Replace CONFIG_MMC_BOUNCE_BUFFER with CONFIG_BOUNCE_BUFFER in configs

Commits 6dc71c8 "MMC: MXS: Toggle the generic bounce buffer on the
boards" and 49a627f "MMC: Remove the MMC bounce buffer" replaced
CONFIG_MMC_BOUNCE_BUFFER with CONFIG_BOUNCE_BUFFER, but missed
converting a few boards over to the new option. Fix this.

Signed-off-by: Stephen Warren <swarren@nvidia.com>
Acked-by: Simon Glass <sjg@chromium.org>
Tested-by: Simon Glass <sjg@chromium.org>
---
v2: New patch.
bouncebuf: remove dummy implementation

If any driver ever needs to use the bounce buffer API, it always needs
to use it. As such, providing a dummy implementation of those APIs when
CONFIG_BOUNCE_BUFFER isn't defined does not make sense. Remove the dummy
implementation.

Signed-off-by: Stephen Warren <swarren@nvidia.com>
Acked-by: Simon Glass <sjg@chromium.org>
Tested-by: Simon Glass <sjg@chromium.org>
---
v2: New patch.
common: rework bouncebuf implementation

The current bouncebuf API requires all parameters to be passed to both
bounce_buffer_start() and bounce_buffer_stop(). Modify the bouncebuf
start function to accept a state structure as a parameter, and only
require that state struct to be passed to the stop function. This
simplifies usage of the bounce buffer by clients.

Don't modify the data pointer, but rather store the temporary buffer in
this state struct. The bouncebuf code ensures that client code can
always use a single buffer pointer in the state structure, irrespective
of whether a bounce buffer actually had to be allocated.

Move cache management logic into the bounce buffer code, so that each
client doesn't have to duplicate this. I believe there's no need to
invalidate the buffer before a DMA operation, since flushing the cache
should prevent any write-backs.

Update the MXS MMC driver for this change.

Signed-off-by: Stephen Warren <swarren@nvidia.com>
Acked-by: Simon Glass <sjg@chromium.org>
Tested-by: Simon Glass <sjg@chromium.org>
---
v2:
* Move cache management into bounce buffer code.
* Simplify addr_aligned().
* free() any allocated bounce buffer.
* Added comments to struct bounce_buffer.
* Change flags parameter from uint8_t to unsigned int.
* s/bounce_buffer_state/bounce_buffer/.
* Include <linux/types.h> in bouncebuf.h so it's self-contained.
* Minor changes to rebase on top of earlier changed patches.
mmc: tegra: use bounce buffer APIs

Tegra's MMC driver does DMA, and hence needs cache-aligned buffers. In
some cases (e.g. user load commands) this cannot be guaranteed by callers
of the MMC APIs. To solve this, modify the Tegra MMC driver to use the
new bounce_buffer_*() APIs.

Note: Ideally, all U-Boot code will always provide address- and size-
aligned buffers, so a bounce buffer will only ever be needed for user-
supplied buffers (e.g. load commands). Ensuring this removes the need
for performance-sucking bounce buffer cache management and memcpy()s.
The one known exception at present is the SCR buffer in sd_change_freq(),
which is only 8 bytes long. Solving this requires enhancing struct
mmc_data to know the difference between buffer size and transferred data
size, or forcing all callers of mmc_send_cmd() to have allocated buffers
using ALLOC_CACHE_ALIGN_BUFFER(), which while true in this case, is not
enforced in any way at present, and so cannot be assumed by the core MMC
code.

Signed-off-by: Stephen Warren <swarren@nvidia.com>
Acked-by: Simon Glass <sjg@chromium.org>
Tested-by: Simon Glass <sjg@chromium.org>
--
v2:
* Simplified patch by splitting bounce buffer API usage into a wrapper
  function, which calls mmc_send_cmd_bounced(); a renamed version of the
  original mmc_send_cmd().
* Adjusted for bouncebuffer patch changes
USB: add arrow key support to usb_kbd

Check for scancodes for arrow keys and map them to ^F/^B, ^N/^P.
Control characters are used instead of ANSI sequence because the
queueing code in usb_kbd doesn't handle the data increase when one
keypress generates 3 keycodes.  The real fix is to convert this driver
to use the input subsystem and queue, but this allows arrow keys to
work until this driver is converted.

Signed-off-by: Allen Martin <amartin@nvidia.com>
Signed-off-by: Stephen Warren <swarren@nvidia.com>