- Fixed: Crash when trying to swap fragglescript special when specials 272 and 270 aren't in the translation array.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3830 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: screenshot_dir overrided -shotdir.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3831 a95907f1-e10c-0410-b46f-9e587ccb1026
- Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3832 a95907f1-e10c-0410-b46f-9e587ccb1026
- Ignore the Skulltag-based SERVERSIDEONLY flag in actor definitions.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3833 a95907f1-e10c-0410-b46f-9e587ccb1026
- Exported the scoreboard text to LANGUAGE.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3834 a95907f1-e10c-0410-b46f-9e587ccb1026
- Added PLAYERINFO_FOV and PLAYERINFO_DESIREDFOV for use with GetPlayerInfo. PLAYERINFO_FOV is
  the player's current FOV, and PLAYERINFO_DESIREDFOV is the FOV that was set with the fov
  console command.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3835 a95907f1-e10c-0410-b46f-9e587ccb1026
- Added PrecacheSounds mapinfo option. This takes a list of sounds to preload when the level is
  loaded.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3837 a95907f1-e10c-0410-b46f-9e587ccb1026
- Added actors' BounceSound, WallBounceSound, and CrushPainSound to preloading.
- Moved marking of actor sounds for precaching into a virtual Actor function.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3838 a95907f1-e10c-0410-b46f-9e587ccb1026
- Add the definition for sfxinfo_t::MarkUsed() (poo for incomplete commits).

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3840 a95907f1-e10c-0410-b46f-9e587ccb1026
- Precache player sounds at level load.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3841 a95907f1-e10c-0410-b46f-9e587ccb1026
- Precache PickupSound, UpSound, and ReadySound.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3842 a95907f1-e10c-0410-b46f-9e587ccb1026
- Store ambient sound names as FSoundID rather than as FString.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3843 a95907f1-e10c-0410-b46f-9e587ccb1026
- Precache $ambient sounds.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3844 a95907f1-e10c-0410-b46f-9e587ccb1026
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3845 a95907f1-e10c-0410-b46f-9e587ccb1026
- Added the mapinfo flag ForgetState. This prevents a maps state from being remembered in a hub,
  so when you return to it without leaving the hub, it will be as if you had never set foot in
  it. RememberState is provided to turn this flag off.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3846 a95907f1-e10c-0410-b46f-9e587ccb1026
- Added support for random state durations. Instead of defining a frame like this:
    POSS A 10 A_Look
  You can define it as:
    POSS A random(10,20) A_Look
  and the state will last a random duration between 10 and 20 tics, inclusive.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3847 a95907f1-e10c-0410-b46f-9e587ccb1026
- Changed the gamma slider in the menu to bottom out at 0.75 instead of 1.0 and to move in 
  increments of 0.05 instead of 0.1.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3848 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: PrepWall() and PrepLWall() did not understand negative walxrepeats, which should cause
  them to flip the texture horizontally.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3849 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: side_t::SetTextureYScale() did not allow negative scales, even though they are perfectly valid for flipping a texture vertically.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@3850 a95907f1-e10c-0410-b46f-9e587ccb1026