Semi working stable version rev 0
Fixed
/rm filter add/remove
/rm filter all,clear,block,item
/rm filter all:200
/rm filter 1,2,3,4,5-10:100 11-20,21,22:10 50 60:32

Next: Find way to sort HashMap.
-Main gameplay working.
-Start, restart, stop game working
-Added restore world functionality
-Added simple warp to safety

To do: make /rm filter more intuitive
- color text when add items in gameplay
- write /rm [material id] or /rm [name of material] to get help
some other fixes.
- created RMItem
- changed from vague HashMap<Integer, Integer[]> combo to HashMap<Integer, RMItem>
- created SHIFT functionality
- added filter random [amount]
- added a bunch of commands (info, items, maxplayers, maxteamplayers, autorestore, restore, examples)
- fixed adding items to filter from only the chest you're clicking on
- world restore now correctly restores items placed on top and on the sides of blocks.
- added check for maxplayers and maxteamplayers when joining teams.

to do: lots, but things are working nice already.
- EVERY CHEST SHOULD SAVE THE ITEMS IT CONTAINS WHEN STARTING A GAME and then put them back once the game finishes.
- Functions to kick and ban players (hmm, not really sure if I should do this)
- make console commands work only if they are intended to (setup, ingame, etc);
- think about a nice menu system using sneaking and the left and right mouse button.
- added /rm info
- added warnHackedItems, allowHackedItems
- fixed autoRestore
- fixed warpToSafety

To do: /rm random [amount];
- changed game id to be entered right after /RM (example: /rm [id] filter [items]...)
- added /rm start [amount] - adds randomized [amount] of items from filter selection to game on the fly.
- some internal fixes.
Created partList class and moved blockList stuff there.
- created games now get saved when the server is shut down.
- created games now get loaded when the server is started.
- added option clear/return player inventory at start/end of match
- added option allow mid-game join
- added option allow player to disconnect while game is in progress
- fixed some game creating, config copying bugs.
- game ends when only one team remains.
- fixed null error when sending messages to offline players
- other fixes
- game takes items from players and if player is not there when game finishes, he can claim his items with /rm getitems
- added automatic save and load player statistics and items
- cleaned up the code
- rewrote some console messages
- added state,interface,log saving (moved to RMGameConfig)
- log moved to RMLog
- players now get assigned to their corresponding teams when server is restarted
- added claim award functionality
- cleaned up claim items
- added restore world log data saving to file on server quit and loading it back on server start
- found game items are now saved to file and so are the chests
- fixed game chest contents import bug
- minor clean ups
- quick fix for game log data getting written in the same line.
Revert "- quick fix for game log data getting written in the same line."

This reverts commit c5cfa145fca5bc29c3161feef470cf4a8357a6ae.
Proper quick fix
- log is now written properly to the file
- added permission support (Permissions 3, PermissionsEx)
- if players die while in-game, they respawn at their team chest
- added autosave of backup data
- added reading from config file and it's creation if it does not exist
- game log data (world restore data) is now compressed
- fixed item amount multiplication bug when saving items from rmp inventory
- added rmp.isIngame() function
- moved initGameOver() from update() to gameOver()
- timer now counts seconds correctly
- fixed bug where non-players could open game chests and take out items
- fixed warpToSafety, it's now warping correctly
Commited unversioned files that I forgot to add sooner!!!
- changed team join from left click wool block to sneak+left click wool block
- added /rm mode which cycles through modes: filter, award, tools
- added /rm award (filter awards)
- added /rm tools (filter tools)
- broke /rm info down to /rm info and /rm settings
- added /rm claim items/award/tools
- fixed startGame() to evaluate all settings before starting game
- added config :lock ability to certain settings
- added settings minplayers, minteamplayers, warnuneqaul, allowunequal, infiniteaward, infinitetools
- fixed issue where players could see inside game chests if permissions was not installed
- added /rm info settings/found/items/award/tools
- items found during game are now stored and can be claimed by the owner of the game using /rm claim found
- fixed some permissions
- /rm filter/award/tools now support material names
- fixed tools distribution not working correctly
- other fixes