Branched from $/physxdotnet/Branch/PhysX.Net-3.2

git-svn-id: https://physxdotnet.svn.codeplex.com/svn/PhysX.Net-3.2@98485 81e6e737-5a20-4d0f-a97c-cb01297b46e0
ErrorCode enum fix

git-svn-id: https://physxdotnet.svn.codeplex.com/svn/PhysX.Net-3.2@98613 81e6e737-5a20-4d0f-a97c-cb01297b46e0
Added ControllerDesc.Callback property to specify a callback class to receive notifications when the controller hit various objects
Added a few missing properties to the ControllerDesc class, such as InvisibleWallHeight, MaximumJumpHeight etc
Added Callback to Controller sample

git-svn-id: https://physxdotnet.svn.codeplex.com/svn/PhysX.Net-3.2@98614 81e6e737-5a20-4d0f-a97c-cb01297b46e0
Added RigidBody.AddTorque

git-svn-id: https://physxdotnet.svn.codeplex.com/svn/PhysX.Net-3.2@98736 81e6e737-5a20-4d0f-a97c-cb01297b46e0
Updated to PhysX 3.2.1

git-svn-id: https://physxdotnet.svn.codeplex.com/svn/PhysX.Net-3.2@98918 81e6e737-5a20-4d0f-a97c-cb01297b46e0
Controller.Move now returns a ControllerFlag enum [32974]

git-svn-id: https://physxdotnet.svn.codeplex.com/svn/PhysX.Net-3.2@99077 81e6e737-5a20-4d0f-a97c-cb01297b46e0
Added property sheet to define PhysX SDK directory as a macro for use in header and lib include paths. Macro can be overriden by system environment variable if required. [32633]

git-svn-id: https://physxdotnet.svn.codeplex.com/svn/PhysX.Net-3.2@99080 81e6e737-5a20-4d0f-a97c-cb01297b46e0
Added basic sample of each joint type

git-svn-id: https://physxdotnet.svn.codeplex.com/svn/PhysX.Net-3.2@99100 81e6e737-5a20-4d0f-a97c-cb01297b46e0
Redundant; thread blocking update anyway

git-svn-id: https://physxdotnet.svn.codeplex.com/svn/PhysX.Net-3.2@99101 81e6e737-5a20-4d0f-a97c-cb01297b46e0
ObjectTable.GetObject call the same method
Added ObjectTable.TryGetObject

git-svn-id: https://physxdotnet.svn.codeplex.com/svn/PhysX.Net-3.2@99102 81e6e737-5a20-4d0f-a97c-cb01297b46e0
Added most of SimulationEventCallback (WIP)
Added ConstraintInfo

git-svn-id: https://physxdotnet.svn.codeplex.com/svn/PhysX.Net-3.2@99103 81e6e737-5a20-4d0f-a97c-cb01297b46e0
Actual assign the member variables of D6JointDrive

git-svn-id: https://physxdotnet.svn.codeplex.com/svn/PhysX.Net-3.2@99104 81e6e737-5a20-4d0f-a97c-cb01297b46e0
Move sample camera 2x with shift key

git-svn-id: https://physxdotnet.svn.codeplex.com/svn/PhysX.Net-3.2@99105 81e6e737-5a20-4d0f-a97c-cb01297b46e0
Test for call back on joint break

git-svn-id: https://physxdotnet.svn.codeplex.com/svn/PhysX.Net-3.2@99106 81e6e737-5a20-4d0f-a97c-cb01297b46e0
RigidBody.AddLocalForceAtPosition incorrectly called PxRigidBodyExt::addForceAtLocalPos instead of addLocalForceAtPos [33008]

git-svn-id: https://physxdotnet.svn.codeplex.com/svn/PhysX.Net-3.2@99189 81e6e737-5a20-4d0f-a97c-cb01297b46e0
When creating a Controller instance, create managed objects of the controller's Actor and Shape.
Do not throw if ControllerShapeHit class cannot find the managed object representing the unmanaged hit shape, instead return null. It is not realistic to assume the wrapper will have managed objects for every single unmanaged PxShape instance.
Added Controller instance to the CharacterSample to test ControllerHitReport of Controller-Controller

git-svn-id: https://physxdotnet.svn.codeplex.com/svn/PhysX.Net-3.2@99270 81e6e737-5a20-4d0f-a97c-cb01297b46e0
Added Flags attribute to ControllerFlag, added None to represent no collision

git-svn-id: https://physxdotnet.svn.codeplex.com/svn/PhysX.Net-3.2@99285 81e6e737-5a20-4d0f-a97c-cb01297b46e0
Removed MainSample as it offers no additional value over RigidBodiesSample

git-svn-id: https://physxdotnet.svn.codeplex.com/svn/PhysX.Net-3.2@99287 81e6e737-5a20-4d0f-a97c-cb01297b46e0
Temporary fix for Scene.Actors being empty, it's not strictly the correct way to do it, but should work for now

git-svn-id: https://physxdotnet.svn.codeplex.com/svn/PhysX.Net-3.2@99892 81e6e737-5a20-4d0f-a97c-cb01297b46e0
Partially updated to 3.2.2

git-svn-id: https://physxdotnet.svn.codeplex.com/svn/PhysX.Net-3.2@100344 81e6e737-5a20-4d0f-a97c-cb01297b46e0