Fixed client bounds when doing orientation changes.  Changed projects back to armeabi.
Merge pull request #344 from sdancer/develop

Fixed client bounds when doing orientation changes.  Changed projects ba...
Added the Missing method ResetClientBounds for windows and other platforms
Added the Missing method ResetClientBounds for windows and other platforms
Merge branch 'develop' of github.com:dellis1972/MonoGame into develop
Merge pull request #349 from dellis1972/develop

Added the Missing method ResetClientBounds for windows and other platfor...
Fixed the MacOS build
Merge pull request #350 from dellis1972/develop

Fixed the MacOS build
Improves iOS landscape support.

iOSGameView
- Replaces the dependency on MonoTouch's iPhoneOSGameView.  Changes
  needed to be made in that base class, and it seems unwise to be
  dependent on the MonoTouch release schedule for new features we may
  need.
- Correctly handles rotation (without destroying the GL context)
- Improves touch and gesture handling

GameWindow
- Cleaned up and implemented as fully as an abstract base class can be

GamerServicesComponent
- Removes a reference to the obsolete property 'Window' on
  GamerServices.Guide

GraphicsDevice
- Marked some public static members as [Obsolete]

SpriteBatch
- Corrected matrix recalculation when the Viewport changes

GraphicsDeviceManager
- Now calls ApplyChanges in the constructor.
- ApplyChanges now does (a little) something:  calls
  GameWindow.SetSupportedOrientations

TouchCollection
- Updated to provide (slightly) better behavior.  Previously touches
  would accumulate, despite having been processed by a call to
  TouchPanel.GetState.  This is a little better now.

Guide
- Now discovers the UIWindow it needs via Game.Services.

iOSGameWindow
- Rewritten as a fairly light implementation of GameWindow.
- This class now merely manages an iOSGameViewController (which manages
  the iOSGameView)

GamePad
- Updated to use iOSGameView rather than GameWindow

VideoPlayer
- Removed now-unnecessary Pause/Resume hack.

iOSGamePlatform
- Now manages the run loop timer itself and calls Game.Tick to take
  advantage of the fixed-update-rate code path.
- Removed orientation handling.  iOSGameViewController now handles most
  of that.
Added first cut of the Android Project Templates for the 2.5 release for MonoDevelop
Merge pull request #352 from dellis1972/develop

Added first cut of the Android Project Templates for the 2.5 release for MonoDevelop
Add sleep for fixed time step in order to release the processor when fixed time step is limiting the FPS.
Removes plus sign from filenames for safety
Updates StarterKits submodule
Corrects an amusing typo
Merge pull request #354 from kungfubanana/starter_kits

Updates StarterKits submodule
Merge pull request #353 from sdancer/develop

Add sleep for fixed time step in order to release the processor when fix...
Merge pull request #348 from kungfubanana/ios_landscape

develop - Improves iOS landscape support
Trying to clean up they way the orientation stuff works for android it should be working like WP7.
only  Scenario #3: of the orientaton Samples does not work at the moment. This
Updates to support automated tests on iOS

Game
- Changes the handling of the Exiting event so that it is raised *after*
  the final Update/Draw round, instead of during it.

SpriteBatch
- Stops the clearing of non-screen framebuffers before each draw into
  them.  I'm not sure why this was being done before, maybe this change
  will break something important.  Without it, tests only showed one
  'layer' of drawn items.

iOSGamePlatform
- Improves the reliability of game-loop exiting logic.

iOSGameView
- Replaces an unsafe cast from IGraphicsDeviceManager (as object) to
  GraphicsDeviceManager with a query for IGraphicsDeviceService, which
  is what was actually needed.
- Cleans up some unused variables.