Fixed typo, now slur should properly fade away.
Added ability to rig fueltanks

To make your very own ghetto explosive:
1.Wrench faucet open on tank.
2.Add assembly of your choice (only timers and radios work as triggers here)
To unmake it simply remove assembly with hands and wrench faucet back.

Rigging tank with igniter logs for admins.

Also explosion size depends on amount of fuel left in tank.
Makes briefcase start without paper.
All jobs that start with it have plenty of places to get paper.
-Monkeys can now wear luchador and sexy clown masks, among others.
-Wood chairs are actually constructable now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4922 316c924e-a436-60f5-8080-3fe189b3f50e
Parrots now move more than once per tick, with exception of them wandering. This means they can actually catch up to mobs they're trying to steal from!

Parrots will fly away faster after being shot.

The parrot's flying sprite is now a little faster.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4923 316c924e-a436-60f5-8080-3fe189b3f50e
Bears, syndicate, carp and clowns no longer search every atom in a 7x7 area twice every life.dm() while idling.

Removed SA_search() as it was pointless.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4924 316c924e-a436-60f5-8080-3fe189b3f50e
Allows admins to 'animalize' a player into a parrot

Added in a message for player-parrots trying to use the 'sit' verb when no perch is in range.

Removed the 'Warning, this is unfinished!' message when trying to spawn parrots.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4925 316c924e-a436-60f5-8080-3fe189b3f50e
-Cleaned up Simple Animals by having a hostile class which will handle standard attacking, then the childs of that class can override the procs to do something different, if needed.

-Cameras won't shock you anymore, when cutting the power wire.
-Cultists cannot be gibbed by placing more runes that is allowed, instead it says no and to clear any unused runes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4926 316c924e-a436-60f5-8080-3fe189b3f50e
Added photos to security and medical records terminals.

Generated during record creation, smaller version of char setup preview code.
Merge branch 'master' of https://github.com/Baystation12/Baystation12
- Added a small correction to the permissions panel code. It will now save ckey(s) where s is the key you insert for the new admin. This was an oversight on my part. Until the server is updated past this revision, just insert the ckey when prompted, same as you would into admins.txt.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4927 316c924e-a436-60f5-8080-3fe189b3f50e
The booze vendor on the beach map starts emagged so you don't need to be a bartender to use it.

Deleted an extra airlock in the spacebattle map, made the kitchen/bathroom nicer

Fixed the lighting in the gateway room on the station map

Gave the melee syndies nopush so you can't just dash through mobs of them forever. They're slightly faster as well (though still slower than a maxspeed human).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4928 316c924e-a436-60f5-8080-3fe189b3f50e
Artillery control now displays how long until the gun is reloaded.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4929 316c924e-a436-60f5-8080-3fe189b3f50e
Added items to the crates on the space battle map. Added new areas for the various syndicate ships instead of all of them being Nanotrasen Cruiser.

Captain now spawns with an armoured vest on and his spacesuit spawns on the rack with his jetpack/helmet. This means the suit will exist even if a captain doesn't at round start.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4930 316c924e-a436-60f5-8080-3fe189b3f50e
Merge pull request #1805 from comma/master

Photos in records & ghetto bombs & fix
Slapped a few nullchecks near reported runtimes.
Merge pull request #1806 from comma/master

Runtimes
Fixed runtime in secure briefcase code.
Added missing medical icons
Merge pull request #1807 from comma/master

Two more fixes