1. New: The properties (size) of metaballs can now be changed.
2. Code cleaning

Blendphys




git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@3947 96b784f8-4ae3-dd11-aff7-0030488c597c
1. New: NURBS, mesh and meta balls can now be chosen as atoms
   I also updated the Wiki page.
2. Code cleaning

Blendphys




git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@3948 96b784f8-4ae3-dd11-aff7-0030488c597c
Clean Code in render Tools

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@3950 96b784f8-4ae3-dd11-aff7-0030488c597c
Merge remote-tracking branch 'remotes/trunk'

* remotes/trunk:
  Clean Code in render Tools
  1. New: NURBS, mesh and meta balls can now be chosen as atoms    I also updated the Wiki page. 2. Code cleaning
  1. New: The properties (size) of metaballs can now be changed. 2. Code cleaning
Adding Online Material Library add-on to contrib.
Includes many files such as .bcm and .jpg files for the bundled library.
Hopefully this works!



git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@3956 96b784f8-4ae3-dd11-aff7-0030488c597c
adding new category 'skin' added new materials 'pox' & weave_test
updated xml

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@3957 96b784f8-4ae3-dd11-aff7-0030488c597c
Fixed material.
Apparently this was some error with Blender; a Bright/Contrast node was showing up with a Brightness value of 0.000, but its actual value was 2.6 or something, totally messing up the material.
Rather bizarre.

Also re-rendered some previews and slightly edited a material for easier usability.



git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@3958 96b784f8-4ae3-dd11-aff7-0030488c597c
fix: importer - bring joints in the correct order of its dependencies (only in case that they are not already ordered)

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@3961 96b784f8-4ae3-dd11-aff7-0030488c597c
SVN maintenance.


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@3962 96b784f8-4ae3-dd11-aff7-0030488c597c
update for changes in blender


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@3964 96b784f8-4ae3-dd11-aff7-0030488c597c
use alternate syntax for clearing lists


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@3966 96b784f8-4ae3-dd11-aff7-0030488c597c
add: exporter - exports joints/bones

importer: is final
exporter: is working (without animation)

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@3967 96b784f8-4ae3-dd11-aff7-0030488c597c
fix: string issues

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@3968 96b784f8-4ae3-dd11-aff7-0030488c597c
Merge remote-tracking branch 'remotes/trunk'

* remotes/trunk:
  Bugfix: Add-on was defaulting to Bundled library's materials
  fix: string issues
  add: exporter - exports joints/bones
  use alternate syntax for clearing lists
  update for changes in blender
  SVN maintenance.
  fix: importer - bring joints in the correct order of its dependencies (only in case that they are not already ordered)
  Fixed material. Apparently this was some error with Blender; a Bright/Contrast node was showing up with a Brightness value of 0.000, but its actual value was 2.6 or something, totally messing up the material. Rather bizarre.
  adding new category 'skin' added new materials 'pox' & weave_test updated xml
  Adding Online Material Library add-on to contrib. Includes many files such as .bcm and .jpg files for the bundled library. Hopefully this works!
Bugfix: Add-on was defaulting to Bundled library's materials

If a material was not cached, the add-on should have downloaded it.
Instead, if it was in the Bundled library, it would use that one.
This doesn't always cause obvious problems, but if a material in the Testing library is different from one in the Bundled library, the Bundled material would still be used instead of the updated Testing library one.



git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@3970 96b784f8-4ae3-dd11-aff7-0030488c597c
Improves in Split Shapes

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@3972 96b784f8-4ae3-dd11-aff7-0030488c597c
Split Shapes Fix

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@3973 96b784f8-4ae3-dd11-aff7-0030488c597c
finished exporter - all possible ms3d features are fully implemented

v0.5.0.0: importer 100%, exporter 100%

git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@3974 96b784f8-4ae3-dd11-aff7-0030488c597c
Merge remote-tracking branch 'remotes/trunk'

* remotes/trunk:
  finished exporter - all possible ms3d features are fully implemented
  Split Shapes Fix
  Improves in Split Shapes
Changed orbiting back to MMB instead of Shift-MMB.

After doing some key-stroke capturing of my own Blender usage,
I found that I do orbiting roughly twice as much as panning.  My suspicion
is that this is pretty typical.  It makes sense to have the most
commonly done operations cause the least hand-strain, so I changed it back
to Blender's original behavior, where orbit is just plain MMB-drag, and
panning is Shift-MMB-drag.

It's not consistent with the other editors in Blender, where MMB-drag
is pan, but I think the break in consistency is worth it in this case.


git-svn-id: https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons@3975 96b784f8-4ae3-dd11-aff7-0030488c597c