tweaks to simple_animal emotes

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
additional debugging tweaks

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Merge pull request #1593 from caelaislinn/master

additional zas debugging, misc
Fixed issue 758. it will stop overflowing now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4340 316c924e-a436-60f5-8080-3fe189b3f50e
compile fix, tweaks

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Merge pull request #1594 from caelaislinn/master

compile fix
Cleanup of proc/helpers.dm

Split a bunch of procs in helpers.dm into new files:
-helper_list
-helper_text
-helper_type2type

These files are sorted into groups internally. Hopefully people will make it easier for people to find useful procs.

I've added comments to a good chunk of these procs as well explaining what they do.

I've removed a few unused or unnecessary procs and fixed up a couple that were not working as intended.

I've also moved a mob proc 'get_equipped_items()' into mob/inventory.

All of the non-helper.dm files (besides mob/inventory.dm) are the result of fixing duplicate procs. It seems that there used to be text searching procs where one was case sensitive and one was not, and at some point someone removed the case-sensitivity of the case sensitive procs. I've re-added the case-sensitivity and as a result, I've had to go through extra files and ensure that they were calling the proper proc.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4341 316c924e-a436-60f5-8080-3fe189b3f50e
Important!
Minds part2 - Carn loses her mind.

The way datum/mind stuff works has been changed a lot. I really can't explain everything. If you have any questions it'd just be easier if you leave a comment or ask me in coderbus.
Generally, minds now represent IC characters rather than following a client around constantly. Minds can change owners, mobs, (names WIP).

Technical babble:
The var/current and var/original variables of the mind datum must always be of type mob/living (or null). Please do not mind.transfer_to(ghost_mob). If you want to ghost somebody use ghostize()! It will do all the technical stuff for you.

mob/dead/observer/var/corpse was removed. mob/dead/observer/var/mind is now used as a reference to the last mind the player had (so respawning code has something to reference), but also because mind.current is a far more useful way of tracking a corpse. If somebody triggers a mind.transfer_to() call on your corpse, your mind will be tranfered to another mob/living or something...that will then be considered your corpse. This could allow for more interesting mind_transfers. For instance, the "raise corpse" rune ghostizes any player in the corpse to be raised and selectes a random dead player to take possesion of their character! The person possesing them will have all of their memories, objectives, etc. The poor guy who was originally the owner cannot re-enter body if there is another player in his body...but if that player is ghosted he can once again return. Exorcisms anybody?

Changes to cloning and hydroponics. I will likely have to rework these later as they're hacky as hell right now.

A lot of stuff is now handled by Login/Logout rather than in hundreds of different places. One such example, mind datums get their variables updated at Login and Logout.

Fixed a few minor bugs. I'll update the issues manually in a bit because I literally cannot think atm.

TL;DR guide:
-If you want to make somebody a ghost use ghostize(). Or you will need to find a doctor to stitch your bits back on. :)
-You don't have to worry about making minds. Simply doing key="carnwennan" or whatever will either: A) make a new mind and initialise it if there isn't one or B) take possession of the mind currently attached to the mob.
-It's safe to transfer a mind even if a key isn't in-body (e.g. they are ghosted/admin-observing etc!) Minds have an active variable which tracks whether they are currently synced with a key. This is to avoid dragging ghosts back into their bodies when say, a wizard mind_transfers them.
-Transferring a mind whilst var/active=1 will cause the following: mob.key = mind.key. So no need to do that separately (in fact you'll lag things if you do, so don't)
-If you do want to initialize a mind manually, say if you don't have a client to login to the mob yet, simply do new_mob.mind_initialize(). Simple! When someody is logged into that mob they will take ownership of the mind and it will sync up.

NOTE: a lot is probably broken since this is a pretty massive change. Please let me know asap (with actual info! Shouting at me, "IT BORKED HALP", doesn't help)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4342 316c924e-a436-60f5-8080-3fe189b3f50e
Added missing door control buttons to incinerator airlock. Used r-walls instead of glass so they can be seen easier

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4343 316c924e-a436-60f5-8080-3fe189b3f50e
Fix for admin-ghosting. Admins couldn't re-enter body after using set-observe.

Cause: I forgot to set the ghost's can_reenter_corpse to 1 after I changed something.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4344 316c924e-a436-60f5-8080-3fe189b3f50e
custom id cards should be able to access atms

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Removed a doubled up fire lock in virology.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4345 316c924e-a436-60f5-8080-3fe189b3f50e
reworked/verbosified some zas debugging, added additional zas debugging, made kill_air available to game_admins as well as game_masters, increased runtime check sensitivity to aid in debugging

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Merge pull request #1595 from caelaislinn/master

zas debugging, custom id fix
Preparations for minds - Part3.
Replaced mob/var/original_name with datum/mind/var/name.

Halved the speak-chances of every simple-animal because that constant squeaking was insufferable.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4346 316c924e-a436-60f5-8080-3fe189b3f50e
Whoops forgot to click save or something.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4347 316c924e-a436-60f5-8080-3fe189b3f50e
Increases the age limit to 80 in case someone wants to play a geriatric spaceman who is tired of young men on his lawn.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4348 316c924e-a436-60f5-8080-3fe189b3f50e
actually make the debug messages output >.> also fixed up a couple of messages

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
replaced log_admin with log_adminwarn, so hopefully the messages will output to server

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Merge pull request #1596 from caelaislinn/master

zas debugging