Fix for singularity not growing, even on max power setting.
Fixes ghosts being ate (and immediately reformed) by the singularity, fixes them not being able to return to body.
Changing an item path.
Fixes welding healing shortsightedness. Fixes changing rank on Security Records.
Merge pull request #920 from Hawk-v3/master

Antiquia Path Fix
Merge pull request #915 from Erthilo/TGUpdates

TG Updates up to r3232
Merge pull request #918 from Erthilo/master

Fixes security records not changing properly, welding healing shortsightedness, singularity not increasing beyond 5x5, singularity eating ghosts
TG: Removed cloakers. Removed security's thermals. Added disguised thermals as a new
4 telecrystal traitor item. See:
http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=7984
Revision: r3234
Author: 	 petethegoat
TG: Simple animals capable of dealing damage can now attack bots (medbot, beepsky,
etc)
Revision: r3239
Author: 	 kortgstation
TG: Fixes for NTSL. NTSL now has a fixed statement-processing cap: scripts will
crash when more than 1000 statements are called, and alert admins (scripts over
1000 statements are assumed to be buggy or malicious).

You can now properly sleep without waking up every half a second.

Work on footprints. There are now different kinds of footprints, and different
blood makes different colored prints. Animals leave pawprints, humans leave
footprints, aliens leave big claw prints.
TG: Fixed some fingerprint runtimes.
Revision: r3245
Author: 	 joe.heinemeyer
TG: Added proper handling of fingerprints to fingerprint cards, added more info to a
function on the detective's computer.
Revision: r3248
Author: 	 joe.heinemeyer
TG: Modified TK to be more effective and polished. You can use the TK grab to
interact with machines and stuff from far away (but you cannot pick them up!).
This means you can also bonk people with items you are holding with your TK
grab.

Changed the energy gun sprites to a better-looking version, made by Khodoque!

More work on NTSL. Including the ability to create comments by using // and /*
insert comment here */.

Removed the traffic control machine from telecomms, as requested by Urist. NTSL
is still a work in progress, and needs to be completely fool-proof before
players can get anywhere near it.
Revision: r3252
Author: 	 vageyenaman
TG: (Paperwork overhaul, not actually added until we decide what to do with it.)
Large bureaucracy overhaul.
This affects clipboards, hand labelers, paper, paper bins, pens, photocopiers,
and stamps.
Everything (that I've changed significantly) should be BETTER.

NO paths have been changed.
All of the above have been added to the paperwork module (pending rename to
bureaucracy, which is COOLER).
SPRITES for most of the above (except photocopiers) are now in bureaucracy.dmi.

Clipboards in particular are MASSIVELY IMPROVED.
Hand labelers can now be turned ON AND OFF, to make it simpler to avoid
labelling tables.
This includes work in progress FOLDERS, which currently do NOTHING.
Revision: r3253
Author: 	 petethegoat
TG: Fix for dna runtime spam in check_integrity()

Fix for eguns disappearing.
Revision: r3254
Author: 	 vageyenama
TG: Fixes for detective work.  Should fix some of the massive lag, probably caused
by all those list()s that were being made for every atom.  And this is why I
should not code at 2AM.  (A UI overhaul-ish thing will come soon for the
detective computer.)
Revision: r3257
Author: 	 joe.heinemeyer
TG: Fixes wizard projectile spells.  ( Issue 387 )
Adds a var to the spellbook that determines if it can be used for buying veil
renders and arsenals.
Revision: r3259
Author: 	 VivianFoxfoot
TG: Speed things up yet /AGAIN/ and added an improved UI to the detective's
scanner's dossier screen.
Revision: r3262
Author: 	 joe.heinemeyer
TG: Resolves  issue 409  - Nodrak.
Resolves  issue 357  - Nodrak.
Resolves atmos problems in the freezer following it being hooked to atmos. (vent
was set to syphon) - Carn
Revision: r3265
Author: 	 elly1...@rocketmail.com
Compile merge fix.