sock: Introduce named constants for sk_reuse

Name them in a "backward compatible" manner, i.e. reuse or not
are still 1 and 0 respectively. The reuse value of 2 means that
the socket with it will forcibly reuse everyone else's port.

Signed-off-by: Pavel Emelyanov <xemul@openvz.org>
Signed-off-by: David S. Miller <davem@davemloft.net>
tcp: Move code around

This is just the preparation patch, which makes the needed for
TCP repair code ready for use.

Signed-off-by: Pavel Emelyanov <xemul@parallels.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
tcp: Initial repair mode

This includes (according the the previous description):

* TCP_REPAIR sockoption

This one just puts the socket in/out of the repair mode.
Allowed for CAP_NET_ADMIN and for closed/establised sockets only.
When repair mode is turned off and the socket happens to be in
the established state the window probe is sent to the peer to
'unlock' the connection.

* TCP_REPAIR_QUEUE sockoption

This one sets the queue which we're about to repair. The
'no-queue' is set by default.

* TCP_QUEUE_SEQ socoption

Sets the write_seq/rcv_nxt of a selected repaired queue.
Allowed for TCP_CLOSE-d sockets only. When the socket changes
its state the other seq-s are changed by the kernel according
to the protocol rules (most of the existing code is actually
reused).

* Ability to forcibly bind a socket to a port

The sk->sk_reuse is set to SK_FORCE_REUSE.

* Immediate connect modification

The connect syscall initializes the connection, then directly jumps
to the code which finalizes it.

* Silent close modification

The close just aborts the connection (similar to SO_LINGER with 0
time) but without sending any FIN/RST-s to peer.

Signed-off-by: Pavel Emelyanov <xemul@parallels.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
tcp: Repair socket queues

Reading queues under repair mode is done with recvmsg call.
The queue-under-repair set by TCP_REPAIR_QUEUE option is used
to determine which queue should be read. Thus both send and
receive queue can be read with this.

Caller must pass the MSG_PEEK flag.

Writing to queues is done with sendmsg call and yet again --
the repair-queue option can be used to push data into the
receive queue.

When putting an skb into receive queue a zero tcp header is
appented to its head to address the tcp_hdr(skb)->syn and
the ->fin checks by the (after repair) tcp_recvmsg. These
flags flags are both set to zero and that's why.

The fin cannot be met in the queue while reading the source
socket, since the repair only works for closed/established
sockets and queueing fin packet always changes its state.

The syn in the queue denotes that the respective skb's seq
is "off-by-one" as compared to the actual payload lenght. Thus,
at the rcv queue refill we can just drop this flag and set the
skb's sequences to precice values.

When the repair mode is turned off, the write queue seqs are
updated so that the whole queue is considered to be 'already sent,
waiting for ACKs' (write_seq = snd_nxt <= snd_una). From the
protocol POV the send queue looks like it was sent, but the data
between the write_seq and snd_nxt is lost in the network.

This helps to avoid another sockoption for setting the snd_nxt
sequence. Leaving the whole queue in a 'not yet sent' state (as
it will be after sendmsg-s) will not allow to receive any acks
from the peer since the ack_seq will be after the snd_nxt. Thus
even the ack for the window probe will be dropped and the
connection will be 'locked' with the zero peer window.

Signed-off-by: Pavel Emelyanov <xemul@parallels.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
tcp: Report mss_clamp with TCP_MAXSEG option in repair mode

The mss_clamp is the only connection-time negotiated option which
cannot be obtained from the user space. Make the TCP_MAXSEG sockopt
report one in the repair mode.

Signed-off-by: Pavel Emelyanov <xemul@openvz.org>
Signed-off-by: David S. Miller <davem@davemloft.net>
tcp: Repair connection-time negotiated parameters

There are options, which are set up on a socket while performing
TCP handshake. Need to resurrect them on a socket while repairing.
A new sockoption accepts a buffer and parses it. The buffer should
be CODE:VALUE sequence of bytes, where CODE is standard option
code and VALUE is the respective value.

Only 4 options should be handled on repaired socket.

To read 3 out of 4 of these options the TCP_INFO sockoption can be
used. An ability to get the last one (the mss_clamp) was added by
the previous patch.

Now the restore. Three of these options -- timestamp_ok, mss_clamp
and snd_wscale -- are just restored on a coket.

The sack_ok flags has 2 issues. First, whether or not to do sacks
at all. This flag is just read and set back. No other sack  info is
saved or restored, since according to the standart and the code
dropping all sack-ed segments is OK, the sender will resubmit them
again, so after the repair we will probably experience a pause in
connection. Next, the fack bit. It's just set back on a socket if
the respective sysctl is set. No collected stats about packets flow
is preserved. As far as I see (plz, correct me if I'm wrong) the
fack-based congestion algorithm survives dropping all of the stats
and repairs itself eventually, probably losing the performance for
that period.

Signed-off-by: Pavel Emelyanov <xemul@openvz.org>
Signed-off-by: David S. Miller <davem@davemloft.net>