もはや使われていないgameStatのアクセサ関数を削除

削除した関数の一覧:
getTurn
MeldPointerDecrement
setNumberOfQuads
setOpenWait
getOpenWait
putFlowerFlag
setNorthFlag
setTotalKang
getRichiCounterFlag
setDoukasen
setDrawPointer
setRinshanPointer
setDoraFlag
resetCurrentPlayer

調べ方:
for i in setScore addScore getScore exportScore importScore setChip addChip \
	getChip setSumaroFlag getSumaroFlag setYakitori getYakitori setPlayer \
	getPlayergetGameLength setRound incRound getRound setRoundLoop \
	incRoundLoop getRoundLoop setHonba incHonba getHonba setTurn incTurn \
	getTurn setDeposit addDeposit getDeposit setAgariChain incAgariChain \
	getAgariChain setLastAgariPlayer getLastAgariPlayer setHand getHand \
	setDiscard getDiscard DiscardPointer DiscardPointerIncrement flagDiscard \
	setMeld getMeld MeldPointer MeldPointerIncrement MeldPointerDecrement \
	flagMeld setMenzen getMenzen setHandStat getHandStat setNumberOfQuads \
	incNumberOfQuads getNumberOfQuads setRichiFlag getRichiFlag setOpenWait \
	getOpenWait setFirstDrawFlag getFirstDrawFlag setDoujunFuriten \
	getDoujunFuriten setAgariHouki getAgariHouki putFlowerFlag setFlowerFlag \
	getFlowerFlag setNorthFlag addNorthFlag getNorthFlag setKangFlag \
	incKangFlag getKangFlag setTotalKang incTotalKang getTotalKang \
	setRichiCounterFlag getRichiCounterFlag calcWareme getWareme setDoukasen \
	getDoukasen getShibari setPao getPao setDice getDice addDeadWallLength \
	getDeadWallLength setWall getWall getRinshanExtension setDrawPointer \
	incDrawPointer getDrawPointer setDoraPointer getDoraPointer \
	setRinshanPointer decRinshanPointer getRinshanPointer setHeavenHandFlag \
	getHeavenHandFlag setPreviousMeld getPreviousMeld setDisconnectFlag \
	getDisconnectFlag setDoraFlag incDoraFlaggetDoraFlag setCurrentDiscard \
	getCurrentDiscard setTsumoAgariFlag getTsumoAgariFlag setDeclarationFlag \
	resetDeclarationFlag getDeclarationFlag setCurrentPlayer \
	resetCurrentPlayer getCurrentPlayer ; do \
	echo ""; echo $i; grep -Pie \\b${i}\\b mihajong/*.hsp; \
	done
もはや使われていないtransitional API関数を削除

削除した関数の一覧:
WindMax
Wind2Tile
countseentiles
countRedTilesInHand
getpaiinfo
haifurecuradora
haifurecalicedora
haifuresetalicedora
initYakuInfo
setYakuInfo
setYakuInfoTxt
addYakuInfo
addYakuInfoTxt

調べ方:
for i in setGameType storeRule exportRule getRule configinit loadConfigFile \
	saveConfigFile playerwind playerRelative RelativePositionOf roundLoopRate \
	tilesLeft calcRank isPao isPaoAgari isGotPao getPaoPlayer RonPlayers windName \
	roundName TileName WindMax Wind2Tile confPath BasePoint isAboveBase lipai \
	countseentiles countTilesInHand countRedTilesInHand getpaiinfo chkfuriten \
	chkopenmachi chkdaopaiability setdora chkankanability calcdoukasen isTenpai \
	isNagashiMangan shantenInit countshanten haifubufinit haifuinit haifurechaipai \
	haifurecdora haifurecuradora haifurecalicedora haifualicedoraupd \
	haifuresetalicedora haifurecdorap haifurecmota haifurecfurikomi haifurecchi \
	haifurecpon haifurectsumo haifurecminkan haifurecnorth haifurecchanpei \
	haifurecnorthproc haifurecankan haifurecchankan haifureckanproc haifurecflower \
	haifuwritebuffer haifusave initYakuInfo exportYakuPoint setYakuInfo \
	setYakuInfoTxt addYakuInfo addYakuInfoTxt getYakuInfo getYakuInfoTxt \
	setPlayerName getPlayerName setRemotePlayer isRemotePlayer setGameMode \
	GetGameMode setWatchModeFlag GetWatchModeFlag SetTableColor GetTableColorR \
	GetTableColorG GetTableColorB TableEnvInit TableEnvInitAll initYakuCatalog \
	countyaku chkshisanbuda chkshisibuda initscript initephemeral closescript \
	compdahai_begin compdahai_check compdahai compfuuro_begin compfuuro_check \
	compfuuro_end; do \
	echo ""; echo $i; grep -Pie \\b${i}\\b mihajong/*.hsp; \
	done
門前大三元を実装
reqFailed関数を追加

コンフィグ設定画面の取消線表示制御用
CSVのColumn 3に Lua expressionを書く
chk(key, val)でkeyがvalかどうかテスト（合致したらtrue）

まだ枠組みだけです
socketからのインクルードに対応させるための修正

logging.cpp
nmrules.h
ruletbl.h
project description files

Conflicts:

	mjcore/mjcore.vcxproj
	mjcore/mjcore.vcxproj.filters
Replace NULL with nullptr
RuleData::getRuleSize()で { } を忘れてたのを修正
バージョン番号を更新
Merge branch 'rule_debug'
Merge branch 'rule_debug' into rulesyms
Merge branch 'nullptr'
コンフィグ項目のマスクデータをCSVに移植
CSVパーサーのデリファレンス位置間違いを修正

括弧の位置を間違えていたために引用符周りで誤動作
CSVの設定ミスを修正

白花、翻満乃歩手地が数牌三麻で設定できるようになっていたのを直した
Merge branch 'debug'
Merge branch 'debug' into rulesyms
不要になったrulenum.hspを削除

const.hspを置き換え、nmrules.hを参照させるようにする
C++/HSP互換ヘッダ
Merge branch 'rulesyms' into cleanup
文字列シンボルの打ち間違いを修正

東南戦が東場で終わってしまうバグを直した
デバッグを新機能実装用ブランチにマージ

Merge branch 'master' into newfeat