ChangeLog v0.45 (since the last Release Version):

    added some code to spawn mobs again when all players died and the mobs despawn (when it doesn't work and it fires errors i remove it and try it later again)
    added damage multiplicator to boss signs, you can put the multiplicator behind the health and range: <health>:<range>:<multiplicator> when you want the normal health or the default range (20 blocks) you must type -:-:<multiplicator>
    added range to boss signs, you can put the range behind the health: <health>:<range> when you want the normal health you must type -:<range>
    added an console error when the player reward false
    added SlimeSize: when you want a slime with fixed size write on the Sign: Slime:<size>
    size can between 1 and 4
    added console error when the class can't load.
    this should prevent a NullPointerException for corrupted classes

    changed placeableMats mechanics
    the line placeableMats in the config.yml is now temple wide
    the signs make an exception. on the last line of the sign you can write id's of the block which can be placed in the radius of the sign or write -1 for alle blocks

    fixed problem with non destroying tnt
    fixed problem that mobs have only 1 HP
    fixed problems with heroes
    fixed same false translation
    fixed the teleport into the lobby
    fixed problem continues spawners
    fixed problem with bedrock spawners
    fix some errors when player dies
    fix the problem that the class chosen message doesn't show when the class has no armor.

    some other things that i forget, sorry.

Version 0.44.8:

    added support for the Plugin Catacombs (you must have version 2.2 or above) - Thanks Blockhead2 - Ticket 14
    added support for Potions and Enchantments in Classes.
    Potion: <potion or 373>:<count>:<potion id>
    for potion you must give a countnumber. when you want only one potion type 1
    Enchantment: <item>:<enchantmantid>-<enchantmantlevel>
    for multiple enchantmants you can write <enchantmantid>-<enchantmantlevel>;<enchantmantid>-<enchantmantlevel> every enchantmant must be seperated by a ;
    here are some examples how-to-use:
    Potion: potion:2:16389 <= this gives you 2 Healing Splash ThrowPotions
    Enchantment: diamond_sword:16-5;19-2 <= this gives you a diamand sword with Sharpness 5 and Knockback 2
    Here is a ItemList with Potion ID's: http://www.minecraftinfo.com/IDList.htm
    added health to Mob Signs. to set the health write in the third line the amount of health they should have. Ticket 7 - Ticket 11
    added continues mob spawner Ticket 10. to make a sign spawns a continues amount of mobs change the last line of a mob sign to this:
    <radius>:<time>:<count>
    radius is the radius in which it is triggerd when you type - it is set to 20
    time is the time in seconds between the spawn
    count is the amount of mobs which were spawned
    added a boss sign. here is a how-to Ticket 11:
    Line0: [TCB]
    Line1: <Name of the Mob>
    Line2: <health of the Boss>
    Line3: <Abilitys>
    the abilitys can be multiple and msut seperated by a ,
    currently there are only 5 possible abilitys which were every 5 seconds randomly choosen from Line3
    a List of Abilitys can you find at the bottom of this thread.
    added sign for placing blocks Ticket 15
    with this sign you can restrict the placing of blocks to an area around the sign
    Line0: [TC]
    Line1: place
    Line2: <radius>
    added placeablemats to the config. it is simular to breakablemats. when you would allow all blocks to place set it to -1
    added feature that no items can use in the lobby Ticket 16
    added tamed mob dies when the tamer dies

    changed DisplayName to Name on Scoreboards to remove Prefixes such like Moderator, Admin and so on.

    fixed problem that you are in the survival mode when you edit a temple
    fixed problem that ladders doesn't come back when it's distroyed by a creeper
    fixed wrong message that the game starts when it doesn't can start
    fixed problem with chainmail armor


Abilitys:
Name	shortname for the sign	discription
Arrow	a	shoots an arrow on the target
Fireaura	fa	sets every player in an radius of 5 for 5 seconds in flames
Fireball	fb	shoots a fireball on the target
Teleport to Player	ttp	teleports the boss to the target
Throw Target	tt	throws the target away