Red, green, blue and yellow paint now work on pipes.
- Added numeric value polls. These allow multiple options to be present in each poll, each option has a drop-down list that goes from a low value (-3 in screenshot) to a high value (3 in screenshot), both of these can be set per-option. Along with text descriptors for the lowest value option, middle option and highest value option (In the screenshot 'Worst', 'no change' and 'Best')

Example screenshot (if you ignore the poll text):
http://www.kamletos.si/numval%20polls.PNG

Also note that the screenshot above only has one option (or question). It can have an unlimited number.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4848 316c924e-a436-60f5-8080-3fe189b3f50e
- Added ground code for logic elements. Currently supports sensors, indicators, negators, two input and gates, or gates, xor gates, xnor (equivalence) gates and a relay, with one control input that works by logic laws and another input and output that work by powernet laws.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4849 316c924e-a436-60f5-8080-3fe189b3f50e
Bluespace artillery actually checks for its cooldown between shots now.

Syndicate simple animals wont shoot a corpse forever. They also fire slightly less frequently in general.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4850 316c924e-a436-60f5-8080-3fe189b3f50e
Admin Observers have lost two verbs: 'gibself' and 'investigate' by request.

Telebacon has been commented out. Fixes(haha) issue 999.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4851 316c924e-a436-60f5-8080-3fe189b3f50e
Changed the way corpses get named (cause the old one isn't working). They just take the landmark name as their name.

Tweaked my away mission spawn points/loot/enemy locations, and named all the corpses correctly this time.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4852 316c924e-a436-60f5-8080-3fe189b3f50e
Changed conditions on which wounds bleed.
It was 'any wound with damage over 4', which caused even lighter burns to bleed.
Now it's either cuts or bruises with over 20 damage (if you got hit with so much force SOME skin is bound to tear there, I think).
Some work on surgery system.
Added steps for
cutting wounds open;
clamping bleeders;
retracting skin flap;
cauterizing;
cutting appendix;
removing appendix;
Merge branch 'master' of https://github.com/CIB/Baystation12

Conflicts:
	code/datums/organs/organ_external.dm

Carried over my previous commit with CIB's change.
Used bandage() proc in surgery step too.
Fixes lack of children organs.
More work on surgery system.
Appendectomy fully working
Bone surgery working

Added bone gel and bone setter items

Made bandaging stop bleeding instantly, instead of waiting for next wound update.

Added variabe to groin organ to track appendectomy stage.
- Committing additional work done to security in the 3.0.0 map.

Screenshots:
http://www.kamletos.si/security%203.0.0%20alpha3.png
http://www.kamletos.si/security%203.0.0%20alpha4.png (no darkness)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4854 316c924e-a436-60f5-8080-3fe189b3f50e
Moved para and sleepy pen defines out of weapon.dm.
Updated flashlight code a little.
Added inhand sprites for desk lamps.
Standardised modules/paperwork.
Decapitalised a bunch of mining items.
Slightly reverted update_icons.dm, so we're not looping through mutations more than we need to. Also, skeletons can now wear lipstick!

A few other things which aren't worth listing individually.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4855 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes get_organ not working properly for eyes and mouth target zones.
removed unnecessary backup

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
- Added objects to engineering in 3.0.0

Screenshots:
http://www.kamletos.si/engineering%20for%203.0.0%20alpha.png
http://www.kamletos.si/engineering%20for%203.0.0%20alpha2.png (No darkness)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4856 316c924e-a436-60f5-8080-3fe189b3f50e
Stamps are applied based on the icon_state of the stamp. Saves a switch.
They are also offset by a random amount.

Sosjerky is now properly named.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4857 316c924e-a436-60f5-8080-3fe189b3f50e
-Optimized freelooking a bit.
-Larva can now die, instead of staying in critical.
-Improved the prison break event.
-Added the cameranet to the list of debuggable controllers (I know it's not technically a controller but it seems like the best place to be).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4858 316c924e-a436-60f5-8080-3fe189b3f50e
it keeps happening

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4859 316c924e-a436-60f5-8080-3fe189b3f50e