git-svn-id: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk@1 18d1cfbc-9b46-4b44-a04e-8af26dff9736


git-svn-id: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk@453 18d1cfbc-9b46-4b44-a04e-8af26dff9736
Finished Refresh of SVN.
Checkout for code is: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk
Checkout for PSP folder (previews, ini, txt files, etc..) is:  https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/data

git-svn-id: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk@455 18d1cfbc-9b46-4b44-a04e-8af26dff9736
Forgot the libs

git-svn-id: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk@456 18d1cfbc-9b46-4b44-a04e-8af26dff9736
[-] Removed Disable Culling Hack - No longer needed, Fixes 445 Regression (Salvy)
Note: CullDL disabled completely as it needs .Rej uCode detection implemented
[-] Removed legacy code from MoveMem (Salvy)
[!] Properly transfer palletes to Video Memory after loading texture - Fixes annoying spots (Salvy)
[+] Add Forced Filtering, can be changed on Global Settings  (Salvy and Kreationz)
[!] Fixed regression introduced in Revision 449 (Kreationz)
[+] Detect if ms0:/n64/SaveSates exists and use it for SaveStates (Kreationz)
Note: If ms0:/n64/SaveSates exists the old directory will be ignored completely as not to create conflicts.
It won't be created if it doesn't exist however.

git-svn-id: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk@457 18d1cfbc-9b46-4b44-a04e-8af26dff9736
[!] Corrected regression from 457 which caused several games to crash.

git-svn-id: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk@458 18d1cfbc-9b46-4b44-a04e-8af26dff9736
[~]Cleaned up prior commit
[+]Removed excess logic when entering the Dynarec

git-svn-id: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk@459 18d1cfbc-9b46-4b44-a04e-8af26dff9736
[+] Implemented DLParser_S2DEX_Bg1cyc
[+] Added a handler for odd PI length (Doramon 3 boots now and hopefully other games..) 
[!] Defined GBI2_Quad properly > moved GBI2_Line_3D to 0x08 (Fixes the HUD on Spider Man)
[!] Use SetNewVertexInfoVFPU directly
[~] Made gLogSpDMA debug only as well as other bits that shouldn't be exposed to release build
[~] Small code clean up
[*] Support for bin roms

git-svn-id: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk@460 18d1cfbc-9b46-4b44-a04e-8af26dff9736
[+] Added NOOP4/NOOP2 blender
[!] Minor code clean up
[!] Corrected regression from 459  

git-svn-id: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk@461 18d1cfbc-9b46-4b44-a04e-8af26dff9736
[+] Implemented a new GUI (Yamagushi)

Note : New GUI still experimental, and is considered work-in-progress
Current previews will appear blurry on the new GUI, correct re-sized previews will be available soon.

git-svn-id: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk@463 18d1cfbc-9b46-4b44-a04e-8af26dff9736
[~] Fixed freezing when only one rom was present (Yamagushi)
[+] Added recommended settings screen (Yamagushi)

git-svn-id: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk@465 18d1cfbc-9b46-4b44-a04e-8af26dff9736
[!] Moved blender out of PSPrender.cpp to its own file.
[~] Refactored blender.
[+] Implemented various FOG_ASHADE blenders

git-svn-id: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk@466 18d1cfbc-9b46-4b44-a04e-8af26dff9736
[~] Minor code clean-up (Excess white space, comments and declarations)
[!] Fixed DLParser_GBI1_LoadUCode (Prevents some uCode detection related crashes.)
[-] Removed M_BADTASK (Unneeded handled by default. Messages supressed on public build)
[+] Updated roms.ini to include more compatibility and settings info
[!] Complete refresh of previews with High Res previews for new GUI

Note: Full download is now ~32MB

git-svn-id: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk@467 18d1cfbc-9b46-4b44-a04e-8af26dff9736
[!] Refactor/tidy MatrixFromN64FixedPoint
[!] Improved G_MWO_POINT_XYSCREEN (Megaman 64 is displayed correctly now)
[+] Added FOG3/PASS2 blender (ISS64 should be playable)
[~] Added notes/instructions for devs on Blender.cpp

git-svn-id: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk@468 18d1cfbc-9b46-4b44-a04e-8af26dff9736
[+] Added scroll by letter
[~] Fixed "No Roms" text alignment
[~] Fixed bug with games not in roms.ini
[~] Fixed two compatibility numbers set to the same thing
[!] Improved Image/Info scroll
[!] Improved Game Name scroll

git-svn-id: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk@469 18d1cfbc-9b46-4b44-a04e-8af26dff9736
[!] Code clean up
[+] Added PASS/NOOP blender

git-svn-id: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk@471 18d1cfbc-9b46-4b44-a04e-8af26dff9736
[*] Removed leftovers from W32 build
[~] Minor changes that doesn't effect anything..

git-svn-id: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk@472 18d1cfbc-9b46-4b44-a04e-8af26dff9736
[~] Small code clean up
[!] Reduced MATRIX_STACK_SIZE to 20 (Issue causing our matrix to fill up was fixed recently anyways)
[!] Restored the use of the extra VRAM available on Slim models.
[!] Removed irrelevant AI register (Jelta)

git-svn-id: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk@473 18d1cfbc-9b46-4b44-a04e-8af26dff9736
[+] Implemented a workaround to fix the flicker on Paper Mario, by default is disabled, but can be enabled on Advanced ( Note : Under some circumstances it can provide a speed up or slow down on certain games, use it under your own risk..)
[+] Added blendmodes for ISS 2000 and PGA.

git-svn-id: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk@474 18d1cfbc-9b46-4b44-a04e-8af26dff9736
[~] Fixed remaining compiler warnings for Release Mode
[!] Fixed SimulateDoubleDisabled not working with Buck Bumble
[-] Removed some unused functions
[+] Texture update set to hash 3 lines per texture (Small speed up when used.)


git-svn-id: https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/trunk@475 18d1cfbc-9b46-4b44-a04e-8af26dff9736