Made quite a few changes as well as Added Assignment 3 :
-Game Object Manager
	Added "CreateBoss()" method

-Boss_TwinJetBullet
	Added class to handle standard gun fire from Twin Jet

-Twin Jet
	An enemy that the Manager handles, acts as part of the boss the player will fight

-debugFont
	A nice little sprite font class great for printing values to the screen
	for debugging

-BossFlightPattern
	Added class that holds flight patterns for the Twin Jet class

-Boss_TwinJetMissile
	The missile that the Twin Jet Boss fires. Homes in on the player

-TwinJetManager
	Class that acts as the main boss, maintains two jets (TwinJet enemy) and their
	introduction

-HomingMissileProjectile
	missiles now rotate with their velocity, projectile now implemented properly

-JetMinion
	Fixed bug where minion would "stick" to a fixed position away  from player and
	never attack
Added the first level (courtesy of Adam Steen) and put the enemies in it. Also put in code to add the level offset to the objects in it, and correctly set the IDs and ScrollingSpeed/Offset for object layers.
Merge with upstream
Made some adjustments to the boss and boss manager classes, removed my testing logic from the main game class, and adjusting the homing missile timer in the player ship class

~Nick Boen
Pushing my resolved merges back into my fork

Merge branch 'master' of https://github.com/zombiepaladin/scrolling-shooter

Conflicts:
	ScrollingShooter.suo
	ScrollingShooter/ScrollingShooter/Bosses/Boss.cs
	ScrollingShooter/ScrollingShooter/Enemies/JetMinion.cs
	ScrollingShooter/ScrollingShooter/GameObjects/GameObjectManager.cs
	ScrollingShooter/ScrollingShooter/Projectiles/Projectile.cs
	ScrollingShooter/ScrollingShooter/ScrollingShooter.csproj
	ScrollingShooter/ScrollingShooter/ScrollingShooter.csproj.Debug.cachefile
	ScrollingShooter/ScrollingShooter/ScrollingShooterGame.cs
	ScrollingShooter/ScrollingShooter/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache
	ScrollingShooter/ScrollingShooter/obj/x86/Debug/ResolveAssemblyReference.cache
	ScrollingShooter/ScrollingShooterContent/ScrollingShooterContent.contentproj
	ScrollingShooter/ScrollingShooterContent/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache
forgot one
and of course the .suo
cleaning up a bit (yay binary files)

~Nick Boen
Made me some merges

Merge branch 'master' of https://github.com/zombiepaladin/scrolling-shooter

Conflicts:
	ScrollingShooter.suo
	ScrollingShooter/ScrollingShooter/Bosses/Boss.cs
	ScrollingShooter/ScrollingShooter/Enemies/JetMinion.cs
	ScrollingShooter/ScrollingShooter/GameObjects/GameObjectManager.cs
	ScrollingShooter/ScrollingShooter/Projectiles/HomingMissileProjectile.cs
	ScrollingShooter/ScrollingShooter/Projectiles/Projectile.cs
	ScrollingShooter/ScrollingShooter/ScrollingShooter.csproj.Debug.cachefile
	ScrollingShooter/ScrollingShooter/Ships/PlayerShip.cs
	ScrollingShooter/ScrollingShooter/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache
	ScrollingShooter/ScrollingShooterContent/ScrollingShooterContent.contentproj
	ScrollingShooter/ScrollingShooterContent/debugFont.spritefont
	ScrollingShooter/ScrollingShooterContent/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache
Committing!
Merge from master
Merged Nick's Twin Jets boss.
Merged matthewmchaney