Ported Animus Station's currency system, credit to @EditorRUS. ATM's now require a pin which is generated and stored in mob notes. Space cash renamed to stack of credits, and same value credits can be stacked together. Credits are generated randomly between 500 to 2000 credits. Credits or coins can be inserted and converted to credits. Still not used for anything!
Fixes police tape not appearing on doors.
Adds camera film which can be used to refill cameras. Added to detectives wardrobe and arts and crafts crate. Minor grammar and punctuation fixes.
Changelog.
Merge pull request #1089 from Erthilo/TGUpdates

TG Updates r3599 to r3602
Merge branch 'master' of github.com:Baystation12/Baystation12

Conflicts:
	html/changelog.html
Made rollerbeds collapsible. They don't fit in containers, so it's just easier to take to location. Added new sprites and sounds for cable cuffs, and new sounds for table smashy.
Merge pull request #1088 from Erthilo/master

Money system porting, police tape door fix, collapsible roller beds, camera film, cable and table sounds and sprites
Make the message for AI most less metagame-inspiring.

The old message was pretty much an IC "Go kill your AI now" carte
blanche.  The new one allows for a sneaky AI to actually, with care,
sneak to victory rather than trying to find the quickest way to
slaughter all staiton personnel.
Make the message for AI mode less metagame-inspiring.

The old message was pretty much an IC "Go kill your AI now" carte
blanche.  The new one allows for a sneaky AI to actually, with care,
sneak to victory rather than trying to find the quickest way to
slaughter all staiton personnel.
Merge branch 'master' of github.com:dopeghoti/Baystation12
Grammar fix to CPR message
Added a light to the R&D hallway
Merge pull request #1093 from dopeghoti/master

Make CentComm alert in Malf less metagame-inspiring
TG: Moved sinks into watercloset.dm, removed sink.dm
Sink path has changed- /obj/machinery/sink to /obj/structure/sink
/obj/machinery/sink/kitchen2 to /obj/structure/sink/kitchen
Sinks have been slightly updated, if you're wearing gloves, your hands will stay
bloody underneath. Nothing drastic.

Added Cheri's puddles.

Updated showers, they actually clean now. They're pretty powerful, so I'm going
to add a way to make them lethal, to ensure the washing machines still get some
use.

Updated hydroponics trays, to make them work better with soil.

And a couple of map fixes, for toilets that were facing the wrong way in the
prison and on the mining asteroid.
Revision: r3603
Author: 	 petethegoat
TG: -Recipe updates for some booze in an attempt to resolve recipe conflicts. I
think I got them all, please notify if any remain.
-Corgi Techs!
-Added animation to splashy puddles.
Revision: r3604
Author: 	 d_h2...@yahoo.com
TG: -New sprites for Cargo, HoP, and Captain's lockers
-New glass airlocks for science and supply departments
-Added more department-specific door sprites to map
Revision: r3605
Author: 	 ericgfw...@hotmail.com
TG: - Removed hat storage.

Revision: r3608
Author: 	 baloh.matevz

TG: -Added missing door assemblies and associated sprites
Revision: r3609
Author: 	 ericgfw...@hotmail.com
TG: - Wallets once again spawn in the satchels in the cabinets in the dorm.
- Wallets now fit in pockets
- If you are clicking on a storage item in your pocket with an empty hand it
will return that item to your hand
Revision: r3610
Author: 	 baloh.matevz
TG: -Trimmed out white pixels in atmos and supply door animations
Revision: r3611
Author: 	 ericgfw...@hotmail.com