- Fixes issue 675. I just added a few Move() -s and it works fine.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4468 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixes issue 804. valve networks were not properly built during initialization, which resulted in both nodes beings et properly, but only one network to be set for both nodes, despite each of them having their own network. A call to build_network() fixed the issue.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4469 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixes issue 415. The problem with the moving of the syndicate shuttle was a condition bomb_set, not being properly set in all cases, where a bomb was timing. I added the setter for the bomb_set variable in nuclearbomb/process(). So if at least ONE nuke is ticking it means the bomb is set. The bomb_set variable gets reset in the appropriate places now. The places are if either the safety is enabled again or if the timer is disabled. Enabling the safety now automatically stops the timer. The timer cannot be enabled without the safety being off.

The condition that caused the bad result before this fix was if the timer was enabled before the safety was turned off.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4470 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixes issue 653. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4471 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixes  issue 786 .

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4472 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes issue 529
Now if someone busts out of a mob it will gib and the contents of its stomach will fly out as intended

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4473 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixes issue 807. pAIs and any other mob that is located within another mob (IE being held by) will also get sounds played. There are some limitations: It is 1 level deep, so if a pai is on a mob, which is in a closet, they won't hear sounds. Also, if there are two mobs held by the same mob, only the first found will get sounds played to it. Limitations are in-place due to how often this code is called.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4474 316c924e-a436-60f5-8080-3fe189b3f50e
- fixed issue 809. Nodamage checks are now done on all the lowest level procs as well as the higher level brute and burn damage procs for humans.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4475 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixed issue 810. reagent assignment in the harvested goods is now delayed by 0.5s, so the proc that creates the harvested goods upon harvest actually has the time to set the correct potency value and other values which affect the amount of reagents that harvested goods have.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4476 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixes issue 811. A warning was sent if there weren't enough cable pieces left, but the proc did not return at that point.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4477 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixes issue 812.
- Adds logging for throwing. Pulling and grabbing does not need to be logged in detail, since kill-intent grabbing is logged already.
- Something broke throwing, which made it runtime. This also fixes that.
- Fixes the problem of applying wires to a stack of glass, which only contains one piece of glass using wires, deleting the glass piece and not spawning a light tile. A call of the glass' use(1) was misplaced, which had the chance of deleting the object, thus stopping the proc, before it spawned the light tile.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4478 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixes issue 808. You won't get flashed by anything if you're blinded.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4479 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed a stray disposal pipe.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4480 316c924e-a436-60f5-8080-3fe189b3f50e
- Proper fix for issue 803

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4481 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixed issue 814. Added a obj/screen/inventory object type, which is for screen objects that can hold other ones. This will stop clicks on other UI slots from attempting to equip whatever is in your active hand to them.
- Fixed an issue where the monkey's slot_l_hand and slot_r_hand slot identifiers were being assigned to the two pieces of the 'swap hand' button instead of the actual hand screen items. Not tomention them being the wrong way around...

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4482 316c924e-a436-60f5-8080-3fe189b3f50e
Changes to the Mecha Syringe Gun a bit so it actually makes sense.
-Syringes can now only be loaded from tiles that are adjacent/diagonal to you, and taking windows/doors into account
-As a tradeoff, you can now load syringes from storage items by clicking them
-Range to analyze reagents reduced to 3 tiles, but doesn't factor obstacles
-Mobs can no longer be scanned for reagents, because it didn't make much sense at all, and for balance
Fixes issue 520

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4483 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixed the issue which caused a storage item to be opened whenever you tried to put something in it. I could have sworn I fixed this one before...
- Moved update_icon() calls from storage/fancy to all storage items, whenever an item is added or removed from the storage item. Also renamed updateIcon() to update_icon(), since that's the obj-wide proc.
- Part of fixing issue u
- Removed crayon and crayonbox snowflake code
- Removed bible snowflake code
- Made the click-drag to move to l_hand or r_hand thing something that works on all storage items.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4484 316c924e-a436-60f5-8080-3fe189b3f50e
- Fixed ore boxes not being properly loaded from mining satchels.
- Fixed it being possible to drag-drop any storage item to either hand from.. anywhere... You can now only do that if the backpack is somewhere on you.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4485 316c924e-a436-60f5-8080-3fe189b3f50e
-Makes the lobby music a config option, as per Erro's feature request.
Closes Issue 816

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4486 316c924e-a436-60f5-8080-3fe189b3f50e
Clearing out a bad leftover that prevented MMI's from understanding AIs/borgs

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4487 316c924e-a436-60f5-8080-3fe189b3f50e