Added the DirectItem.SetName method for renaming items.
don't reload in traveler...

if this fixes the weapons systems going 'deaf' problem I'll be surprised, but Ive been surprised a lot lately =(
This branch does NOT yet work. Although it does not crash (badly?) This is not to be used in production yet as it is still in flux.

I am not yet happy with the way git renames / moves things so this commit may need additional changes.

At the moment there are some GUI changes showing ALL the various states
ALL questor programs use questor.modules now where applicable. There is very little code duplication now.
The CombatMissionsBehavior has been split off into its own file and questor.cs shortened to start the bot, run defense and cleanup and not much else...

Questor.Modules was sorted into categories and merged in with the changes and additions that had been in other questor programs, like valuedump and questormanager.
Iteration #2...

changes re-merged with current experimental. Reverted most of the "static" changes that were both unnecessary and a waste of time =/
THIS IS STILL NOT READY TO BE USED BY ANYONE - so if you use it and it fries your computer or pokes out your eye, I told you so.

Commit the files that changed names, etc... this might actually compile =/

well, questor.modules and questor will compile.

the other programs may take a few hrs to refactor as needed.
hrm....
This is much closer to being stable...

this still needs another round of testing before being merged back into experimental.

If you test this branch make sure you file issues for any outstanding bugs.
I think storyline missions are still broken... I know of no other bugs as of now.

All the other questor utilities, buylpi. valuedump, etc should be working.
Last round of fixes... tomorrow Ill start a new branch and merge in all these changes, hopefully with all the file history intact. This branch managed to kill the file history on a few files when moving things around.

Ive disabled the target following in the GUI stuff as it was unstable. The detail available there was unprecedented, but the values also seemed 'wrong' at times. I'm not sure if it was the speed at which updates were being pulled or something else. After the merge I may play with it again to see it I can get it to behave without crashing innerspace.
FIX the stacking of the hangars once and for all... This is how I should have fixed it originally but I was being lazy =/
FIX covops cloak the jump retry time and the fact that traveler was trying to jump before your ship decloaked
FIX salvager issues, the aftermissionsalvager no longer leaves cans behind...
FIX bug in closequestor when autostart was off... EVE now closes as it should when autostart is disabled and you are in the closequestor state.
FIX Afterburner activation/deactivation issue

https://github.com/ISeeDEDPpl/Questor/issues/75
Added an OPTIONAL parameter you can include in your character XML for ammo... if included when you are out of ammo it will list the description of the ammo in the console error. If you do not add the description field it will default to being the typeid.

Eventually this should just lookup the damn item name from invtypes xml, but this was the lazy way out for now.
FIX the long standing issue of login taking 60 seconds AFTER you login before questor kicks in the fires up.

the "QuestorBeforeLoginPulseDelay" is in seconds not milliseconds ffs...
FIX drones to not recall if warp scrambled, even if the drones are taking shield  damage. They will recall once the drones start going into armor.
FIX: storyline missions to actually function. The agentinteractionstate was not properly being reset to idle, fixed.
FIX the stacking of loot in loot containers, and possibly others... further simplifies and generalizes the hangar handling code.
When in idle reset the states of modules that may or may not already be correctly reset to idle...
Missing piece of the previous Hangar fixes... simplification of the unloadloot state