Cannons (slightly improved by reducing price)

1) Ground cannon turrets
[Medium Cannon]
Build Power		150 -> 130

[Hyper Velocity Cannon]
Build Power		175 -> 160

[Assault Cannon]
Build Power		150 -> 115
Build Points		800 -> 500

[Twin Assault Cannon]
Build Power		250 -> 240

[Heavy Cannon]
Build Power		250 -> 240

2) VTOL and AA cannons
[AA Flak Cannon]
Build Power		250 -> 215

[VTOL Hyper Velocity Cannon]
Build Power		175 -> 165
Attack runs (for VTOL)		4 -> 5

[VTOL Assault Cannon]
Build Points		800 -> 500
Attack runs (for VTOL)		8 -> 10

[VTOL Cannon]
Attack runs (for VTOL)		4 -> 5

3) Defensive structures with cannons
[AA Flak Cannon Emplacement]
Build Power		300 -> 250

[Assault Cannon Hardpoint]
Build Power		250 -> 200

[AA Flak Cannon Hardpoint]
Build Power		450 -> 400

[Medium Cannon Hardpoint]
Build Power		200 -> 170

[Heavy Cannon Hardpoint]
Build Power		250 -> 240
ROF fix (weapons with high rate of fire was OP in 3.1)

Fixes Assault Gun & Twin Assault Gun

** 2.3 version cointain some bug with rate of fire, it was fixed in 3.1
but bugfixer did not care about fact what 2.3 stats was adjusted to this bug

by my estimation rate of fire for AG was increased by 20-40%
(i checked number of bullets per 10 seconds in both versions)

[Weapons]
***Whirlwind AA Turret [QuadRotAAGun]
	'Damage'	old value:90	new value: 80
***Hurricane AA Turret [QuadMg1AAGun]
	'Damage'	old value:70	new value: 65
***Twin Assault Gun [MG5TWINROTARY]
	'Firepause (10=1s)'	old value:3	new value: 4
***Assault Gun [MG4ROTARYMk1]
	'Firepause (10=1s)'	old value:3	new value: 4
***VTOL Assault Gun [MG4ROTARY-VTOL]
	'Firepause (10=1s)'	old value:3	new value: 4
****MG4ROTARY-Pillbox* [MG4ROTARY-Pillbox]
	'Firepause (10=1s)'	old value:3	new value: 4
***Heavy Machinegun [MG3Mk1]
	'Firepause (10=1s)'	old value:7	new value: 8
***VTOL Heavy Machinegun [MG3-VTOL]
	'Firepause (10=1s)'	old value:7	new value: 8
***Heavy Machinegun Bunker [MG3-Pillbox]
	'Firepause (10=1s)'	old value:7	new value: 8
****CyborgRotMG* [CyborgRotMG]
	'Build Power'	old value:90	new value: 110

[Functions]
Machinegun ROF upgrade 1 [Wpn-MG-ROF01]
	'param1'	old value:15	new value: 17
Machinegun ROF upgrade 2 [Wpn-MG-ROF02]
	'param1'	old value:30	new value: 34
Machinegun ROF upgrade 3 [Wpn-MG-ROF03]
	'param1'	old value:45	new value: 50
Bodies fix:

> make light and medium bodies better

1) Increase thermal armor for tank bodies (10%)
* more % inceased for light and medium bodies
2) Decreased build power and build time for light and medium bodies (15%)
* more percent decreased for green and black bodies
** slightly increased build points for heavy bodies (10%)
3) Price for yellow bodies now equal to price of grey bodies
4) Increased engine power for light bodies (30%)
5) added double-turret versions of all heavy bodies
* price of tanks with double turrets setted to 2.5 times price of single-turret version of that bodies
6) Improved Vengeance body (HP 300 -> 330)

 Changed item: Viper [Body1REC]
	-Field Name: 'Build Power'	old value:30	new value: 24
	-Field Name: 'Build Points'	old value:150	new value: 130
	-Field Name: 'Engine power'	old value:5000	new value: 7500
	-Field Name: 'Thermal Armor'	old value:4	new value: 6
 Changed item: Bug [Body4ABT]
	-Field Name: 'Build Power'	old value:25	new value: 24
	-Field Name: 'Build Points'	old value:100	new value: 110
	-Field Name: 'Engine power'	old value:5000	new value: 7500
	-Field Name: 'Thermal Armor'	old value:8	new value: 10
 Changed item: Leopard [Body2SUP]
	-Field Name: 'Build Power'	old value:41	new value: 32
	-Field Name: 'Build Points'	old value:220	new value: 175
	-Field Name: 'Engine power'	old value:4000	new value: 6000
	-Field Name: 'Thermal Armor'	old value:6	new value: 8
 Changed item: Retaliation [Body3MBT]
	-Field Name: 'Build Power'	old value:68	new value: 44
	-Field Name: 'Build Points'	old value:400	new value: 250
	-Field Name: 'Engine power'	old value:5000	new value: 8500
	-Field Name: 'Thermal Armor'	old value:15	new value: 18
	-Field Name: 'HP'	old value:100	new value: 130
 Changed item: Cobra [Body5REC]
	-Field Name: 'Build Power'	old value:46	new value: 38
	-Field Name: 'Build Points'	old value:250	new value: 220
	-Field Name: 'Thermal Armor'	old value:6	new value: 8
 Changed item: Scorpion [Body8MBT]
	-Field Name: 'Build Power'	old value:39	new value: 38
	-Field Name: 'Build Points'	old value:250	new value: 220
	-Field Name: 'Thermal Armor'	old value:12	new value: 14
 Changed item: Panther [Body6SUPP]
	-Field Name: 'Build Power'	old value:57	new value: 46
	-Field Name: 'Build Points'	old value:300	new value: 260
	-Field Name: 'Thermal Armor'	old value:9	new value: 11
 Changed item: Retribution [Body7ABT]
	-Field Name: 'Build Power'	old value:100	new value: 80
	-Field Name: 'Build Points'	old value:600	new value: 360
	-Field Name: 'Thermal Armor'	old value:20	new value: 22
 Changed item: Python [Body11ABT]
	-Field Name: 'Build Power'	old value:60	new value: 64
	-Field Name: 'Thermal Armor'	old value:9	new value: 10
	-Field Name: 'Build Points'	old value:350	new value: 385
 Changed item: Mantis [Body12SUP]
	-Field Name: 'Build Power'	old value:52	new value: 64
	-Field Name: 'Thermal Armor'	old value:18	new value: 20
	-Field Name: 'Build Points'	old value:350	new value: 385
 Changed item: Tiger [Body9REC]
 	-Field Name: 'Build Points'	old value:420	new value: 460
	-Field Name: 'Thermal Armor'	old value:15	new value: 16
 Changed item: Vengeance [Body10MBT]
	-Field Name: 'Build Points'	old value:800	new value: 520
	-Field Name: 'HP'	old value:300	new value: 330
 Changed item: Dragon [Body14SUP]
	-Field Name: 'Thermal Armor'	old value:30	new value: 36
 Changed item: Wyvern [Body13SUP]
	-Field Name: 'Thermal Armor'	old value:28	new value: 34
Flamers fix (slightly nerf all incendiary weapons)

Reason: flamers and all incendiary weapons very effective in most cases

1) Reduced damage for inferno and plasmite flamers
2) Increased research points for first flamer
3) Increased thermal armor for bodies (10%), see another commit
4) Nerfed hover propulsion, see another commit
5) Nerfer thermite and plasmite bombs
6) Nerfed incendiry mortar (reduced damage and increased price)

 Changed item: Plasmite Flamer [PlasmiteFlamer]
	-Field Name: 'Build Power'	old value:80	new value: 100
	-Field Name: 'Build Points'	old value:400	new value: 550
	-Field Name: 'Weight'	old value:750	new value: 1250
	-Field Name: 'Firepause (10=1s)'	old value:20	new value: 24
	-Field Name: 'Incendiary Damage'	old value:63	new value: 50
	-Field Name: 'Damage'	old value:63	new value: 58

 Changed item: Inferno [Flame2]
	-Field Name: 'Build Power'	old value:80	new value: 90
	-Field Name: 'Build Points'	old value:400	new value: 500
	-Field Name: 'Weight'	old value:500	new value: 1000
	-Field Name: 'Firepause (10=1s)'	old value:20	new value: 24
	-Field Name: 'Incendiary Damage'	old value:40	new value: 34
	-Field Name: 'Damage'	old value:40	new value: 38

 Changed item: *Cybrog Thermite Weapon* [Cyb-Wpn-Thermite]
	-Field Name: 'Firepause (10=1s)'	old value:18	new value: 22
	-Field Name: 'Incendiary Damage'	old value:38	new value: 32

 Changed item: VTOL Plasmite Bomb Bay [Bomb5-VTOL-Plasmite]
	-Field Name: 'Incendiary Damage'	old value:200	new value: 125
	-Field Name: 'Build Power'	old value:225	new value: 200

 Changed item: VTOL Thermite Bomb Bay [Bomb4-VTOL-HvyINC]
	-Field Name: 'Incendiary Damage'	old value:200	new value: 125
	-Field Name: 'Build Power'	old value:225	new value: 200

 Changed item: VTOL Phosphor Bomb Bay [Bomb3-VTOL-LtINC]
	-Field Name: 'Build Power'	old value:175	new value: 150
	-Field Name: 'Build Points'	old value:700	new value: 600
	-Field Name: 'Damage'	old value:100	new value: 120
	-Field Name: 'Splash damage'	old value:0	new value: 60
	-Field Name: 'Splash radius'	old value:0	new value: 160
	-Field Name: 'Splash chance'	old value:0	new value: 100

 Changed item: Incendiary Mortar [Mortar-Incenediary]
	-Field Name: 'Splash damage'	old value:70	new value: 60
	-Field Name: 'Incendiary Damage'	old value:30	new value: 24
	-Field Name: 'Incendiary Radius'	old value:192	new value: 160

 Changed item: Incendiary Howitzer [Howitzer-Incenediary]
	-Field Name: 'Incendiary Damage'	old value:60	new value: 48

 *** structures.txt ***
 Changed item: Incendiary Howitzer Emplacement [Emplacement-Howitzer-Incenediary]
	-Field Name: 'Build points'	old value:550	new value: 700
 Changed item: Incendiary Mortar Pit [Emplacement-MortarPit-Incenediary]
	-Field Name: 'Build points'	old value:425	new value: 550
	-Field Name: 'Build Power'	old value:135	new value: 160

 *** research.txt ***
 Changed item: Flamer [R-Wpn-Flamer01Mk1]
	-Field Name: 'Research points'	old value:600	new value: 1200
Changed item: High Temperature Flamer Gel [R-Wpn-Flamer-Damage01]
	-Field Name: 'Research points'	old value:600	new value: 1200
 Changed item: High Temperature Flamer Gel Mk2 [R-Wpn-Flamer-Damage02]
	-Field Name: 'Research points'	old value:1200	new value: 1800
 Changed item: Flamer Autoloader [R-Wpn-Flamer-ROF01]
	-Field Name: 'Research points'	old value:900	new value: 1800
Light weapons Fix

improves light weapons

1) First machinegun now a bit better
2) Ligh cannon and mini-rocket pod: reduced build time
3) Flashlight: greatly reduced price and build time
4) Needle gun: reduced price and build time
5) needle gun, flashlight, heavy Mg now dont disappear from game when you got better weapons
Rockets fix + propulsion modifier fix

1) Nerfed Mini-rocket array
Damage 34 -> 30
Splash damage 30 -> 27
Firepause 145 -> 160
2) Decreased anti-tank damage to wheeled tanks (130% -> 115%)
3) Changed mini-rocket pod ( +10% damage, -10% ROF)
* trying make mini-rockets more usable as light weapon in middle game
4) reduced build time and price for tank killer
5) Seraph Missile Array
firepause 135 -> 155
price 400 -> 340
build time 1200 -> 1000
6) Increased bunker buster damage to tanks/cyborgs
Propulsion

improved: wheeled, tracked
nerfed: hover

Exact changes:
 Changed item: Wheels [wheeled01]
	-Field Name: 'Build power'	old value:50	new value: 45
	-Field Name: 'Build points'	old value:50	new value: 45
	-Field Name: 'Body points'	old value:100	new value: 150
 Changed item: Tracks [tracked01]
	-Field Name: 'Build power'	old value:125	new value: 110
	-Field Name: 'Build points'	old value:125	new value: 110
	-Field Name: 'Weight'	old value:650	new value: 500
 Changed item: Hover [hover01]
	-Field Name: 'Weight'	old value:200	new value: 275
	-Field Name: 'Body points'	old value:150	new value: 140
	-Field Name: 'Max speed'	old value:300	new value: 260