Add Merchant Outbox text files
Clear the command queue after flushing statemachines

Flushing the state machines can cause remove commands to be added to the
command queue, so clearing it needs to be after.
Fix deinitialization order fiasco.
Transaction Notifications are now optionally Notify Tips for those who don't want them to collect at the top right of the screen, but still want a notification.

Debug setting LiruNoTransactionClutter has been added, and is toggled by checkbox in General preferences
This adds support for TransactionInfo message, to localize the server's transaction notifications.
Adds a notification called Payment, which unifies all three of v-d's Payment* notifications.

This is a fairly large change to view, keep in mind what was removed as it may just be in a slightly different order or position..
Go away when idle checkbox added to General Preferences.
Replace the tricky copy-paste-everywhere Display Name system code with a unified function

Only does that, dun believe me? Take a look, oh... it also corrects improper interpretations of the PhoenixNameSystem value: 1 is both, 2 is displays, 0 and anything else is Legacy.
Also replaces a bit of the display name support code with new system... by definition this shouldn't change the log file, only the title of the session..
because of my bad connection during week days, I can not confirm this working 100%,
but if it does end up changing the logs under certain unseen conditions, replace the new name check with gCacheName->getFullName(id, name) but this reallllly shouldn't happen!
Baker Linden's group update, added with some care, won't compile,

Note: These changesets removed the some caps in llviewerregion.cpp, I have made a note of these, but left them in.
Please take a look at the Singu Note:'s and Singu: TODO:'s when working on this.
Make Baker's Group code compile! Thanks Shyotl~

Note: Large groups still don't load?!
SimConsole cap is needed for Sim Console, won't work without it, keeping it in!
..But it should work with the new ASync one? Maybe needs tweaks, first?

Also switches opening IMs to the gCacheName->getFullName(id, name) system mentioned earlier, my connection has improved!
And makes the Avatar Picker show display names! Yay! (Rearranged the includes there, alphabetical~)
Also fallback to gCacheName->getFullName(id, name) if getting name fails in the new system.. hopefully this will combat occasional big failures.. but it may not work anyway.. maybe my connection is just awful again
Fix up the Name System just a little bit more.

Better viewed without space changes
Pretty much add support for sending LLAvatarName and std::string to become a name via the system...
Also a bit of a revert for llcallingcard.cpp in this regard, just allow it to use a callback along with the new support,
but still handle the actual name switching in LLAvatarNameCache.
Fixes a problem I was having with "[NAME] is Online" notifications appearing early on, only.
Show Highlight and Edit Axis at Root on build floater

Thanks for the help, Naudia Nadezda!
Merge branch 'master' of https://github.com/DamianZhaoying/SingularityViewer
More of e2b011590d5cdbbc161c5cf1b94ceffaf69763ec

Fixing up the name system, missed two parts.
LLFloaterAvatarList RLVa: Don't announce people are in range when the user is blind.
Fix for friends list not resorting upon avatar online status change. Also did some minor cleanup
Reduce required number of glow rendertargets by 1...
Merge branch 'master' of https://github.com/singularity-viewer/SingularityViewer

Conflicts:
	indra/newview/llfloateravatarpicker.cpp - Includes to v-d style, since plain alphabetical just won't cut it. Shyotl's changes for name system, here.
	indra/newview/llpanelgroupinvite.cpp - Shyotl's changes for name system, here.

Also corrected new README to have less typos and be slightly more accurate.
Fix warning: unused variable ‘len’ in release builds.
Satisfy Issue 494: 	Inventory: Copy links (without "find original")

http://code.google.com/p/singularity-viewer/issues/detail?id=494
Patch by Kitty Barnett, slightly modified by myself.
Add Paste As Copy to inventory menu...

The opposite of Paste As Link, this will make copies of everything in the paste buffer,
allowing the user to copy bunches of items or links and simply paste them to make new copies.

Also appears when not needed... unsure how to go about removing, maybe comment out in release?
Reworked flexi update handling a little bit.