Initial directory structure.

git-svn-id: https://tagd-big-game-f2011.googlecode.com/svn/trunk@1 6d00f2b7-c1ca-aff2-b5ad-bf4ac5a0f2c8
Added basic project setup. Includes working player sprite and movement.

git-svn-id: https://tagd-big-game-f2011.googlecode.com/svn/trunk@2 6d00f2b7-c1ca-aff2-b5ad-bf4ac5a0f2c8
Added collision detection.
Added restriction of player's movements to on screen.
Added enemy class.
Cleaned up Player class a bit.

git-svn-id: https://tagd-big-game-f2011.googlecode.com/svn/trunk@3 6d00f2b7-c1ca-aff2-b5ad-bf4ac5a0f2c8
Removed file that isn't necessary for SVN.

git-svn-id: https://tagd-big-game-f2011.googlecode.com/svn/trunk@4 6d00f2b7-c1ca-aff2-b5ad-bf4ac5a0f2c8
Added sound effects.

git-svn-id: https://tagd-big-game-f2011.googlecode.com/svn/trunk@5 6d00f2b7-c1ca-aff2-b5ad-bf4ac5a0f2c8
Added Scrolling Background

git-svn-id: https://tagd-big-game-f2011.googlecode.com/svn/trunk@6 6d00f2b7-c1ca-aff2-b5ad-bf4ac5a0f2c8
Adding clouds to the background

git-svn-id: https://tagd-big-game-f2011.googlecode.com/svn/trunk@7 6d00f2b7-c1ca-aff2-b5ad-bf4ac5a0f2c8


git-svn-id: https://tagd-big-game-f2011.googlecode.com/svn/trunk@8 6d00f2b7-c1ca-aff2-b5ad-bf4ac5a0f2c8
Evolved an image for enemy ship.
Reduced display from full screen window to 80% window.


git-svn-id: https://tagd-big-game-f2011.googlecode.com/svn/trunk@9 6d00f2b7-c1ca-aff2-b5ad-bf4ac5a0f2c8
Enemy moves in a square pattern, very slowly.

git-svn-id: https://tagd-big-game-f2011.googlecode.com/svn/trunk@10 6d00f2b7-c1ca-aff2-b5ad-bf4ac5a0f2c8


git-svn-id: https://tagd-big-game-f2011.googlecode.com/svn/trunk@11 6d00f2b7-c1ca-aff2-b5ad-bf4ac5a0f2c8
Creative Commons images and music added.
I could not get the images to display correctly so they are commented out.
Music is playing correctly as a Sound Effect instead of Song. I don't know why.
-R

git-svn-id: https://tagd-big-game-f2011.googlecode.com/svn/trunk@12 6d00f2b7-c1ca-aff2-b5ad-bf4ac5a0f2c8
Space background sizes was giving me issues on display so I re-cropped the set from the original. 

I added scaling for oversize images.  Any set of three images can be used for the background as long as the images in the set have the same width and length of each other.

Player initializes to middle of screen bottom. Enemy initializes to center of display and performs box patrol.

-R

git-svn-id: https://tagd-big-game-f2011.googlecode.com/svn/trunk@13 6d00f2b7-c1ca-aff2-b5ad-bf4ac5a0f2c8
Added Player ability to fire lasers.
> Drew laser and missile in Gimp
> Added reference to ContentManager in order to add objects to GameObjects List
> Uses Keyboard Space bar
> Collision detecting is maintained

-R


git-svn-id: https://tagd-big-game-f2011.googlecode.com/svn/trunk@14 6d00f2b7-c1ca-aff2-b5ad-bf4ac5a0f2c8
Missiles, colored lasers, spawning exponential enemies,...

-R

git-svn-id: https://tagd-big-game-f2011.googlecode.com/svn/trunk@15 6d00f2b7-c1ca-aff2-b5ad-bf4ac5a0f2c8
Fixed collision detection box and error when enemy fires missile.


git-svn-id: https://tagd-big-game-f2011.googlecode.com/svn/trunk@16 6d00f2b7-c1ca-aff2-b5ad-bf4ac5a0f2c8
Add enemies after arbitrary real time has elapsed.
Damage from attacks is transferred through the CollisionManager.
-r

git-svn-id: https://tagd-big-game-f2011.googlecode.com/svn/trunk@17 6d00f2b7-c1ca-aff2-b5ad-bf4ac5a0f2c8
Scoreboard shows health and kills.
Enemy has cross, square, and kamikaze patterns.
Variables are camelBack and begin lowercase.
Player fire rate increases with kills.
Weapon sounds are loaded with weapon object.
Missile has its own sound effect.
contentManager is public static from Shmup.
-R

git-svn-id: https://tagd-big-game-f2011.googlecode.com/svn/trunk@18 6d00f2b7-c1ca-aff2-b5ad-bf4ac5a0f2c8
Cross compiles for Xbox 360 and Windows.
Xbox uses directional pad and button A.

git-svn-id: https://tagd-big-game-f2011.googlecode.com/svn/trunk@19 6d00f2b7-c1ca-aff2-b5ad-bf4ac5a0f2c8
Added a Heat-seeking Missile Weapon. Only the player can use it, and it is used by pressing '1'. It will find the closest enemy (at the time of firing) and chase it till the enemy is dead. The sprite is messed up, and I am checking this in so Ramos can take a look at how to use the new sprite (HeatSeekingMissile.png) for this new weapon. Afterwards, I will work on drawing the sprite in the correct direction (because it moves at all angles, not just straight up and down).

git-svn-id: https://tagd-big-game-f2011.googlecode.com/svn/trunk@20 6d00f2b7-c1ca-aff2-b5ad-bf4ac5a0f2c8