ARM: Fix incorrect panic message.

As noted during BeGeistert and today again by kallisti5, there's a
Pentium reference in the ARM bootloader code.

Correct the message to something more appropriate....

Thanks to Rene for the suggestion ;)
ARM: implement arch_cpu_user_memcpy/memset/strlcpy functions

Remove the dummies from the C code and implement them in assembly,
due to the label referencing issues with the fault handler.

This code is ripe for optimisation, my ARM assembly is pretty
basic ;)

Does work though, and gets us one step closer to a full arch.
Development: don't link to libs with minor version numbers (for real)

* should help with #9126
hda: fixes KDL on HDMI, some digital quirks

* avoid crashing in case of lack of playback or record stream
* set format on digital output widgets
* accept digital output on the output path
Added missing BMessage::{Get|Set}String() methods.

* Forgot to add those before accidentally.
Added BEntry::Name() method.

* GetName() is a bad API, and should be deprecated.
ARM: Initial work on a NOR flash driver

Currently hardcoded to Verdex target. Code prepared to pick up configuration
details from FDT when implemented. Only enabled in FloppyImage for ARM.

This actually enables the kernel to read the content of the image file
passed using the "-pflash" parameter to QEMU....
Also report back the number of bytes each register can watch.
Use Architecture information in WatchPromptWindow.

- We now check what types of watchpoints the target CPU supports
  and limit the UI accordingly.
WIP: Created a BScrollMenu class that works like BMenuWindow but works on a view instead of a window. Use this to implement a scrollable BarMenuBar in Deskbar. The basics work but there are issues still with sizing and other issues.

Modify the ScrollMenu class to use the layout kit by adding a constructor that doesn't take a view.

Get the BScrollMenu class to follow the size of the BMenu it is a parent of. Adjust the scrollers to appear in the right places. This is a WIP but it works in Deskbar, next step is to integrate this directly into BMenu with the scrollers as children of the menu instead of as children of the BScroller class.

Rebase changes on top of master

Deskbar scrolling works for the most part, just need to fix the
bottom arrow and clean up a bit.
Make ScrollMenu not rely on Menu.cpp

Rename ScrollMenu.cpp to MenuScrollView.cpp

Half step towards making this class work as part of Deskbar without
extending any other classes. Scrolling works both with mouse and
scroll wheel. Redraws on scroll, need to make that work better.
Also need to move classes out of the Interface Kit and into Deskbar.
Make the MenuScrollView a fixed size...

instead of trying to make it follow fExpando just make it a fixed
size on creation. It is invisible and extends to the bottom of the
screen. fExpando grows inside it, and the window follows fExpando.
When the window grows taller than the screenframe the arrows are
added. You can scroll with the mouse wheel, but I haven't yet gotten
scrolling to work from clicking. Deskbar still crashes when going
from Mini mode to vertical expando mode. I have no idea why.
Tweaks, remove dead code. Menu and Menubar are stock again.
Set fValue and fLimit to be 0 in the MenuScrollView contructor.
Renamed BMenuScrollView to TScrollArrowView and moved it into Deskbar

Also gave the Up Arrow and Down Arrow a scroll arrow. The up arrow works
but the down arrow doesn't because the sibling menu is stealing the
MouseDown event."
Make the lower arrow a child of the menu instead.

When you scroll, make the lower arrow scroll the same way to give
the illusion that it isn't moving at all.

So, now both arrows scroll on MouseDown, but, Deskbar crashes on
resolution change.
Detach the scrollbars before deleting fExpando.
... when rebuilding the application bar.

This fixes a Deskbar crash on resolution change because the lower
scrollbar is a child of fExpando so it must be removed and deleted
before fExpando is. So the tear down is remote scroll arrows
(if attached) then remote fExpando, then remove the scroll arrow
container view. The application bar is then rebuilt in reverse.
Replace a deleted comment, check parent is not NULL before using it.
Rename ScrollArrowView to InlineScrollView

InlineScrollView takes a BView instead of a BMenu as well, and it
no longer has flags to do drawing respond to frame changes since
this view does neither of those things.
Add left and right Scrollers and also an orientation parameter. Set the limit based on the view bottom and not the window bottom.