Implement API to retrieve and open EnderChests. Adds BUKKIT-2016
Use a dynamic pool size for the iterator cache

Many codepaths only end up with one iterator being used at a time and
most of the rest only get up to two being used so using a static pool of
three is wasteful. This also allows us to efficiently handle cases that
exceed 3 iterators in use. Overall this dramatically increases the hit rate
and results in less iterators being created.
Implement API for Sound, and playing the sounds for Worlds and Players. Adds BUKKIT-1430, BUKKIT-1226 and BUKKIT-2019
Use standard format function to format logs. Addresses BUKKIT-2246

Also fix "excess" Log Levels.
Fix instances where Signs have null lines. Addresses BUKKIT-684
Fix entities not having valid "isValid" states. Addresses BUKKIT-2366
Use constant Player for EnderPearls

Also make sure players are online before proceeding to each event
Rewrite scheduler. Fixes BUKKIT-1831, and BUKKIT-845

The new scheduler uses a non-blocking methodology. Combining volatile
references to make a linked reference chain, with the atomic reference
handling the tail, tasks are queued without waiting for locks. The main
thread will no longer limit the length of time spend for scheduled tasks,
but no task will run twice in the same tick. Scheduling a new task inside of
a synchronous task will always run the new task during the same tick,
assuming there is no supplied delay > 0.

Asynchronous tasks are now run using a thread pool. Any thread-local
implemenation should now account for threads being reused between
executions.

Race conditions were carefully examined and the order of logic is now very
important. Each task is placed in a secondary collection before removal from
primary collections. Thus, by reading tasks from the collections in the same
order they travel, it retains state-safety. This does make modifications
less responsive in some situations, as the task may be transitioning before
the modifier accesses it. This cost outweighs the requirement to synchronize
on the scheduler; previously any conflict would be first-come-first-serve,
with the main thread backing out arbitrarily.
Refactor CraftBukkit dependencies. Fixes BUKKIT-2329

The maven shade plugin has the ability to change the namespace for
included dependencies and packages. This change is being implemented to
remove all conflicts with any possible libraries in an execution
environment.

The only dependencies to be refactored are specific to CraftBukkit. To
refactor dependencies included with Bukkit breaks any plugin compiled
against those specific dependencies, especially ebeans--an API
specifically encouraged for database management.
Don't refactor packages with natives
Fix EmptyChunk's not sending to the Client correctly. Fixes BUKKIT-2206
Update to 1.3.2
Updated version to 1.3.2-R0.1 in pom.xml for Beta.
Updated version to 1.3.2-R0.2-SNAPSHOT for development towards next release.
Fix empty chunks not sending biome properly and causing client side issues. Fixes BUKKIT-2396
Fix Future task waiting logic. Fixes BUKKIT-2408

Previously, the timeout would erroneously get converted to milliseconds
twice. The second conversion was removed.

Spurious wakeups were not handled properly, and would instead throw a
TimeoutException even if the waited time was not reached..
Fix BUKKIT-2419: PlayerAbilities not being updated on teleport/respawn

Minecraft resets abilities based on what it knows client side, when someone dies and is in "survival," by default they should be in "survival." However, we allow modification of the PlayerAbilities, so we send this update out to the client.

Oh and, the format of the commit is like this to see if it looks any good. :)
Hack to stop Packet 250 glitches
NerdBukkit fixes