AirBlast and AirSuction can now affect the user if a different origin is
selected.
Fixed a multiworld bug with Catapult
Allowed EarthBenders to take no falling damage in protected zones
provided they could have used their passive to begin with.
Re-revamped Earthbending reversion (now the 3rd time). Almost all bugs
confirmed fixed.
MoveEarth has been significantly improved. Moved sand becomes sandstone
temporarily, and plants and snow are not destroyed with earthbending.
Shockwave fully fixed.
Fixed a bug where Illumination could drop a torch from water flow.
Made Bending far more stable - when something could have caused bending
to crash, bending instead resets and prints the error both to the server
and to bending.log.
Fixed a problem with removeAbility with MySQL
Added extra region protection from ignite and explosion with WorldGuard
and PreciousStones
Fixed a bug where a frozen Wave wouldn't thaw upon player death
Fixed a bug where the top of WaterSpout was bendable from some abilities
StopAllBending properly stops -all- bending.
Changed FireBlast's explosion to actually be a Primed TNT. Fixed a bunch
of bugs with CreeperHeal and other protection plugins.
Disabled super jumping with AirScooter selected to help make AirScooter
easier to use (not finished)
Began implementing global and individual cooldowns
Hopefully fixed an earthbending reversion bug (again)
Forgot to include Cooldowns.java in the previous commit
Tried implementing a new way Bending is remembered, should completely
fix any lag from changing bending.
Abilities that lasted as long as they were -bound- have been altered to
last as long as you have permission to bend them (like Tremorsense and
PhaseChange)
Made chiblocking only happen on attacks that deal 1 damage (half a
heart).
Fixed a bug where a Frozen Wave would stay around forever if someone
changed worlds.
Finished remaking the way Bending is handled and remembered, now
changing and removing bending causes no lag.
WallOfFire is now reliable
Fixed some bugs with EarthWall looking weird
Fixed earthbending reversion not reseting blocks to be earthbent again
Fixed a big earthbending revert bug from a simple typo.
Fixed a bug where FireBlast's FireBall wasn't stopped by bending
protection.
Made temporary air blocks regenerate separate from earthbending.
Fixed a couple of issues with Earthbending
Fixed Fireball being allowed in protected areas
Changed the way temporary potion effects from Bending is handled, to not
ever override existing potions that were legitimately used.
Reduced IceSpike's damage to 1 heart and added a ~3 second slow effect
when it hits, in preparation for its rework
Made earthbending reversion drop what the blocks should drop when mined,
instead of the blocks themselves
Waterbenders can now bend from water bottles.
Fixed some bugs with bending from water bottles.
Potatoes can now be cooked by Firebenders
Torrent is in progress, about 30% done
Hopefully fixed a bug with running the aSync thread
Fixed a bug in WaterManipulation
Fixed a bug where Illumination persisted after player logout.
Added a feature to prevent bending on BlockPlace and Interact events
(like opening a chest)
Added thread-safe methods in the two threads - should fix crashes
Added Torrent
Players can no longer bend if they themselves are in a protected region
(to prevent things like Lightning inside a safe zone to outside one)
Fixed some more permissions issues
Added a slow effect to bloodbending
Fireball has a larger acceptance range for hitting someone