Add back openjpeg dll for Windows

  May generate some error output during startup on Robust - ignore for now, will fix soon.
Add agent verification to Presence
Merge branch 'master' of /home/opensim/var/repo/opensim
Restrict IPresenceData.VerifyAgent

  Restrict IPresenceData.VerifyAgent to only return bool result
Replaced Mono.Addins dlls with ones compiled in Windows 64-bit.
UserManagementModule: search the local cache for names too.
Inventory transfers: don't do async on asset transfers or now.
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Switched the order by which foreign inventory and foreign assets are brought in, to avoid race conditions on the client.
HGAssetMapper: Get wasn't really working. It's true that some assets are copied in the process of being gathered their UUID, but not all. Specifically, terminal assets like textures aren't copied. We have to go one more time through the ids.
BulletSim: adjust friction and restitution based on material type.
BulletSim: some comments about rebuilding linksets (having to recompute and restore a child's position in the world based on its position in the moved linkset).
BulletSim: Fix crash on the destruction of physical linksets.
While fixing the above, add methods to physical body and shape pointer
wrapper so routines won't have to know that IntPtr.Zero means no
physical instance.
Fix problem with physical linksets failing after a few sits and
unsits by properly restoring child prom positions for compound
linksets after multiple selection and deselections.
BulletSim: comment out some chatty debug logging. Rearrange some code in BSDynamics to make velocity vs force calculation clearer.
BulletSim: set mass for single prim linksets when going physical. This fixes single prim vehicles not working (the surf board now zooms).
BulletSim: add ini file and command line parameters to control
dumping of physical vehicle parameters (out of Bullet) on each
simulation step and to optionally scale vehicle angular velocity
by the time step. The latter looks to be part of a difference
between angular parameters for ODE and BulletSim. SL docs say
angular velocity is measured in radians/timeScale. Not sure if this
is different than what ODE does.
BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather than ground level. This makes boats float at water level better but not perfectly. There probably needs to be some interaction between HOVER and LIMIT_MOTOR_UP.
BulletSim: protect prim property setting to remove crash from taints setting properties after the destroy object taint has happened.
BulletSim: protect character property setting to remove crash from taints setting properties after the destroy character taint.
Hide some console output when initializing addin repository

  We do this in OpenSim.exe to hide output when unmanaged dll are scanned by mono addins. Libomv has hard-coded path to "." for the openjpeg libraries, causing output to the console when they are scanned. We will cover this up for now, then look at getting libomv to look for the libs outside the "." later.
BulletSim: fix crash caused by the creation of a linkset child that is under the terrain. Users can sure find some interesting corner conditions.