=Notes
*Mechanic 2011 update has been applied.
-Some of the updates didnt make it into this revision update due to issues
-and will be done later.
-Refer to the 2011 Update Questions document for more info on these issues.


=Items
*Added some Kagerou/Oboro equips.
-Entry's were taken from rAthena's renewal database and modified
-to be Kagerou/Oboro equiptable only as its exclusive for them.
-Other changes may have been made to suit the pre-renewl mechanics.
-Note: Explosive kunai weight and ATK fixed. Apply to rA soon.


=Skills
*AB_EXPIATIO
-Now castable on yourself and other players.

*NC_MADOLICENCE
-Amount of added attack damage per level changed.

*NC_BOOSTKNUCKLE
-Variable cast time reduced.

*NC_PILEBUNKER
-Chance of removing defense buffs from the enemy changed.
-Remove's the following status by chance....
-Kyrie Eleison, Auto Guard, Reflect Shield, Defender, Steel Body,
-Assumptio, Millenium Shield, Reflect Damage, Prestige, Banding,
-Gentle Touch: Change, Gentle Touch: Revitalize

*NC_VULCANARM
-Now deals damage in a 3x3 splash AoE around the target.
-Changed aftercast delay.

*NC_FLAMELAUNCHER
-Variable cast changed.
-Burning chance changed.

*NC_COLDSLOWER
-Updated Freezing and Frozen durations to official.

*NC_ARMSCANNON
-Range increase and is now affected by skill level.
-Skill level now affects required SP to cast.
-Variable cast changed.
-Fix cast changed.

*NC_ACCELERATION
-Duration increased.

*NC_HOVERING
-Duration increased.

*NC_MAINFRAME
-Amount of DEF given when mounted in a Mado changed.

*NC_SELFDESTRUCTION
-Fuel requirement lowered to 3.
-Is no longer 100% fixed.
-Variable cast added.
-Fixed cast changed.
-Cooldown changed.
-Damage formula changed to official.

*NC_SHAPESHIFT
-No longer requires element stones.
-Now requires 3 element points of a selected element.

*NC_EMERGENCYCOOL
-Fuel requirement lowered to 1.

*NC_INFRAREDSCAN
-Fixed cast removed.
-Cooldown changed.
-Effect duration changed.
-Chance of inflecting status is now 100%.

*NC_MAGNETICFIELD
-AoE is now a fixed 5x5 for all levels.
-Skill level now affects required SP to cast.
-Fuel requirement lowered to 2.
-Cooldown changed.
-Duration changed.
-Amount of SP consumed per second changed.

*NC_NEUTRALBARRIER
-Skill level now affects required SP to cast.
-Variable cast removed.
-Cooldown changed.
-Now a 5x5 AoE.

*NC_STEALTHFIELD
-SP requirement per level changed.
-Variable cast removed.
-Cooldown changed.
-Now a 5x5 AoE.
-Caster's movement speed decrease changed.

*NC_REPAIR
-Skill range is now affected by the skill level.
-Cast time now affected by skill level.

*NC_TRAININGAXE
-Added ATK mastery and HIT with maces changed.

*NC_AXEBOOMERANG
-Skill range increased.
-Now a range skill for all levels.
-Cooldown now affected by skill level.
-Damage formula changed to official.

*NC_POWERSWING
-Stun duration changed to 2 seconds.
-Damage formula changed to official.

*NC_AXETORNADO
-Now requires +20 * SkillLV amount of player's HP to cast.
-Damage is now increased when using a wind element weapon.
-Splash AoE is now split into 2 zones.
-Damage dealt in 3x3 and 5x5 range is 100% of the final damage.
-Damage dealt in the 7x7 range is now 75% of the final damage.

*NC_SILVERSNIPER
-Duration of FAW increased.

*NC_MAGICDECOY
-Duration of FAW increased.
-No longer requires element stones to use.
-Now requires element points.

*NC_DISJOINT


=Patches
*Updated the packet support for the 2011-11-22 client in the PacketV28 patch.

git-svn-id: http://3ceam.googlecode.com/svn/trunk@662 ca0df34e-21c1-4b9e-08a3-f23acb074bb3
=Database
*Added support for all the latest NPC's in the const.txt file.


=Skills
*NC_ARMSCANNON
-Updated damage formula's to official.
-Fixed a issue where the skill wouldnt deal damage.


=Source
*Added all the latest known status tags and ID's.

git-svn-id: http://3ceam.googlecode.com/svn/trunk@663 ca0df34e-21c1-4b9e-08a3-f23acb074bb3
=General
*Guillotine Cross 2011 update has been applied.
-Most of the skills have been updated, but some poison
-related updates has not been applied due to the complex
-coding and will be done on another date sometime after
-quick updates are completed for the other remaining job.


=Skills
*GC_VENOMIMPRESS
-Range increased.

*GC_CROSSIMPACT
-Removed a unneeded state condition.
-Fixed a issue where the walk delay after skill use was too long.
-Damage formula updated.

*GC_DARKILLUSION
-Range increased and is affected by skill level.
-Now usable in GvG maps.

*GC_COUNTERSLASH
-Now ignores enenmy's DEF.
-Damage formula updated.

*GC_WEAPONCRUSH
-Strip weapon status duration is now the same as Rogue's Strip Weapon.

*GC_POISONSMOKE
-AoE duration increased and is affected by skill level.
-No longer removes the applied poison from your weapon.
-Adjusted code to use the durations set in the skill requirement database.
-Chance to poison enemy targets updated to 50% per second.

*GC_ROLLINGCUTTER
-Splash AoE size now affected by skill level.
-Lv 1-4: 3x3
-Lv 5: 5x5
-Duration of counter's lowered to 3 seconds.
-Damage formula updated.

*GC_CROSSRIPPERSLASHER
-Range increased and is affected by skill level.
-Damage formula updated.

*AB_EPICLESIS
-AoE size fixed to official 5x5.

*NC_ARMSCANNON
-Added missing damage formula update form r663.

*LG_TRAMPLE
-Corrected the max skill level to 3 in the skill database.


=Database
*Added the hidden warp npc to the const.txt

git-svn-id: http://3ceam.googlecode.com/svn/trunk@664 ca0df34e-21c1-4b9e-08a3-f23acb074bb3
=General
*Server should show the Mage name as Magician in test strings.
*Added place holders for 3rd job iRO names.
*Merged some cleanup code from rAthena I worked on.
-The client job ID to map server converter cleanup was
-not done entirely by me. I just added a large number of
-jobs to it since r15871.
*Added some additional typeable names for the jobchange command.
*Redid the ID list thats displayed when using the jobchange command alone.
*Added a message to display when trying to change into a dummy job.


=Jobs
*Extended Super Novice is renamed to its official name.
-Official name is Expanded Super Nocie.
*Corrected Royal Guards bonus stats.


=Skills
*Corrected LK_CONCENTRATION skill requirement.

git-svn-id: http://3ceam.googlecode.com/svn/trunk@665 ca0df34e-21c1-4b9e-08a3-f23acb074bb3
Duuuurp....Chuuuurp. Just testing something with the SVN.

git-svn-id: http://3ceam.googlecode.com/svn/trunk@666 ca0df34e-21c1-4b9e-08a3-f23acb074bb3
=General
*Recoded the entire skill cast times calculation system.
-This recoded system is designed to work entirely like official
-and fixes the flaws that existed in the past system.
-It greatly improves the system by using lesser and cleaner coding
-to improve performance slightly by reducing the number of steps needed.
-It also fixes issues like negeative value fixed cast reductions reducing
-variable times, forced combined cast times values in the skill_cast_db
-for pre-re/renewal cast config, incorrect variable and/or fixed
-increasing/decreasing, etc.
-
-Upon updating to this revision, you will need to update your conf/battle/skill.conf
-since castrate_dex_scale2 and renewal_cast_enable was renamed.


=Skills
*WZ_FROSTNOVA freeze chance corrected to official.
*NC_FLAMELAUNCHER cast range is increased to 7 cells.
*Corrected fixed cast time for WM_MELODYOFSINK, WM_BEYOND_OF_WARCRY,
-and WM_UNLIMITED_HUMMING_VOICE.
*All renewal skills that have a 100% fixed cast are now only reduceable by
-fixed cast reduction methods no matter what the renewal_cast_3rd_skills setting
-is set to.

git-svn-id: http://3ceam.googlecode.com/svn/trunk@667 ca0df34e-21c1-4b9e-08a3-f23acb074bb3
=General
*Added 3 new configs to the battle files.
-player.conf now allows setting if a Mechanic player looses
-his/her mado upon death.
-skill.conf now allows setting if a player's base level affects
-damage ratio's for 3rd job and other renewal skills and also
-added if Merchant, Blacksmith, and whitesmith skills can be
-used while in a mado.
-
-Big thanks to Epoque for teaching me how to add battle configs.
-These config options have been long overdue.

git-svn-id: http://3ceam.googlecode.com/svn/trunk@668 ca0df34e-21c1-4b9e-08a3-f23acb074bb3
=General
*Fixed a issue with the cast time system that caused the map server to crash
-when Homunculus, Mercenarys, and Elementals used their skills.

git-svn-id: http://3ceam.googlecode.com/svn/trunk@669 ca0df34e-21c1-4b9e-08a3-f23acb074bb3
=Skills
*Updated base level ratio formula's for all 3-1 skills.
-This includes skills that arnt offensive.
-Note To Self: Make a separate config to control the non-offensive ones.

git-svn-id: http://3ceam.googlecode.com/svn/trunk@670 ca0df34e-21c1-4b9e-08a3-f23acb074bb3

=General - r670
*Royal Guard 2011 update has been applied.
-Most of the skills have been updated, but a few skills
-couldn't be fully updated due to the complex coding, or
-other reasons. More updates will come in the future.


=Skills
*LG_BANISHINGPOINT
-Now has a hit rate that increases with skill level.

*LG_SHIELDPRESS
-Stun duration updated.
-Damage formula updated.
-Stun chance formula updated.

*LG_REFLECTDAMAGE
-SP requirements updated.

*LG_PINPOINTATTACK
-SP requirements updated.
-Now requires a spear to use.
-Damage formula updated.
-Status / Equip Break chance formula updated.

*LG_FORCEOFVANGUARD
-Rage counters now last for 5 minutes.
-No longer increases caster's DEF since tests on official server
-shows it doesent increase DEF anymore.

*LG_RAGEBURST
-Damage formula updated.

*LG_EXEEDBREAK
-SP requirements updated.
-Attack boost formula updated.

*LG_OVERBRAND
-Added missing skill type to the skill database.
-Corrected knockback to work on the LG_OVERBRAND_BRANDISH ID only as
-confirmed on official to only work on this ID.
-SP requirements updated.
-Damage formula updated.

*LG_PRESTIGE
-Fixed a issue where Prestige was stackable with Banding.
-SP consume timer is now every 10 seconds.
-Updated magic attack dodging formula.
-Corrected a issue where it was giving soft DEF instead of hard DEF.
-Updated the DEF increase formula.
-SP drain per second now affected by skill level.

*LG_BANDING
-Added missing splash type hex and removed skill type in skill database.
-Overawe status chance formula updated.
-Now correctly gives DEF when banding with another Royal Guard.
-Banding status will now end the Prestige status as their not supposed to stack.

*LG_MOONSLASHER
-Now requires a spear to use.

*LG_RAYOFGENESIS
-SP requirements updated.
-Damage formula updated.

*LG_EARTHDRIVE
-Damage formula updated.
-Shield break chance updated.

*LG_HESPERUSLIT
-Now requires a spear to use.
-Damage formula updated.

*LG_INSPIRATION
-SP requirements updated.
-Now requires 1% of the caster's exp to cast.
-Updated HIT increase formula.
-Note: HIT increase formula will temporarily give the max increase a
-players job level at level 50 can give until a fix for the complex
-system can be made. More info in the 2011 update questions document.
-Updated MaxHP increase formula.
-Updated stat's increase formula.
-HP and SP drain per second is updated.
-Now make's the caster immune to the following status's
-Poison / Blind / Stun / Silence / Chaos / Petrification
-Sleep / Bleeding / Curse / Burning / Freezing / Frozen
-Crystalization / Fear / Toxin / Paralyze / Venombleed
-Magic Mushroom / Disheart / Pyrexia / Oblivion Curse
-Leech End / Deep Sleep / Saturday Night Fever / Paint Body
-Masquerade: Enervation, Gloomy, Ignorance, Laziness, Unlucky, Weakness.


=Database
*Fixed a issue where the Chrome 2-Handed Sword could not be equipped by Knights or higher.

*Disabled the MATK parts on some items in the item_db2.txt that caused error's to appear on
-the map server console since added fixed amounts of MATK is not supported yet.


=Source
*Changed a few HP checks in battle.c.

*Did many code cleanup's and optimization.


git-svn-id: http://3ceam.googlecode.com/svn/trunk@671 ca0df34e-21c1-4b9e-08a3-f23acb074bb3