rgb color display options for compo backdrop.


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@48674 954f8c5b-7b00-dc11-b283-0030488c597c
Fix [#31923] Particle instanced objects don't show textures in render

Actually, particle instance modifier was still using tessfaces, but copying poly cdata!

Simply made it using poly/loop.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@48676 954f8c5b-7b00-dc11-b283-0030488c597c
use icons for rgb colors


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@48677 954f8c5b-7b00-dc11-b283-0030488c597c
 * Added OpenCL implementation of the Defocus node
 * Always disable two phase compositing during rendering

 - At Mind -


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@48678 954f8c5b-7b00-dc11-b283-0030488c597c
Fix ultra stupid mistake on Scons.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@48680 954f8c5b-7b00-dc11-b283-0030488c597c
fix for rare crash we have with some mango files.


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@48681 954f8c5b-7b00-dc11-b283-0030488c597c
Fix for bug 32017.

There was some bad recursion introduced recently that caused crashes
when a Material node is the same material as the material itself (e.g.,
if Material.001 has a node with Material.001).

This commit attempt to correct this by keeping track of the material
at the root of the node tree, and doesn't recurse further if it
encounters it again within the nodetree.

Joshua, please review!



git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@48687 954f8c5b-7b00-dc11-b283-0030488c597c
style cleanup: var names


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@48690 954f8c5b-7b00-dc11-b283-0030488c597c
decrease size for convex hull epsilon when checking which side of a face the vertex is on.

this doesnt fix all cases but works better then it did.


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@48691 954f8c5b-7b00-dc11-b283-0030488c597c
code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macros which results in calling the function multiple times needlessly.

also added some comments.


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@48695 954f8c5b-7b00-dc11-b283-0030488c597c
style cleanup: use c style comments in C code


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@48697 954f8c5b-7b00-dc11-b283-0030488c597c
Merge remote-tracking branch 'remotes/trunk'

* remotes/trunk:
  style cleanup: use c style comments in C code
  code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macros which results in calling the function multiple times needlessly.
  decrease size for convex hull epsilon when checking which side of a face the vertex is on.
  style cleanup: var names
  Fix for bug 32017.
  fix for rare crash we have with some mango files.
  Fix ultra stupid mistake on Scons.
  * Added OpenCL implementation of the Defocus node  * Always disable two phase compositing during rendering
  use icons for rgb colors
  Fix [#31923] Particle instanced objects don't show textures in render
  rgb color display options for compo backdrop.
update addon scripts
svn update
Merge branch 'master' into mymods

* master:
  svn update
  update addon scripts
  style cleanup: use c style comments in C code
  code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macros which results in calling the function multiple times needlessly.
  decrease size for convex hull epsilon when checking which side of a face the vertex is on.
  style cleanup: var names
  Fix for bug 32017.
  fix for rare crash we have with some mango files.
  Fix ultra stupid mistake on Scons.
  * Added OpenCL implementation of the Defocus node  * Always disable two phase compositing during rendering
  use icons for rgb colors
  Fix [#31923] Particle instanced objects don't show textures in render
  rgb color display options for compo backdrop.
Adding a note to KX_Camera.projection_matrix and KX_Camera.modelview_matrix to warn that both values are the identity matrix prior to the first frame of rendering. Both values are calculated when rendering, which is after Python scripts have a chance to run on frame 1.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@48706 954f8c5b-7b00-dc11-b283-0030488c597c
Minor UI message update.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@48711 954f8c5b-7b00-dc11-b283-0030488c597c
Update/fixes (was escaping more chars than needed!)

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@48712 954f8c5b-7b00-dc11-b283-0030488c597c
increase file browser title length  for multibyte translations and use utf8 copy for it

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@48713 954f8c5b-7b00-dc11-b283-0030488c597c
style cleanup


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@48715 954f8c5b-7b00-dc11-b283-0030488c597c