Merge branch 'master' of git://github.com/Baystation12/Baystation12
Making photocopiers copy photos properly.
They did not copy big image
Minor stuff for photos

Making copiers copy them properly
New photos will appear in your hand, rather than on the ground
Merge branch 'master' of git://github.com/Baystation12/Baystation12
Merge branch 'master' of git://github.com/Baystation12/Baystation12
Merge branch 'master' of git://github.com/Baystation12/Baystation12
Merge branch 'master' of git://github.com/Baystation12/Baystation12
TG: - Removed support for the ONBACK and ONBELT flags.
- Replaced them with a whole range of inventory slot flags. These now govern
whether an item can or can't be placed in a certain inventory slot. See setup.dm
for information on the flags. These flags only affect humans tho, as humans are
the only beings with an inventory to talk of.
- Standardized some gun code and some other pieces of code as I came accross
them. I hate indented variable definitions!

This commit should not bring any change whatsoever to the game from a player's
perspective.
Revision: r3659
Author: 	 baloh.matevz
TG: (Renames and repaths engineering space suits, does not replace RIG suits)
Replaced engineering rig suits with sexy new environment suits, sprites courtesy
of Baystation 12.
Fixed Erro's backpack derp- backpacks are wearable once again.

Added a obj/structure ex_act(), blob_act(), and meteorhit().

Made gasmasks block visibility of glasses and ears.

Fixed being able to wear plasma tanks on your back.

Fixed the gas mixer sprite not lining up with horizontal pipes correctly.

Removed a bunch of pointless text()s from a few files. I was going to get rid of
all of them, but I gave up after a while. Most of the diffs are this.
Revision: r3662
Author: 	 petethegoat
TG: - Standardized var definition for RND and radio code (possibly some other stuff)
- Removed all cases (that I saw anyway) of flags being defined by static
numbers.
Revision: r3663
Author: 	 baloh.matevz
TG: - Some runtime-prevention tweaks so that impatient coders don't just break
everything somewhere down the line.
Revision: r3665
Author: 	 baloh.matevz
TG: Added new transfer valve assembly sprites from Baystation 12, and made the
transfer valve update_icon() a lot simpler and more robust.
Revision: r3666
Author: 	 petethegoat
tg: - Added a equip_to_appropriate_slot() proc for later use with the UI to speed up
equipping yourself. Human mobs only.
Revision: r3667
Author: 	 baloh.matevz
TG: -Minor polishing tweak to borg hypos. The recharge time/cost and recharged
chemicals cut in half (same net amount over time, but it comes more fluidly).
Resets the recharge timer upon
switching modes so your battery charge and chemicals aren't wasted.
-Added the (src)s to the robot modules that I forgot. It all seems to work fine
without them, but just for the sake of consistency...
Revision: r3669
Author: 	 d_h2...@yahoo.com

(Also fixes for equip proc due to two ears.)
TG: - Replaced some hardcoded hallucination strings for screen placement to instead
use #defines from hud.dm. Please don't use hardcoded constants when there are
variables or defines available...
Revision: r3672
Author: 	 baloh.matevz
TG: Pacman generators now accept their proper mineral sheets as fuel

Janitor Cyborgs can no longer make nuke ops auto-lose by picking up the nuke
disk.
Revision: r3673
Author: 	 johnsonmt88
TG: -Gave Roboticists morgue access. As a job that handles corpses frequently I felt
that this would be for the best.
-Removed Virologist's unneeded morgue access.
Revision: r3674
Author: 	 ericgfw...@hotmail.com
TG: -New PDAs for atmos, genetics, and chemistry
-New sprites for engineering and medsci PDAs
-Warden area renamed to Armory
Revision: r3676
Author: 	 ericgfw...@hotmail.com
TG: -Removed reagent scanners from scientist and RD PDAs and gave the function to
chemist and CMO PDAs
-Making Heads slightly more headlier. Head offices given more desk space and
given spare PDA carts for their department. PDA Carts are also removed from
equipment lockers.
Revision: r3677
Author: 	 ericgfw...@hotmail.com
TG: -Ported over Flashkirby99's RIG suit sprites from Bay12:
http://dl.dropbox.com/u/4911780/spriting/more4/stuffz.png
-Updated changelog
Revision: r3678
Author: 	 ericgfw...@hotmail.com