon burst delay decreased to 1 second from 4 seconds.

Basically: Cray APC is slightly hardier than the OND counterpart, the
main weapon fires more continuously, and the speed penalties for the med
and heavy tanks have been reduced.
Cray Fine Tune Typo Fix
Cray Special Weapons Buff

Cray Lights'/Scouts' HE Grenade range increased from 200 to 250
Cray Lights'/Scouts' HE Grenade damage multiplier increased from 1.5 to
1.8
Cray Lights'/Scouts'/Aeros' Depleted Uranium Burst Count increased from
1 to 3
Cray Lights'/Scouts'/Aeros' Depleted Uranium Accuracy reduced from 150
to 90
Cray Lights'/Scouts'/Aeros' Depleted Uranium Reload Time decreased from
0.1 to 0.0

Basically, the HE grenades are improved, and the depleted uranium rounds
are 'shotgun-ish' now.
Turret Speed Improvements, Light Tank Improvement

Cray Light tank stealth increased from 0 to 20
Cray Heavy tank turret turn speed increased from 0.5 to 0.75
Cray Artillery turret turn speed increased from 0.5 to 0.65
Order Artillery turret turn speed increased from 0.5 to 0.75

Basically, cray light tanks were made slightly stealthy, both factions'
artillery aim speed was increased, and the cray heavy barrel rotation
was increased. This is due to watching an apc run circles around a heavy
squad faster than the barrels could aim.
Reduced shield duration

Shields now active for 4 seconds.
Micronuke changes

Increased base damage to 500, and increased damage multiplier to 3.
Also altered the acceleration and maximum speed of projectile.
Vortex changes

Reduced duration of vortex to 5 seconds.
Minor edit

Labelled last commit incorrectly.
Advanced spider drone damage

Increased from 350 to 500.
Added 'Balancemod enabled' Indicator
Slight Stats Boost

All Cray Tanks base movement speed increased by 5
Defensive Armor bonus for all Tanks and Aeros increased by 5%

Basically, rather than another basic percentage-based boost, the base
values for speed of all cray tanks were improved. Also, defensive
configuration has been slightly beefed across the board for all.
Notes update
Changed number of mines on Scouts to 3
Added a more GC-style notice for balance mod in main menu

This is very difficult to get looking crisp, as GC scales up the assets
on the UI, making them look more compressed than they actually are. Also
added PSD to design folder incase we would like to add version numbers.